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[ Wiki ] Official Pokémon 3D Wiki Thread.

J

jianmingyong

Guest
This is an official news about our Pokémon 3D wiki.

Main page is having a major design change where colours will take place ;) The layout will remain the same but the table alignment and colors are added and adjusted.

http://pokemon3d.net/wiki/index.php?title=Main_Page_V2

I just made a header with bigger font.
More changes will come in.

It will not affect the original main page until it is done and accepted.
 

Fanta

Content Developer
P3D Developer
Global Moderator
did the new update add any new items?
I'm pretty sure it didn't, there were supposed to be new TMs there, but they got left out in that version.
Maybe just the TM that the saffron gym leader gives.
 

RedVIII

Trainer
Both of trainers bellow appear in the Route 44.
  • The Fisherman Edgar, label B(not marked on map), have two remoraid and the Fisherman Wilton, label F(not marked on map), have one seaking and two goldeen, whereas in the wiki Edgar have only one remoraid and Wilton one less goldeen;
  • The trainer C (not marked on the map) Ace Trainer♀ Cybil had her Bellossom linked to Flaafy;
  • Next to the PokeManiac Zach (south-eastern, Trees corner very next) have one ultra ball.
 
Last edited:

Fanta

Content Developer
P3D Developer
Global Moderator
Both of trainers bellow appear in the Route 44.
  • The Fisherman Edgar, label B(not marked on map), have two remoraid and the Fisherman Wilton, label F(not marked on map), have one seaking and two goldeen, whereas in the wiki Edgar have only one remoraid and Wilton one less goldeen;
  • The trainer C (not marked on the map) Ace Trainer♀ Cybil had her Bellossom linked to Flaafy;
  • Next to the PokeManiac Zach (south-eastern, Trees corner very next) have one ultra ball.
Fixed the first 2, as for the third one, I think there are 3 items in that map, but I need to make sure first.

Code:
Items:
{"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[14,-0.375,9]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[0,43]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}
{"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[30,-0.375,8]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[1,40]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}
{"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[45,-0.375,4]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[2,2]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}
Can someone decode this for me? If I am reading it right, it says : 1 Super Repel, 1 Ultra ball and 1 Max revive, all visible.
 

Darkfire

Administrator
Administrator
P3D Developer
Fixed the first 2, as for the third one, I think there are 3 items in that map, but I need to make sure first.

Code:
Items:
{"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[14,-0.375,9]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[0,43]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}
{"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[30,-0.375,8]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[1,40]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}
{"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[45,-0.375,4]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[2,2]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}
Can someone decode this for me? If I am reading it right, it says : 1 Super Repel, 1 Ultra ball and 1 Max revive, all visible.
you got it right
 
J

jianmingyong

Guest
The Move List is now synchronized with the new moves. For those that are not defined, its default will be pound like what it will display in game.

Until then, if you found any error over there, it is most probably a bug in the game as well. ( I copied exactly so it should not differ from the game )

Any mistake there could be also fixed in the wiki as well. Once they are fixed, the version history will say what bugs have been fixed in wiki but not in game.
 
Last edited by a moderator:
J

jianmingyong

Guest
Updated OP in the thread. I bet there are more typos and old things around that Is yet to update.
 
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