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You could have 4 script blocks, each taking a number, I don't think we have the power to do text entry in this build. I was hoping to just hide my thing in the PC. when we have a map editor i'll play with that sort of thing more.just thought of something. prehaps it would be possiable to make a typeable password instead.
ah ok. for some reason only my manager pc is working... hmmm.. maybe I should make another pc script for the mark and stick a pc that accesses that one only thre it. while it shares the normal bill pc and trainer pc. but has the manager instead of the nurse.You could have 4 script blocks, each taking a number, I don't think we have the power to do text entry in this build. I was hoping to just hide my thing in the PC. when we have a map editor i'll play with that sort of thing more.just thought of something. prehaps it would be possiable to make a typeable password instead.
For the 4 different script blocks solution if you make the script register what one you picked and if you go to open the safe or something like that if the right choices were picked it unlocks.
there is no when case for the player pc or hall of fame, my guess is they aren't implemented yet. bill's pc makes some script call that takes you to a special pokemon storage screen you click around in with your mouse, which is probably hard coded. he's have to make an item storage and hall of fame screen to put them inah ok. for some reason only my manager pc is working... hmmm.. maybe I should make another pc script for the mark and stick a pc that accesses that one only thre it. while it shares the normal bill pc and trainer pc. but has the manager instead of the nurse.You could have 4 script blocks, each taking a number, I don't think we have the power to do text entry in this build. I was hoping to just hide my thing in the PC. when we have a map editor i'll play with that sort of thing more.just thought of something. prehaps it would be possiable to make a typeable password instead.
For the 4 different script blocks solution if you make the script register what one you picked and if you go to open the safe or something like that if the right choices were picked it unlocks.
Edit: got the other one's working. I just put up in the following text. "Such and such is not available yet.." tho hall of famed and player pc doesnt display it. I wonder why?
yea I know but I was going to try to get it to say the same thing as the nurses and the others pc. lolthere is no when case for the player pc or hall of fame, my guess is they aren't implemented yet. bill's pc makes some script call that takes you to a special pokemon storage screen you click around in with your mouse, which is probably hard coded. he's have to make an item storage and hall of fame screen to put them inah ok. for some reason only my manager pc is working... hmmm.. maybe I should make another pc script for the mark and stick a pc that accesses that one only thre it. while it shares the normal bill pc and trainer pc. but has the manager instead of the nurse.You could have 4 script blocks, each taking a number, I don't think we have the power to do text entry in this build. I was hoping to just hide my thing in the PC. when we have a map editor i'll play with that sort of thing more.
For the 4 different script blocks solution if you make the script register what one you picked and if you go to open the safe or something like that if the right choices were picked it unlocks.
Edit: got the other one's working. I just put up in the following text. "Such and such is not available yet.." tho hall of famed and player pc doesnt display it. I wonder why?
which signs?Edit: I'm going to do the signs that needs to be done XD
the ones that arent done yet. I got crystal version to help with it. I'm also going to write down what items is where. to help with the maps.which signs?Edit: I'm going to do the signs that needs to be done XD
i reckon the gym needs its signs scripted up, they need to say something then when the gym leader is beaten, should only need a save registry entry or something. No idea how trainers will work here's what i'd like though, the npc scripts could have a battle command that take a .dat file containing the party for the trainer and maybe other info for the AI. the battle command could work like options, having a :when:beaten and :when:victorious or something so they can execute more script commands when it is over. that way you could even set what happens when you lose the fight.
Nice. For the missing item pickups on the map you can just reuse the starter pokemon pokeball NPCs from elm's lab, but scipted to just @giveitem. if the item doesnt exist yet just use potions or pokeballs as placeholders imo, at least the pickup will be readythe ones that arent done yet. I got crystal version to help with it. I'm also going to write down what items is where. to help with the maps.
So far I only gotten a pokeball and a potion but I miss a item back on route 30. I'll swing by back there and get it once im done at voilet city.Nice. For the missing item pickups on the map you can just reuse the starter pokemon pokeball NPCs from elm's lab, but scipted to just @giveitem. if the item doesnt exist yet just use potions or pokeballs as placeholders imo, at least the pickup will be readythe ones that arent done yet. I got crystal version to help with it. I'm also going to write down what items is where. to help with the maps.
i went to check maps on bulbapedia but they dont have the item placement, only npcs, trees, buildings etcSo far I only gotten a pokeball and a potion but I miss a item back on route 30. I'll swing by back there and get it once im done at voilet city.
Very nice. I'll have to record that place once i get done in route 30 and route 31. I still got a few npc's in both routes. I'm skiping the house befor you get to mr. pokemon house.i went to check maps on bulbapedia but they dont have the item placement, only npcs, trees, buildings etcSo far I only gotten a pokeball and a potion but I miss a item back on route 30. I'll swing by back there and get it once im done at voilet city.This would be a good resource for recreating bell tower etc though
http://www.psypokes.com/hgss/gamemaps.php?map=belltower
the ball tree is off. there suppost to be a fat guy on route 31 between it in the flowers... just going to stick him on the other side of it...Saruish, use this.
http://www.terrariaonline.com/threads/xnb-exporter-extract-graphics-from-terraria.16058/
you put it in a folder where xnb's are, then just click go for it and it will go through every file and export the pngs. it's meant for terraria modding or something. havent tested them on music or anything else yet, but im looking at the tile sets nowi'm going to try and make a bellsprout tower tileset, and make the first floor