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Fixed Problem With The SS Aqua Making The Game Crash

CladSimon

Bug Catcher
I'm having a problem with the SS Aqua and not sure if anyone else is. I jus got on it from Vermillion City, and every time try to battle a trainer, the game crashes and shuts down as soon as the battle starts. I tried speaking to various trainers on the ship but the same problem keeps happening. I can use PC and rest in bed and arrive in Olivine City perfectly fine. But as soon as any battle starts, the game crashes and turns off. I'm not sure if this has been an ongoing problem, but I was looking forward to battling these trainers. If anyone knows of this and may have an idea of when it may be fixed please let me know. Thanks guys :)
 

nilllzz

Original Developer
Administrator
P3D Developer
The game prompts you to post a crash log.
Can you search for that in the "Pokemon" folder and post the contents in the Code Tag (the <> sign in the toolbar) here?
The crash log will be named after the timestamp the game crashed, so its easy to find.
Edit: changed the thread's prefix.

-Push-
Please post your crash log here so I can see the problem and fix the bug.
 
Last edited by a moderator:

Tornado9797

Content Developer
P3D Developer
Global Moderator
Could you please copy-paste the contents of that crash log in a Code Module here in this thread (< > on the font menu)?

As a mobile user, I cannot assess the crash log unless you do what I say above.
 

BlackSheep

Trainer
Could you please copy-paste the contents of that crash log in a Code Module here in this thread (< > on the font menu)?

As a mobile user, I cannot assess the crash log unless you do what I say above.
Ok, sorry.
Code:
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.45
Operating system: Microsoft Windows 8 [6.2.9200.0]
System time: 07/02/2014 14.11.42
System language: Italian (Italy)(ITA) / Loaded game language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (175820)
Playing on Servers: FALSE
Game environment: OverworldScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Caratteri non validi nel percorso.
InnerException: NOTHING
BaseException: Caratteri non validi nel percorso.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: CheckInvalidPathChars [
   Attributes: PrivateScope, Assembly, Static, HideBySig
   CallingConvention: Standard
   ContainsGenericParameters: False
   DeclaringType: System.IO.Path
   IsAbstract: False
   IsAssembly: True
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: False
   IsSecuritySafeCritical: False
   IsSecurityTransparent: True
   IsSpecialName: False
   IsStatic: True
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100681308
   MethodHandle: System.RuntimeMethodHandle
   Module: CommonLanguageRuntimeLibrary
   ReflectedType: System.IO.Path
   ]

CallStack:    in System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
   in System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength)
   in System.IO.Path.GetFullPathInternal(String path)
   in System.IO.FileInfo.Init(String fileName, Boolean checkHost)
   in System.IO.FileInfo..ctor(String fileName)
   in _2._5DHero.FileValidation.ValidateFile(String file, Boolean relativePath)
   in _2._5DHero.FileValidation.CheckFileValid(String file, Boolean relativePath)
   in _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
   in _2._5DHero.NPC.ActivateScript()
   in _2._5DHero.NPC.ClickFunction()
   in _2._5DHero.OverworldCamera.CheckEntity()
   in _2._5DHero.OverworldCamera.Update()
   in _2._5DHero.OverworldScreen.Update()
   in _2._5DHero.Basic.Update(GameTime gameTime)
   in _2._5DHero.DGame.Update(GameTime gameTime)
   in Microsoft.Xna.Framework.Game.Tick()
   in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   in Microsoft.Xna.Framework.GameHost.OnIdle()
   in Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   in System.Windows.Forms.Application.Run(Form mainForm)
   in Microsoft.Xna.Framework.WindowsGameHost.Run()
   in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   in Microsoft.Xna.Framework.Game.Run()
   in _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Ok, sorry.
Code:
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.45
Operating system: Microsoft Windows 8 [6.2.9200.0]
System time: 07/02/2014 14.11.42
System language: Italian (Italy)(ITA) / Loaded game language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (175820)
Playing on Servers: FALSE
Game environment: OverworldScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Caratteri non validi nel percorso.
InnerException: NOTHING
BaseException: Caratteri non validi nel percorso.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: CheckInvalidPathChars [
   Attributes: PrivateScope, Assembly, Static, HideBySig
   CallingConvention: Standard
   ContainsGenericParameters: False
   DeclaringType: System.IO.Path
   IsAbstract: False
   IsAssembly: True
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: False
   IsSecuritySafeCritical: False
   IsSecurityTransparent: True
   IsSpecialName: False
   IsStatic: True
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100681308
   MethodHandle: System.RuntimeMethodHandle
   Module: CommonLanguageRuntimeLibrary
   ReflectedType: System.IO.Path
   ]

CallStack:    in System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
   in System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength)
   in System.IO.Path.GetFullPathInternal(String path)
   in System.IO.FileInfo.Init(String fileName, Boolean checkHost)
   in System.IO.FileInfo..ctor(String fileName)
   in _2._5DHero.FileValidation.ValidateFile(String file, Boolean relativePath)
   in _2._5DHero.FileValidation.CheckFileValid(String file, Boolean relativePath)
   in _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
   in _2._5DHero.NPC.ActivateScript()
   in _2._5DHero.NPC.ClickFunction()
   in _2._5DHero.OverworldCamera.CheckEntity()
   in _2._5DHero.OverworldCamera.Update()
   in _2._5DHero.OverworldScreen.Update()
   in _2._5DHero.Basic.Update(GameTime gameTime)
   in _2._5DHero.DGame.Update(GameTime gameTime)
   in Microsoft.Xna.Framework.Game.Tick()
   in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   in Microsoft.Xna.Framework.GameHost.OnIdle()
   in Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   in System.Windows.Forms.Application.Run(Form mainForm)
   in Microsoft.Xna.Framework.WindowsGameHost.Run()
   in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   in Microsoft.Xna.Framework.Game.Run()
   in _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
This might be a file validation error.
 
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