Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.45
Operating system: Microsoft Windows 8 [6.2.9200.0]
System time: 07/02/2014 14.11.42
System language: Italian (Italy)(ITA) / Loaded game language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (175820)
Playing on Servers: FALSE
Game environment: OverworldScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: Caratteri non validi nel percorso.
InnerException: NOTHING
BaseException: Caratteri non validi nel percorso.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: CheckInvalidPathChars [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: System.IO.Path
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100681308
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.IO.Path
]
CallStack: in System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
in System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength)
in System.IO.Path.GetFullPathInternal(String path)
in System.IO.FileInfo.Init(String fileName, Boolean checkHost)
in System.IO.FileInfo..ctor(String fileName)
in _2._5DHero.FileValidation.ValidateFile(String file, Boolean relativePath)
in _2._5DHero.FileValidation.CheckFileValid(String file, Boolean relativePath)
in _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
in _2._5DHero.NPC.ActivateScript()
in _2._5DHero.NPC.ClickFunction()
in _2._5DHero.OverworldCamera.CheckEntity()
in _2._5DHero.OverworldCamera.Update()
in _2._5DHero.OverworldScreen.Update()
in _2._5DHero.Basic.Update(GameTime gameTime)
in _2._5DHero.DGame.Update(GameTime gameTime)
in Microsoft.Xna.Framework.Game.Tick()
in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
in Microsoft.Xna.Framework.GameHost.OnIdle()
in Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.Run(Form mainForm)
in Microsoft.Xna.Framework.WindowsGameHost.Run()
in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
in Microsoft.Xna.Framework.Game.Run()
in _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.