Some bugs me and my friend discovered in 0.21:
1. Gastly's Night Shade does damage equal to the amount of HP Gastly has. In the original games, the damage is equal to the users lvl. Idk if this change was on purpose or not, but it makes Gastly really overpowered (Bugsy wasn't a challenge at all since night shade almost 1-shotted every pokémon of hers)
Fixed (0.21.1)
2. When fighting the fisherman with lots of magikarp on the route before Dark Cave, whenever my friend sent out his Gastly and used "Tackle", the game crashed.
Fixed (0.21.1)
3. In coop, you can't see the others player name/fighting or talking bubble anymore:
You have to press F1 to display GUI.
4. When my friend was in combat with a while pokémon, besides not having the speech bubble, his character was automaticly looking at where I am (like NPC's)
Not a bug
5. Same as 3 and 4, even when he's battling trainers:
You have to press F1 to display GUI.
6. Opening in fence at azalea:
You cannot get through.
7. Some trainers don't make me face them when they spot me:
Fixed for 0.22
8. Zubat's supersonic put my pokémon to sleep (this is probably already reported, I suppose) instead of confusion. Weird thing is, that my pokémon usually take a long time to get out of "Sleep" (like 4-5 turns). My friend noticed this as well. Which calculation is used? (I see that in Gen 1 sleep takes 1-7 turns, in Gen 5 it's only 1-3...)