I don't know if it has happened before(I checked through the bugs forum and didnt see a thread) but I was playing on a server and the game crashed in the middle of the battle here's the crash log
Code:
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.45
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 2/7/2014 5:45:14 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal seperator: .
Content Packs: {Community Sprite Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (128845)
Playing on Servers: TRUE (JLs Awesome 24/7 Server/54.201.241.154:15124)
Game environment: BattleScreenV2
Actionscript: No script running
---------------------------
Here is further information:
Message: Error loading "Models\Ho-oh\Normal". File not found.
InnerException: Error loading "Content\Models\Ho-oh\Normal.xnb". File not found.
BaseException: Error loading "Content\Models\Ho-oh\Normal.xnb". File not found.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework
TargetSite: Name: OpenStream [
Attributes: PrivateScope, Family, Virtual, HideBySig, VtableLayoutMask
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Content.ContentManager
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: True
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: True
MemberType: Method
MetadataToken: 100664034
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.dll
ReflectedType: Microsoft.Xna.Framework.Content.ContentManager
]
CallStack: at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at _2._5DHero.ModelManager.GetModel(String Path)
at _2._5DHero.ModelEntity.LoadModel(String m)
at _2._5DHero.BV2.ToggleEntityQueryObject.Update(BattleScreenV2 BV2Screen)
at _2._5DHero.BV2.BattleScreenV2.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.