Whenever I approach the gate before victory road (the yellow building with the security guards), the game always crashes, saying that "StartIndex cannot be less than 0", or something like that. There is nothing I can do to bypass this. Whenever I get too close to the door, the game simply crashes. I think it has something to do with the trainer in front of the entrance, because the game crashes whenever I get in her field of vision or I talk to her. Sadly, there is no way to bypass this trainer. This is an online GameJolt save, so I could not have messed with the files in any way, and I have no mods installed. Please help as quickly as possible. Here is the crash report:
Code:
Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!
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Game information:
Pokémon 3D Indev version: 0.46
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (210552)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: trainer\route26\006; Line: 1
File Validation: True
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System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 3/16/2014 9:02:01 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 4000"]
[CardRAM(s) : "2214592512"]
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Error information:
Message: StartIndex cannot be less than zero.
Parameter name: startIndex
InnerException: NOTHING
BaseException: StartIndex cannot be less than zero.
Parameter name: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at System.String.Remove(Int32 startIndex)
at _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString)
at _2._5DHero.ScriptCommander.Parse(String input)
at _2._5DHero.Trainer.LoadTrainerNew(String[] Data)
at _2._5DHero.Trainer..ctor(String TrainerFile)
at _2._5DHero.ScriptCommander.DoBattle(String subClass)
at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
at _2._5DHero.ScriptV2.DoCommand()
at _2._5DHero.ScriptV2.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero.OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
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