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Not a bug [Indev 0.49.1] Snorlax Sprite Crash

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Ludhero

Bug Catcher
Describe the bug you experienced here.

What I expected to happen:
Snorlax having the Overworld sprite in-battle, instead of the 3D form that is blocking the cave/ Acessing the PC and checking Snorlax' stats.

What actually happened:
Snorlax displayed has the 3D model blocking Digglett's Cave/ Game crashes has I attempt to click on Snorlax in the box.

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
 

Attachments

Fanta

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

What I expected to happen:
Snorlax having the Overworld sprite in-battle, instead of the 3D form that is blocking the cave/ Acessing the PC and checking Snorlax' stats.

What actually happened:
Snorlax displayed has the 3D model blocking Digglett's Cave/ Game crashes has I attempt to click on Snorlax in the box.

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)

The 3D model only appears in that location, everywhere else is a normal sprite.
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// I AM ERROR!

---------------------------------------------------------------------------------

A backup file was created here: 2014-07-09_17.29.40_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (299444)
Playing on Servers: FALSE
Game Environment: StorageSystemScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (StorageSystemScreen)

Screen state not implemented for screen class: StorageSystemScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro com Media Center [6.2.9200.0]
Core architecture: 64 Bit
System time: 09/07/2014 17:29:40
System language: Portuguese (Portugal)(PTG) / Loaded game language: en
Decimal separator: ,
Available physical memory: 5,99 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.51641
  Full  4.5.51641
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) G33/G31 Express Chipset Family (Microsoft Corporation - WDDM 1.0)"]
[CardRAM(s) : "268435456"]

---------------------------------------------------------------------------------

Error information:

Message: Memória insuficiente para continuar com a execução de um programa.
InnerException: NOTHING
BaseException: Memória insuficiente para continuar com a execução de um programa.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   em Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   em Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
   em Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
   em _2._5DHero.ModelManager.DrawModelToTexture(String modelName, Vector2 texSize, Vector3 offset, Vector3 camSet, Single Scale, Boolean enableLight)
   em _2._5DHero.StorageSystemScreen.Draw3DModel(Pokemon p, String modelName)
   em _2._5DHero.StorageSystemScreen.DrawPokemonStatus()
   em _2._5DHero.StorageSystemScreen.Draw()
   em _2._5DHero.Basic.Draw()
   em _2._5DHero.DGame.Draw(GameTime gameTime)
   em Microsoft.Xna.Framework.Game.DrawFrame()
   em Microsoft.Xna.Framework.Game.Tick()
   em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   em Microsoft.Xna.Framework.GameHost.OnIdle()
   em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   em System.Windows.Forms.Application.Run(Form mainForm)
   em Microsoft.Xna.Framework.WindowsGameHost.Run()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Microsoft.Xna.Framework.Game.Run()
   em _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Ludhero

Bug Catcher
Mine appeared like this in-battle, except when I threw na ultra ball (it'd change to the overworld sprite, then back to the buggy one)
 

Attachments

Fanta

Content Developer
P3D Developer
Global Moderator
Mine appeared like this in-battle, except when I threw na ultra ball (it'd change to the overworld sprite, then back to the buggy one)
Do you have a 3D models content pack installed?
 
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