Fixed >.>I have found a small problem on this article http://pokemon3d.net/wiki/index.php?title=Johto_Safari_Zone
http://gyazo.com/98880b2abea034c6943a1658d5a6b3cf
The names and the icons are shuffled.
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Fixed >.>I have found a small problem on this article http://pokemon3d.net/wiki/index.php?title=Johto_Safari_Zone
http://gyazo.com/98880b2abea034c6943a1658d5a6b3cf
The names and the icons are shuffled.
Can you make the color less bright?http://pokemon3d.net/wiki/index.php?title=Main_Page_V2
The new page is almost doneIt is design to fill up the screen.
Yeah i feel like its kinda eye hurting neon bright.Can you make the color less bright?
Can you make the color less bright?
FixedYeah i feel like its kinda eye hurting neon bright.
I'm pretty sure it didn't, there were supposed to be new TMs there, but they got left out in that version.did the new update add any new items?
Cybil had her Bellossom linked to Flaafy;Fixed the first 2, as for the third one, I think there are 3 items in that map, but I need to make sure first.Both of trainers bellow appear in the Route 44.
- The Fisherman Edgar, label B(not marked on map), have two remoraid and the Fisherman Wilton, label F(not marked on map), have one seaking and two goldeen, whereas in the wiki Edgar have only one remoraid and Wilton one less goldeen;
- The trainer C (not marked on the map) Ace Trainer
Cybil had her Bellossom linked to Flaafy;
- Next to the PokeManiac Zach (south-eastern, Trees corner very next) have one ultra ball.
Items:
{"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[14,-0.375,9]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[0,43]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}
{"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[30,-0.375,8]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[1,40]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}
{"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[45,-0.375,4]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[2,2]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}
you got it rightFixed the first 2, as for the third one, I think there are 3 items in that map, but I need to make sure first.
Can someone decode this for me? If I am reading it right, it says : 1 Super Repel, 1 Ultra ball and 1 Max revive, all visible.Code:Items: {"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[14,-0.375,9]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[0,43]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}} {"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[30,-0.375,8]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[1,40]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}} {"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[45,-0.375,4]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[2,2]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}