Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// I AM ERROR!
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A backup file was created here: 2014-07-09_17.29.40_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
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Game information:
Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (299444)
Playing on Servers: FALSE
Game Environment: StorageSystemScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (StorageSystemScreen)
Screen state not implemented for screen class: StorageSystemScreen
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System specifications:
Operating system: Microsoft Windows 8.1 Pro com Media Center [6.2.9200.0]
Core architecture: 64 Bit
System time: 09/07/2014 17:29:40
System language: Portuguese (Portugal)(PTG) / Loaded game language: en
Decimal separator: ,
Available physical memory: 5,99 Gigabyte
Available logical processors: 2
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.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51641
Full 4.5.51641
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Intel(R) G33/G31 Express Chipset Family (Microsoft Corporation - WDDM 1.0)"]
[CardRAM(s) : "268435456"]
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Error information:
Message: Memória insuficiente para continuar com a execução de um programa.
InnerException: NOTHING
BaseException: Memória insuficiente para continuar com a execução de um programa.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
em Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
em Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
em Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
em _2._5DHero.ModelManager.DrawModelToTexture(String modelName, Vector2 texSize, Vector3 offset, Vector3 camSet, Single Scale, Boolean enableLight)
em _2._5DHero.StorageSystemScreen.Draw3DModel(Pokemon p, String modelName)
em _2._5DHero.StorageSystemScreen.DrawPokemonStatus()
em _2._5DHero.StorageSystemScreen.Draw()
em _2._5DHero.Basic.Draw()
em _2._5DHero.DGame.Draw(GameTime gameTime)
em Microsoft.Xna.Framework.Game.DrawFrame()
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Microsoft.Xna.Framework.Game.Run()
em _2._5DHero.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.