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GameMode Silver's Soul v. 0.12.1 Team Rocket, Silver battle 6, Pryce, and Side Story event 4

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Darkfire

Administrator
Administrator
P3D Developer
Due to changes in the system that were expected but did not happen some issue might have arisen(didn't hear about any but they could have happened)

I am now updating to version 0.10.1 :)
Assuming that everything that I am expecting is in the next main game version there should be alot of new content in the next update as well as the official start to the side story
 

Darkfire

Administrator
Administrator
P3D Developer
I now give you version 0.11!!!!

A multitude of updates in this one!

Changes to existing event/locations:
7 Kimono girls
Rival goes a different direction in Olivine
Modified trainers in cianwood, routes 40-41, and Jasmine
Added surfing wild pokemon to all locations

New Maps:
Routes 49 and 50 are fully implemented

New Events:
Rival Event in Cianwood
First three events in the side story.
Road blocks at the end of routes 49 and 50

New content:
Battle sprites for trainers.

Please tell me about any bugs, etc you might experience including: any pokemon you might think is out of place(wild goldeen in route 38 or a wild tauros on route 41, etc), any Trainers without full size sprites, any underleved wild pokemon or trainer pokemon(some are on purpose and will likely be obvious), and obviously any crashes.

as stated above this week begins a side story/challenge of sorts Each event must be done one after the other and will hint at the one after it. Some of these may be harder for some people than for others just because these hints use a slightly larger knowledge of the game than some people may know. Look hard for all three sprites to trigger the events.
 

Gunivar

Bug Catcher
My game crashes whenever I try to enter Cherrygrove.
Same thing with other game modes besides the default one.
 

Darkfire

Administrator
Administrator
P3D Developer
My game crashes whenever I try to enter Cherrygrove.
Same thing with other game modes besides the default one.
do you have a crash report?
or can you find your log.dat(pokemon folder where the crash report would be)
 

Gunivar

Bug Catcher
Message: Map file: "\GameModes\Silver's Soul\maps\cherrygrove_center.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\cherrygrove_center.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\barktown.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\barktown.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\cherrygrove_center.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\cherrygrove_center.dat".
Message: Script file: "\GameModes\Silver's Soul\Scripts\center_script.dat" does not exist in the GameMode. The game tries to load the normal file at "\Scripts\center_script.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\cherrygrove_center.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\cherrygrove_center.dat".
Message: Script file: "\GameModes\Silver's Soul\Scripts\center_script.dat" does not exist in the GameMode. The game tries to load the normal file at "\Scripts\center_script.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\cherrygrove_center.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\cherrygrove_center.dat".
Message: Script file: "\GameModes\Silver's Soul\Scripts\center_script.dat" does not exist in the GameMode. The game tries to load the normal file at "\Scripts\center_script.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\route29.dat".
 

Darkfire

Administrator
Administrator
P3D Developer
Message: Map file: "\GameModes\Silver's Soul\maps\cherrygrove_center.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\cherrygrove_center.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\barktown.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\barktown.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\cherrygrove_center.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\cherrygrove_center.dat".
Message: Script file: "\GameModes\Silver's Soul\Scripts\center_script.dat" does not exist in the GameMode. The game tries to load the normal file at "\Scripts\center_script.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\cherrygrove_center.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\cherrygrove_center.dat".
Message: Script file: "\GameModes\Silver's Soul\Scripts\center_script.dat" does not exist in the GameMode. The game tries to load the normal file at "\Scripts\center_script.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\battle\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\battle\route29.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\cherrygrove_center.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\cherrygrove_center.dat".
Message: Script file: "\GameModes\Silver's Soul\Scripts\center_script.dat" does not exist in the GameMode. The game tries to load the normal file at "\Scripts\center_script.dat".
Message: Map file: "\GameModes\Silver's Soul\maps\route29.dat" does not exist in the GameMode. The game tries to load the normal file at "\maps\route29.dat".
hrm nothing obvious there....how about a crash report?
 

Gunivar

Bug Catcher
Someone who uses 1 Year Later (Which I also used and crashed while playing same circumstance) posted a crash report also involving entering Cherrygrove.
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.31.1
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: .
---------------------------
Here is further information:
Message: Could not find file 'C:\Users\Chris\Desktop\Pokemon 3D\Pokemon\maps\Route49.dat'.
InnerException: NOTHING
BaseException: Could not find file 'C:\Users\Chris\Desktop\Pokemon 3D\Pokemon\maps\Route49.dat'.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: WinIOError [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: System.IO.__Error
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100679083
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.IO.__Error
]
StackTrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at System.IO.File.ReadAllLines(String path)
at _2._5DHero.LevelLoader.LoadLevel(Object[] Params)
at _2._5DHero.LevelLoader.AddOffsetMap(Dictionary`2 Tags)
at _2._5DHero.LevelLoader.LoadLevel(Object[] Params)
at _2._5DHero.Level.Warp()
at _2._5DHero.Level.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/issues/" to report this crash there.
 

Gunivar

Bug Catcher
Route 49:
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,240,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes/route49.dat,25,-0.24,27,0]}}{"Rotation"{int[0]}}{"Position"{sngArr[0,-0.24,11]}}{"Visible"{bool[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,240,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes/route49.dat,25,-0.24,28,0]}}{"Rotation"{int[0]}}{"Position"{sngArr[0,-0.24,12]}}{"Visible"{bool[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,240,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes/route49.dat,25,-0.24,29,0]}}{"Rotation"{int[0]}}{"Position"{sngArr[0,-0.24,13]}}{"Visible"{bool[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,240,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes/route49.dat,25,-0.24,30,0]}}{"Rotation"{int[0]}}{"Position"{sngArr[0,-0.24,14]}}{"Visible"{bool[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,240,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes/route49.dat,25,-0.24,31,0]}}{"Rotation"{int[0]}}{"Position"{sngArr[0,-0.24,15]}}{"Visible"{bool[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,240,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes/route49.dat,25,-0.24,32,0]}}{"Rotation"{int[0]}}{"Position"{sngArr[0,-0.24,16]}}{"Visible"{bool[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,240,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes/route49.dat,25,-0.24,33,0]}}{"Rotation"{int[0]}}{"Position"{sngArr[0,-0.24,17]}}{"Visible"{bool[0]}}]}}
It seems the Silver's Soul has a section for Route 49 that the map file for the core game does not have.
 

Darkfire

Administrator
Administrator
P3D Developer
Route 49:
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,240,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes/route49.dat,25,-0.24,27,0]}}{"Rotation"{int[0]}}{"Position"{sngArr[0,-0.24,11]}}{"Visible"{bool[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,240,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes/route49.dat,25,-0.24,28,0]}}{"Rotation"{int[0]}}{"Position"{sngArr[0,-0.24,12]}}{"Visible"{bool[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,240,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes/route49.dat,25,-0.24,29,0]}}{"Rotation"{int[0]}}{"Position"{sngArr[0,-0.24,13]}}{"Visible"{bool[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,240,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes/route49.dat,25,-0.24,30,0]}}{"Rotation"{int[0]}}{"Position"{sngArr[0,-0.24,14]}}{"Visible"{bool[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,240,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes/route49.dat,25,-0.24,31,0]}}{"Rotation"{int[0]}}{"Position"{sngArr[0,-0.24,15]}}{"Visible"{bool[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,240,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes/route49.dat,25,-0.24,32,0]}}{"Rotation"{int[0]}}{"Position"{sngArr[0,-0.24,16]}}{"Visible"{bool[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,240,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes/route49.dat,25,-0.24,33,0]}}{"Rotation"{int[0]}}{"Position"{sngArr[0,-0.24,17]}}{"Visible"{bool[0]}}]}}
It seems the Silver's Soul has a section for Route 49 that the map file for the core game does not have.
yeah that is supposed to be there
It is a custom route I made for later story stuff ;)
that works fine.....
 

Gunivar

Bug Catcher
I'm kinda sad.
I'm not sure why its not working.
Don't want to cheat in order to get my favorite Pokemon that Silver's Soul puts in the game.
 

Gunivar

Bug Catcher
Here is a crash report from one of my crashes:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.31.1
Operating system: Microsoft Windows 8 [6.2.9200.0]
Decimal seperator: .
---------------------------

Here is further information:
Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: .ctor [
Attributes: PrivateScope, Assembly, HideBySig, SpecialName, RTSpecialName
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.Texture2D
IsAbstract: False
IsAssembly: True
IsConstructor: True
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: True
IsStatic: False
IsVirtual: False
MemberType: Constructor
MetadataToken: 100663846
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.Texture2D
]

StackTrace: at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream)
at _2._5DHero.Textures.GetTexture(String Name)
at _2._5DHero.NPC.SetupSprite(String UseTextureID)
at _2._5DHero.NPC..ctor(Single X, Single Y, Single Z, Texture2D[] Textures, String TextureID, Int32 Rotation, Int32 ActionValue, String AdditionalValue, Vector3 Scale, String Name, Int32 ID, String Movement, List`1 MoveRectangles, Vector3 Shader)
at _2._5DHero.LevelLoader.AddNPC(Dictionary`2 Tags)
at _2._5DHero.LevelLoader.LoadLevel(Object[] Params)
at _2._5DHero.LevelLoader.AddOffsetMap(Dictionary`2 Tags)
at _2._5DHero.LevelLoader.LoadLevel(Object[] Params)
at _2._5DHero.Level.Warp()
at _2._5DHero.Level.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/issues/" to report this crash there.
 

Darkfire

Administrator
Administrator
P3D Developer
So here comes update 0.12!
Access to all of the new routes, caves and town are now available
Multiple modifications to the Lake of Rage and Rocket base scripts
New side story event
The battle sprites for Pryce, Lance, Ariana, Petrel, Skier, and Boarder have been added

Be prepared for the Radio Tower update which will introduce the main story line!
Have fun!
 
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