• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Mod (Old) 1YL's BIGGEST Update to come!

Status
Not open for further replies.

Prince Vade

Champion
Trusted Support
Retired Mod
oh and right now. i have to make my own Steven and Looker Sprite. so i have to based it off of another character to make it look like Steven and Looker

i dont have to make any major edits so it'll be quick
What? You have to make your own Steven and Looker sprite? I thought you were already making those 2?
 

Shou Liengod

Active Member
Trusted Support
the ones i have they wont look good or they way they move wont fit the characters. so its fine. im already done with Steven. now its looker
 

Prince Vade

Champion
Trusted Support
Retired Mod
the ones i have they wont look good or they way they move wont fit the characters. so its fine. im already done with Steven. now its looker
Oh okay. Got it. Take your time then. For the time being I replaced looker with N, for the sake of script testing.
 

Prince Vade

Champion
Trusted Support
Retired Mod
Heres Looker! I Hope This Helped ^ ^
Pfff. Of course it does! No way I could get this mod up and running without you. I'm almost ready for the first release! I have a few more scripts to type up, it should be ready in about 3 hours after testing. You can count on getting credit btw!
 

Prince Vade

Champion
Trusted Support
Retired Mod
thanks :']
ask me for anything anytime.
Here is everything I have done. And my question is at the end.
I have added a Looker NPC with an action value of 1 to violet city.
Attached is the folder of that I plan to make encounters of Looker in.
When tested, nothing happens. The player does not freeze.
I know I am doing something wrong.
What is it?
 

Attachments

Prince Vade

Champion
Trusted Support
Retired Mod
thanks :']
ask me for anything anytime.
Here is everything I have done. And my question is at the end.
I have added a Looker NPC with an action value of 1 to violet city.
Attached is the folder of that I plan to make encounters of Looker in.
When tested, nothing happens. The player does not freeze.
I know I am doing something wrong.
What is it?
Fixed this issue. Now, nothing happens:the game just crashes :( I fixed it by adding 2 scriptblocks to the map. I am gonna upload the map now. Help?
I think the issue resides in the format of the entire violet.dat file. I just have no idea how to fix it.
 

Attachments

Shou Liengod

Active Member
Trusted Support
this is why i dont like pokeditor D:
everytime you edit something there. it jsuts goes... scribble >.<

one thing yuou have to do is link the scriptblocks to a script file containing a Cutscene of that paticular moment.
 

Prince Vade

Champion
Trusted Support
Retired Mod
this is why i dont like pokeditor D:
everytime you edit something there. it jsuts goes... scribble >.<

one thing yuou have to do is link the scriptblocks to a script file containing a Cutscene of that paticular moment.
Okay....how I figured it was weird there was nothing telling those blocks what to do.How do I go about doing such?
 

Shou Liengod

Active Member
Trusted Support
ill give you an example..

its a Sciptblock connecting to the sidequest outside of New Bark Town.

Map File Route 29

ScriptBlocks:
{"Entity"{ENT[{"EntityID"{str[ScriptBlock]}}{"Position"{sngArr[56,0,12]}}{"TexturePath"{str
}}{"Textures"{recArr[[0,48,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[Side3]}}{"Rotation"{int[0]}}]}}​
{"Entity"{ENT[{"EntityID"{str[ScriptBlock]}}{"Position"{sngArr[56,0,13]}}{"TexturePath"{str​
}}{"Textures"{recArr[[0,48,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[Side03]}}{"Rotation"{int[0]}}]}}​
Connecting to Side3 and Side03.​
Why 2 because when your activating a cutscene and theres to spaces in the road. you cant just make one and have expect the scriptblock to read it. you have to have two, scriptblocks are based on Position and {"Action"{int[0]} needs to remain on 0 to activate. if set to 1, you'll see a floor texture turning to the pokemon center desk.​
 

Shou Liengod

Active Member
Trusted Support
not only a different texture. but the scriptblock will only be activated by clicking it, and not walking to it.
 

Prince Vade

Champion
Trusted Support
Retired Mod
not only a different texture. but the scriptblock will only be activated by clicking it, and not walking to it.
Not sure if I am understanding. I guess i am having a difficult time with this. Have you looked at the copy of my violet.dat to see if I did anything super-wrong? That would prevent it from working? That violet.dat was crashing and here is the one that just doesnt do anything...
And if you didnt catch that....I'm still confused...:banghead:
 

Attachments

Status
Not open for further replies.
Top