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I probably wouldn't recommend it, but nobody is stopping you...hey i noticed greedlust got banned you think i can have his sprite?
You trigger the script command @player.wearskin(Seikoren) (or change Seikoren with another sprite) in-game. You have to open a certain script file and place it in there.So how do i use the sprite? O3O
awww but i like his spriteI probably wouldn't recommend it, but nobody is stopping you...hey i noticed greedlust got banned you think i can have his sprite?
You trigger the script command @player.wearskin(Seikoren) (or change Seikoren with another sprite) in-game. You have to open a certain script file and place it in there.So how do i use the sprite? O3O
The easiest one I can think of is the Gym Guy method.
Go to whatever city folder you want (a Johto one), find GymGuy.dat, and place the command I just showed above into the appropriate if branch (the upper one if you haven't beaten the gym yet, or the bottom one if you have), just be sure it's above all of those :end things at the bottom.
Once that's done, simply talk to that GymGuy and you should be in your skin now. As long as the Content Pack is enabled.
I use a different method but it's slightly more complex than that.
This is the GymGuy.dat file within the goldenrod folder:by bottom one you mean what file?
version=2
:if:<register.registered(plainbadge_obtain)>=False
@Text.show(Yo! CHAMP in~making!*This GYM is home~to normal-type~[POKE]MON trainers.*I recommend you~use fighting-type~[POKE]MON.)
:else
@Text.show(You won? Great! I~was busy admiring~the ladies here.)
:endif
:end
version=2
:if:<register.registered(plainbadge_obtain)>=False
@Text.show(Yo! CHAMP in~making!*This GYM is home~to normal-type~[POKE]MON trainers.*I recommend you~use fighting-type~[POKE]MON.)
:else
@Text.show(Hello Seikoren,~your skin is ready.)
@player.wearskin(Seikoren)
:endif
:end
Read the rest of this update entry...Changelog for the Community Sprite Pack, version 1.2 (for use with Pokémon 3D Indev version 0.43.3):
+ Added the HCSwagmar.png file to the Community Sprite Pack.
+ Implemented a Resource Icon for Community Sprite Pack. The first resource of its kind to do so!
* Edited the contents of the info.dat file to match this current version of 1.2.
Alrighty, once I return home (~6.6 hours) I shall replace this sprite, and implement 0.44 support.Got Fixed Version of my Dratini2.
-Fixed pixels
-Change some colors
![]()
So Smasher now you be using 2 bit different sprites?![]()
And Smasher2, as it's a more accurate version of my avatar.
I still like the old one...So Smasher now you be using 2 bit different sprites?![]()
And Smasher2, as it's a more accurate version of my avatar.
Changelog for the Community Sprite Pack, version 1.2.1 (for use with Pokémon 3D Indev version 0.44.2):
* Replaced the Dratini2.png file with a newer variation.
+ Added the SViper3.png file to the Community Sprite Pack.
+ Added the Smasher2.png file to the Community Sprite Pack.
* Implemented support for Pokémon 3D Indev version 0.44.2.
* Edited the contents of the [FONT=Courier...[/quote]
Read the rest of this update entry...