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[Obsolete] Community Sprite Pack

Texture Pack [Obsolete] Community Sprite Pack 1.2.8 [Indev 0.45]

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bloodeyezack

Dragon Tamer
Contributor
so how do I get this to work?
While the pack is active, you need to trigger the @player.wearskin(Exemplary) script command. I find this easiest to do with the Shelf.dat file in the Scripts folder.

Original:
Code:
version=2
@Text.show(It is full of~POKeMON goods.)
:end
Revised:
Code:
version=2
@Text.show(Activating skin for~Exemplary...)
@player.wearskin(Exemplary)
:end
(Remember: Content Pack MUST be on!)

I use the shelf because they're commonplace; there's one in every Pokémon Center (the bookcase to the left of the healing counter). Once you interact with it with your new script, you should become your skin.
when you say the content pack must be on, do you mean put the community pack in the content pack?
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
While the pack is active, you need to trigger the @player.wearskin(Exemplary) script command. I find this easiest to do with the Shelf.dat file in the Scripts folder.

Original:
Code:
version=2
@Text.show(It is full of~POKeMON goods.)
:end
Revised:
Code:
version=2
@Text.show(Activating skin for~Exemplary...)
@player.wearskin(Exemplary)
:end
(Remember: Content Pack MUST be on!)

I use the shelf because they're commonplace; there's one in every Pokémon Center (the bookcase to the left of the healing counter). Once you interact with it with your new script, you should become your skin.
when you say the content pack must be on, do you mean put the community pack in the content pack?
I mean Enabled from the in-game menu.
 

NvD

Dragon Tamer
(not wanting to start a fight)
is a copy paste manuver THAT hard
EDIT*and oh if use use a skin from in game like frech'd will others see it
 

Willphonse

Trainer
I spent some time collecting all of Riley's walking points but I'm not too sure how to grid it. I think it's okay as it is now though:
 
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