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Fixed (0.45)Game crashes while battling pvp

Paradetheday

Pokémon Ranger
Contributor
I don't know if it has happened before(I checked through the bugs forum and didnt see a thread) but I was playing on a server and the game crashed in the middle of the battle here's the crash log

Code:
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.45
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 2/7/2014 5:45:14 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal seperator: .
Content Packs: {Community Sprite Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (128845)
Playing on Servers: TRUE (JLs Awesome 24/7 Server/54.201.241.154:15124)
Game environment: BattleScreenV2
Actionscript: No script running
---------------------------

Here is further information:
Message: Error loading "Models\Ho-oh\Normal". File not found.
InnerException: Error loading "Content\Models\Ho-oh\Normal.xnb". File not found.
BaseException: Error loading "Content\Models\Ho-oh\Normal.xnb". File not found.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework
TargetSite: Name: OpenStream [
   Attributes: PrivateScope, Family, Virtual, HideBySig, VtableLayoutMask
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: False
   DeclaringType: Microsoft.Xna.Framework.Content.ContentManager
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: True
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: True
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: False
   IsVirtual: True
   MemberType: Method
   MetadataToken: 100664034
   MethodHandle: System.RuntimeMethodHandle
   Module: Microsoft.Xna.Framework.dll
   ReflectedType: Microsoft.Xna.Framework.Content.ContentManager
   ]

CallStack:    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at _2._5DHero.ModelManager.GetModel(String Path)
   at _2._5DHero.ModelEntity.LoadModel(String m)
   at _2._5DHero.BV2.ToggleEntityQueryObject.Update(BattleScreenV2 BV2Screen)
   at _2._5DHero.BV2.BattleScreenV2.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
I don't know if it has happened before(I checked through the bugs forum and didnt see a thread) but I was playing on a server and the game crashed in the middle of the battle here's the crash log

Code:
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.45
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 2/7/2014 5:45:14 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal seperator: .
Content Packs: {Community Sprite Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (128845)
Playing on Servers: TRUE (JLs Awesome 24/7 Server/54.201.241.154:15124)
Game environment: BattleScreenV2
Actionscript: No script running
---------------------------

Here is further information:
Message: Error loading "Models\Ho-oh\Normal". File not found.
InnerException: Error loading "Content\Models\Ho-oh\Normal.xnb". File not found.
BaseException: Error loading "Content\Models\Ho-oh\Normal.xnb". File not found.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework
TargetSite: Name: OpenStream [
   Attributes: PrivateScope, Family, Virtual, HideBySig, VtableLayoutMask
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: False
   DeclaringType: Microsoft.Xna.Framework.Content.ContentManager
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: True
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: True
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: False
   IsVirtual: True
   MemberType: Method
   MetadataToken: 100664034
   MethodHandle: System.RuntimeMethodHandle
   Module: Microsoft.Xna.Framework.dll
   ReflectedType: Microsoft.Xna.Framework.Content.ContentManager
   ]

CallStack:    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at _2._5DHero.ModelManager.GetModel(String Path)
   at _2._5DHero.ModelEntity.LoadModel(String m)
   at _2._5DHero.BV2.ToggleEntityQueryObject.Update(BattleScreenV2 BV2Screen)
   at _2._5DHero.BV2.BattleScreenV2.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
First of all, the community sprite pack is no longer supported, therefore it would probably be wise to disable it.

Second, was this a live PvP battle? The other user might've been using my models pack, something you didn't enable.

There can't really be any other reason for this crash; I don't see why the game would need to pull unused model data.
 

Paradetheday

Pokémon Ranger
Contributor
I wouldnt know what to tell you to be honest, and so i should just disable the pak or update it?

but yes it was a live pvp match.
 

nilllzz

Original Developer
Administrator
P3D Developer
The other player hosted the battle, right? That means that he started the lobby and sent you the request.
 

nilllzz

Original Developer
Administrator
P3D Developer
The issue is that when the host has the models and client doesn't, the host wants the client to display the models anyway. I disabled models completely in PVP battles.
 
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