millionblackhot
Starting Trainer
it crashes when i do certain things like choose one of the starter pokemon , when i approach the farfetchd for that puzzle , and when prof. oak shows a pokemon in the intro i like the game alot it crashed before then didn't for a day or 2 and now does it again here's the crash report:
Code:
Game information:
Pokémon 3D Indev version: 0.46.1
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: NewGameScreen
Actionscript: No script running
File Validation: True
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Professional [6.1.7600.0]
System time: 01/04/2014 21:05:58
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal separator: .
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "1803251712"]
---------------------------------------------------------------------------------
Error information:
Message: De objectverwijzing is niet op een exemplaar van een object ingesteld.
InnerException: NOTHING
BaseException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
bij _2._5DHero.SoundManager.PlayPokemonCry(Int32 Number, Single Pitch)
bij _2._5DHero.Pokemon.PlayCry()
bij _2._5DHero.NewGameScreen.UpdatePokemon()
bij _2._5DHero.NewGameScreen.Update()
bij _2._5DHero.Basic.Update(GameTime gameTime)
bij _2._5DHero.DGame.Update(GameTime gameTime)
bij Microsoft.Xna.Framework.Game.Tick()
bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bij Microsoft.Xna.Framework.GameHost.OnIdle()
bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.Run(Form mainForm)
bij Microsoft.Xna.Framework.WindowsGameHost.Run()
bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bij Microsoft.Xna.Framework.Game.Run()
bij _2._5DHero.Program.Main(String[] args)