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GameMode Pokémon Universal 3D [Dead yea] [Deleted]

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J

jianmingyong

Guest
1. how do I activate it

2. I did that and it doesn't work anymore
1. At the main menu, press the pokemon Icon, scroll to my Pokemon FireRed Universal and at the side press activate and apply.

2. No prof oak... hmm if you can you copy the whole content inside "Save\<Your Character Name>\Register.dat" I might be able to check for bug.
Code:
FRU3D.Global.Variable.Registered,[STR|0]Last Player Facing,[STR|PalletTown.Prof.OakLab]Last Map,[STR|PalletTown]Last Map Folder,,PalletTown.Prof.OakLab.Pokedex004000002.0,PalletTown.Prof.OakLab.Pokedex005000002.0,PalletTown.Prof.OakLab.Pokeball008000004.0,PalletTown.Prof.OakLab.Pokeball009000004.0,PalletTown.Prof.OakLab.Pokeball010000004.0,PalletTown.RivalHouse.NPC005000004.0,Game Version v0.43.3.0.0.1.beta.2,PalletTown.NPC017000008.0,PalletTown.InvisibleScriptBlock018000001.0,PalletTown.InvisibleScriptBlock019000001.0,PalletTown.Prof.OakLab.NPC005000004.0,PalletTown.Prof.OakLab.InvisibleScriptBlock006000012.0,PalletTown.Prof.OakLab.InvisibleScriptBlock005000009.0,PalletTown.Prof.OakLab.InvisibleScriptBlock006000009.0,PalletTown.Prof.OakLab.InvisibleScriptBlock007000009.0,Game Version v0.44.2.0.0.1.beta.3,Game Version v0.45.1.0.0.1.beta.4
This will allow me to debug your save to see what did I mess up.
 

RagingJaguarGaming

Bug Catcher
ok here it is
Game Version v0.43.3.0.0.1,PalletTown.PlayerHouse.NPC007000004.0,PalletTown.PlayerHouse.PC003002002.0,PalletTown.Prof.OakLab.NPC006000003.0,FRU3D.Global.Variable.Registered,Intro.1.0,Intro.2.1.0,Intro.2.2.0,Intro.2.3.0,Intro.2.0,Intro.3.poke.0,Intro.3.profoak.0,Intro.3.base.0,Intro.3.background.0,Intro.0,[STR|2]Last Player Facing,[STR|PalletTown]Last Map,[STR|PalletTown]Last Map Folder,PalletTown.NPC011000015.1,PalletTown.Sign011000014.1
 
J

jianmingyong

Guest
ok here it is
Game Version v0.43.3.0.0.1,PalletTown.PlayerHouse.NPC007000004.0,PalletTown.PlayerHouse.PC003002002.0,PalletTown.Prof.OakLab.NPC006000003.0,FRU3D.Global.Variable.Registered,Intro.1.0,Intro.2.1.0,Intro.2.2.0,Intro.2.3.0,Intro.2.0,Intro.3.poke.0,Intro.3.profoak.0,Intro.3.base.0,Intro.3.background.0,Intro.0,[STR|2]Last Player Facing,[STR|PalletTown]Last Map,[STR|PalletTown]Last Map Folder,PalletTown.NPC011000015.1,PalletTown.Sign011000014.1
Ok, well from the easy look :p I already know that this is an old version of Pokémon FireRed Universal v0.43.3.0.0.1 Beta 1. ( I like to hide some secrets in register file :) including what is inside. )

You might need to update it by downloading the Pokémon FireRed Universal v0.45.1.0.0.1 Beta 4 ( download file are quite small ) as the first version do not contain the prof oak script so it won't work.

If you have the newest version, and still not working, you might need to edit the file manually to update Register.dat
Code:
FRU3D.Global.Variable.Registered,[STR|0]Last Player Facing,[STR|PalletTown.Prof.OakLab]Last Map,[STR|PalletTown]Last Map Folder,,PalletTown.Prof.OakLab.Pokedex004000002.0,PalletTown.Prof.OakLab.Pokedex005000002.0,PalletTown.Prof.OakLab.Pokeball008000004.0,PalletTown.Prof.OakLab.Pokeball009000004.0,PalletTown.Prof.OakLab.Pokeball010000004.0,PalletTown.RivalHouse.NPC005000004.0,Game Version v0.43.3.0.0.1.beta.2,PalletTown.NPC017000008.0,PalletTown.InvisibleScriptBlock018000001.0,PalletTown.InvisibleScriptBlock019000001.0,PalletTown.Prof.OakLab.NPC005000004.0,PalletTown.Prof.OakLab.InvisibleScriptBlock006000012.0,PalletTown.Prof.OakLab.InvisibleScriptBlock005000009.0,PalletTown.Prof.OakLab.InvisibleScriptBlock006000009.0,PalletTown.Prof.OakLab.InvisibleScriptBlock007000009.0,Game Version v0.44.2.0.0.1.beta.3
 
J

jianmingyong

Guest
when I tried to download the new update again it said download Pokémon FireRed Universal 3D v0.43.3.0.0.1 Beta 1.RAR 2.9.rar on mega
Ok... I try to make it simple for you, follow the instructions below.

First, Download:
[URL]https://mega.co.nz/#!KMwEUCKR!oyt-LrmDn09NBybPcRU64Zcm1gmReHBcbF1KvXzxRBw[/url]

After that, if you want sound, download
[URL]https://mega.co.nz/#!TAQVTQgJ!x1qyoGvrsutTomsQyzD_0-KebE5AqZxtgGpfZlX6JQg[/url]

Locate both file. ( They are either at desktop or download folder )

Then, extract the "Pokémon FireRed Universal 3D v0.45.1.0.0.1 Beta 4.RAR 2.9.rar". The another file don't touch first.

Then, locate your pokemon folder => Game Mode folder.

Delete the old Pokémon FireRed Universal 3D.

Move the newly extracted Pokémon FireRed Universal 3D into that folder.

Then, extract the "
Pokémon FireRed Universal 3D Music Pack v0.45.1.0.0.1 Beta 4.RAR 2.9.rar
".

Then, locate your pokemon folder => Content pack folder.

Replace the new music pack with the old one.

Open the pokemon game, goto the corner and press the pokemon icon.
Check that the music pack is activated.

After that, you are good to go! Load your game and test it out.
 
J

jianmingyong

Guest
Next Update Preview:
* Might Subject to change at anytime *

1. Changed how "Register.dat" behave.

Basically, they will be much cleaner and easy to play cheat with.

The below is the example of a new register.dat content.

Code:
[STR|04510015]Game Version,[STR|1]Intro,[STR|1]Intro.1,[STR|1]Intro.2,[STR|1]Intro.2.1,[STR|1]Intro.2.2,[STR|1]Intro.2.3,[STR|1]Intro.3.background,[STR|1]Intro.3.base,[STR|1]Intro.3.profoak,[STR|1]Intro.3.poke,[STR|1]PalletTown.Sign011000014,[STR|1]PalletTown.NPC011000015,[STR|1]PalletTown.NPC017000008,[STR|1]PalletTown.InvisibleScriptBlock018000001,[STR|1]PalletTown.InvisibleScriptBlock019000001,[STR|1]PalletTown.PlayerHouse.NPC007000004,[STR|1]PalletTown.PlayerHouse.PC003002002,[STR|1]PalletTown.RivalHouse.NPC005000004,[STR|1]PalletTown.Prof.OakLab.NPC006000003,[STR|1]PalletTown.Prof.OakLab.NPC005000004,[STR|1]PalletTown.Prof.OakLab.Pokedex004000002,[STR|1]PalletTown.Prof.OakLab.Pokedex005000002,[STR|1]PalletTown.Prof.OakLab.Pokeball008000004,[STR|1]PalletTown.Prof.OakLab.Pokeball009000004,[STR|1]PalletTown.Prof.OakLab.Pokeball010000004,[STR|1]PalletTown.Prof.OakLab.InvisibleScriptBlock007000003,[STR|1]PalletTown.Prof.OakLab.InvisibleScriptBlock005000009,[STR|1]PalletTown.Prof.OakLab.InvisibleScriptBlock006000009,[STR|1]PalletTown.Prof.OakLab.InvisibleScriptBlock007000009,FRU3D.Global.Variable.Registered,[STR|0]Last Player Facing,[STR|PalletTown.PlayerHouse]Last Map,[STR|PalletTown]Last Map Folder
2. New Debug Log added.

It was meant to use for error log like what you receive when game crashes but this debug log will only appear when the register validation fails.

This is an example of a debug log.
Code:
Debug (20:29:44): ============================================================
Debug (20:29:44): Pokémon FireRed Universal 3D Game Log v0.45.1.0.0.1 Beta 5
Debug (20:29:44): ============================================================
Debug (20:29:44): System specifications:
Debug (20:29:44): Pokémon FireRed Universal 3D version: 04510015
Debug (20:29:44): System Unix time stamp: 1393187384.98263
Debug (20:29:45): Active GameMode: Pokémon FireRed Universal 3D
Debug (20:29:45): ============================================================
Debug (20:29:45): Player Information:
Debug (20:29:45): ============================================================
Debug (20:29:45): Player Name: Ash
Debug (20:29:45): Player Gender: Male
Debug (20:29:45): Player Money: 3000
Debug (20:29:45): Last Player Position: 8,2,7
Debug (20:29:45): Last Player Facing: 0
Debug (20:29:45): Last Map: PalletTown.PlayerHouse
Debug (20:29:45): Number of Badges: 0
Debug (20:29:45): ============================================================
Debug (20:29:45): Register Information:
Debug (20:29:45): ============================================================
Debug (20:29:45): Register Count: 53
Debug (20:29:45): * Register Save at: Pokemon\Save\Ash\Register.dat
Debug (20:29:45): ============================================================
Debug (20:29:45): You should NOT report this error/log into OFFICIAL BUGS REPORT THREAD.
Debug (20:29:45): I do not want to confuse the official Developer Team so please do not copy
Debug (20:29:45): this unless they ask for it.
Debug (20:29:45): If you encounter any crash in my GameMode, please copy the latest one and
Debug (20:29:45): Goto Pokemon\Save\Ash\Register.dat and copy the content inside.
Debug (20:29:45): Go to "http://pokemon3d.net/forum/threads/6297/" to report this error/log there.
Debug (20:29:45): ============================================================

3. Added Register validation script that will safe you from corrupted save file.

4. Intro Screen have fade in and fade out effect.

5. Some minor change in graphic and apply bug fix to those texture not rendered properly.

6. Added Auto Save Feature.
This will auto save your game every time you interact with objects or npc. ( So if game crashes, you won't lose too much progress )

7. Route 1 :) might be released.

8. Removed debug mode.
The new register system I made might conflict with this mode.

9. Removed Script Pack feature.

[ Little status update ]
I have done script merging ( Now the game will run even smoother and move automatically without you to move 1 step forward for prof oak event.

I have done the new updater script that will handle the new type of script I made.

Added two testing credits screen ( made using png ) :) with mystery dungeon credit music.

Autosave feature is enable by default and my autosave feature will save everytime you change map, interact with object or NPC.
You do not need to worry about game crash anymore :)
You can load your auto save by using the load game button. Continue button will not work if game crashes.

Next update will be out soon! I am now remapping certain things.
_________________________________________________________________________________
jianmingyong updated Pokémon FireRed Universal 3D with a new update entry:

Pokémon FireRed Universal 3D v0.45.1.0.0.2 Beta 5 Change Log

View attachment 4533
Welcome to Pokémon FireRed Universal 3D GameMode!

Update Notes:
For Normal Players:
1. Changed how "Register.dat" behave.
Basically, they will be much cleaner and easy to play cheat with.
The below is the example of a new register.dat content:
Code:
[STR|04510025]Game...
Read the rest of this update entry...
_________________________________________________________________________________
A Mini Patch for Route 1 ( You can now train your Pokemon for now )
https://mega.co.nz/#!GAJCiLzK!tlFKTU8Zxhlp3tVjCkN83CoNsULeMT1yzmFjzwaZyFA
Known issue,
1. Sometimes you are stuck in either pallet town or route 1 and cannot goto either one of them.
- Quick fix ( Save your game and load again )
Error is still not confirm as it rarely occur.
2. Cannot turn when you are in pallet town?
- Quick fix ( Save your game and load again )
Error is produce by holding W button while changing map. ( I am not sure why this happen yet )
If you didn't save at all because you think that you mess up something or it crashes, the game will still save for you automatically. Just press load game and it will load the autosave automatically.
_________________________________________________________________________________
jianmingyong updated Pokémon FireRed Universal 3D with a new update entry:

Pokémon FireRed Universal 3D v0.46.0.0.0.2 Beta 7 Change Log

View attachment 4562
Welcome to Pokémon FireRed Universal 3D GameMode!

Update Notes:
For Normal Players:
1. Fix changing map freeze bug.
2. Added Route 1 with grass.
3. Fully working on v0.46.0 DEV.

Latest Pokémon FireRed Universal 3D GameMode Download Link:

Read the rest of this update entry...
_________________________________________________________________________________
New coming update will have New Resized font with fit in the text in Pokémon FireRed in Emulator :p Haha!
So you will see a smaller font and accurate firered style font
Fix tons of missing dialog and crash :p
[Edit:]
Added a fix on my music pack. Please download the new one to fix the bugs.
_________________________________________________________________________________
jianmingyong updated Pokémon FireRed Universal 3D with a new update entry:

Pokémon FireRed Universal 3D v0.46.0.0.0.2 Beta 8 Change Log

View attachment 4620
Welcome to Pokémon FireRed Universal 3D GameMode!
Update Notes:
For Normal Players:
1. Fix certain dialog bug.

All download will be handled by my new updater system. PLEASE DELETE the old files including music pack before installing.
Read the rest of this update entry...

[Edit] Merge post completed. Now more cleaner.
 
Last edited by a moderator:

krisoffer

Trainer
my game crasht when i was going to battle my rival. it says: "startindex cannot be less then zero" what does it mean?
 
J

jianmingyong

Guest
my game crasht when i was going to battle my rival. it says: "startindex cannot be less then zero" what does it mean?
I think it is the same bug as the normal P3D game. I will check it out and confirm again :p However, you are lucky that the game auto save for you just before that battle so you do not lose your progress :p

[EDIT:]
It is the same bug as the normal P3D gamemode. Wait for the next P3D version to be uploaded and download it to fix this bug.
For the time being, you will still be able load back your game by pressing load game and it will bring you back to the event where rival choose the pokemon. :) I just love the auto save feature that I implanted.
 
Last edited by a moderator:

krisoffer

Trainer
I think it is the same bug as the normal P3D game. I will check it out and confirm again :p However, you are lucky that the game auto save for you just before that battle so you do not lose your progress :p

[EDIT:]
It is the same bug as the normal P3D gamemode. Wait for the next P3D version to be uploaded and download it to fix this bug.
For the time being, you will still be able load back your game by pressing load game and it will bring you back to the event where rival choose the pokemon. :) I just love the auto save feature that I implanted.
ok thanks :D
 
J

jianmingyong

Guest
ok thanks :D
Oh ya I forgot something, you can use v0.45.1 to bypass that event :p It is offline so you can still be able to play without waiting.
-----------------------------------------------
[Mini Update]
There is actually a mini font bug on the content pack. I will fix them soon.
==============================
Font Bug will be fixed in the next version of this gamemode.
Rival battle will be fixed in the next version of this gamemode.
Currently I have a slow internet speed so uploading seem impossible for now.

You will expect a delay in releasing this update so just use v0.45.1 to play for now as the rival tag I use <rivalname> is not available in v0.46.0 and above. They use <rival.name> with a dammmm period and it is not told until I found out recently.

Quick Fix:
Pokemon\GameModes\Pokémon FireRed Universal 3D\Scripts\Trainer\PalletTown.Prof.OakLab\NPC005000004.0.trainer
Code:
[TRAINER FORMAT]
Name|<rival.name>
TrainerClass|Rival
Money|80
IntroMessage|
OutroMessage|WHAT?~Unbelievable!*I picked the wrong [POKE]MON!
DefeatMessage|
TextureID|trchar004
Region|Kanto
IniMusic|Battle (VS Trainer) Init
DefeatMusic|Victory (VS Trainer)
BattleMusic|Battle (VS Trainer)
Pokemon1|4,5
Pokemon2|
Pokemon3|
Pokemon4|
Pokemon5|
Pokemon6|
Items|
Gender|-1
AI|4
IntroSequence|Blue,Blue
Pokemon\GameModes\Pokémon FireRed Universal 3D\Scripts\Trainer\PalletTown.Prof.OakLab\NPC005000004.1.trainer
Code:
[TRAINER FORMAT]
Name|<rival.name>
TrainerClass|Rival
Money|80
IntroMessage|
OutroMessage|WHAT?~Unbelievable!*I picked the wrong [POKE]MON!
DefeatMessage|
TextureID|trchar004
Region|Kanto
IniMusic|Battle (VS Trainer) Init
DefeatMusic|Victory (VS Trainer)
BattleMusic|Battle (VS Trainer)
Pokemon1|7,5
Pokemon2|
Pokemon3|
Pokemon4|
Pokemon5|
Pokemon6|
Items|
Gender|-1
AI|4
IntroSequence|Blue,Blue
Pokemon\GameModes\Pokémon FireRed Universal 3D\Scripts\Trainer\PalletTown.Prof.OakLab\NPC005000004.2.trainer
Code:
[TRAINER FORMAT]
Name|<rival.name>
TrainerClass|Rival
Money|80
IntroMessage|
OutroMessage|WHAT?~Unbelievable!*I picked the wrong [POKE]MON!
DefeatMessage|
TextureID|trchar004
Region|Kanto
IniMusic|Battle (VS Trainer) Init
DefeatMusic|Victory (VS Trainer)
BattleMusic|Battle (VS Trainer)
Pokemon1|1,5
Pokemon2|
Pokemon3|
Pokemon4|
Pokemon5|
Pokemon6|
Items|
Gender|-1
AI|4
IntroSequence|Blue,Blue
 
Last edited by a moderator:

Darkfire

Administrator
Administrator
P3D Developer
sorry didnt think to inform the GameMode devs......
Brown had the same issue :p
 
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