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Tutorial The Glorious Return Of Mapping Thread

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DracoHouston

Kolben Developer
Contributor
just thought of something. prehaps it would be possiable to make a typeable password instead.
You could have 4 script blocks, each taking a number, I don't think we have the power to do text entry in this build. I was hoping to just hide my thing in the PC. when we have a map editor i'll play with that sort of thing more.

For the 4 different script blocks solution if you make the script register what one you picked and if you go to open the safe or something like that if the right choices were picked it unlocks.
 

Saruish

Dragon Tamer
just thought of something. prehaps it would be possiable to make a typeable password instead.
You could have 4 script blocks, each taking a number, I don't think we have the power to do text entry in this build. I was hoping to just hide my thing in the PC. when we have a map editor i'll play with that sort of thing more.

For the 4 different script blocks solution if you make the script register what one you picked and if you go to open the safe or something like that if the right choices were picked it unlocks.
ah ok. for some reason only my manager pc is working... hmmm.. maybe I should make another pc script for the mark and stick a pc that accesses that one only thre it. while it shares the normal bill pc and trainer pc. but has the manager instead of the nurse.

Edit: got the other one's working. I just put up in the following text. "Such and such is not available yet.." tho hall of famed and player pc doesnt display it. I wonder why?
 

DracoHouston

Kolben Developer
Contributor
just thought of something. prehaps it would be possiable to make a typeable password instead.
You could have 4 script blocks, each taking a number, I don't think we have the power to do text entry in this build. I was hoping to just hide my thing in the PC. when we have a map editor i'll play with that sort of thing more.

For the 4 different script blocks solution if you make the script register what one you picked and if you go to open the safe or something like that if the right choices were picked it unlocks.
ah ok. for some reason only my manager pc is working... hmmm.. maybe I should make another pc script for the mark and stick a pc that accesses that one only thre it. while it shares the normal bill pc and trainer pc. but has the manager instead of the nurse.

Edit: got the other one's working. I just put up in the following text. "Such and such is not available yet.." tho hall of famed and player pc doesnt display it. I wonder why?
there is no when case for the player pc or hall of fame, my guess is they aren't implemented yet. bill's pc makes some script call that takes you to a special pokemon storage screen you click around in with your mouse, which is probably hard coded. he's have to make an item storage and hall of fame screen to put them in
 

Saruish

Dragon Tamer
You could have 4 script blocks, each taking a number, I don't think we have the power to do text entry in this build. I was hoping to just hide my thing in the PC. when we have a map editor i'll play with that sort of thing more.

For the 4 different script blocks solution if you make the script register what one you picked and if you go to open the safe or something like that if the right choices were picked it unlocks.
ah ok. for some reason only my manager pc is working... hmmm.. maybe I should make another pc script for the mark and stick a pc that accesses that one only thre it. while it shares the normal bill pc and trainer pc. but has the manager instead of the nurse.

Edit: got the other one's working. I just put up in the following text. "Such and such is not available yet.." tho hall of famed and player pc doesnt display it. I wonder why?
there is no when case for the player pc or hall of fame, my guess is they aren't implemented yet. bill's pc makes some script call that takes you to a special pokemon storage screen you click around in with your mouse, which is probably hard coded. he's have to make an item storage and hall of fame screen to put them in
yea I know but I was going to try to get it to say the same thing as the nurses and the others pc. lol :p but aw well. I'll just resave as I got it.

Edit: I'm going to do the signs that needs to be done XD
 

DracoHouston

Kolben Developer
Contributor
Edit: I'm going to do the signs that needs to be done XD
which signs?

i reckon the gym needs its signs scripted up, they need to say something then when the gym leader is beaten, should only need a save registry entry or something. No idea how trainers will work here's what i'd like though, the npc scripts could have a battle command that take a .dat file containing the party for the trainer and maybe other info for the AI. the battle command could work like options, having a :when:beaten and :when:victorious or something so they can execute more script commands when it is over. that way you could even set what happens when you lose the fight.
 

Saruish

Dragon Tamer
Edit: I'm going to do the signs that needs to be done XD
which signs?

i reckon the gym needs its signs scripted up, they need to say something then when the gym leader is beaten, should only need a save registry entry or something. No idea how trainers will work here's what i'd like though, the npc scripts could have a battle command that take a .dat file containing the party for the trainer and maybe other info for the AI. the battle command could work like options, having a :when:beaten and :when:victorious or something so they can execute more script commands when it is over. that way you could even set what happens when you lose the fight.
the ones that arent done yet. I got crystal version to help with it. I'm also going to write down what items is where. to help with the maps.
 

DracoHouston

Kolben Developer
Contributor
the ones that arent done yet. I got crystal version to help with it. I'm also going to write down what items is where. to help with the maps.
Nice. For the missing item pickups on the map you can just reuse the starter pokemon pokeball NPCs from elm's lab, but scipted to just @giveitem. if the item doesnt exist yet just use potions or pokeballs as placeholders imo, at least the pickup will be ready
 

Saruish

Dragon Tamer
the ones that arent done yet. I got crystal version to help with it. I'm also going to write down what items is where. to help with the maps.
Nice. For the missing item pickups on the map you can just reuse the starter pokemon pokeball NPCs from elm's lab, but scipted to just @giveitem. if the item doesnt exist yet just use potions or pokeballs as placeholders imo, at least the pickup will be ready
So far I only gotten a pokeball and a potion but I miss a item back on route 30. I'll swing by back there and get it once im done at voilet city.

Edit: I guess it wouldnt hurt to edit the npcs that are missing as well in but idk about the trainers. I kind of skip over them befor i got a chance to recode their names ...woops..
 

Saruish

Dragon Tamer
So far I only gotten a pokeball and a potion but I miss a item back on route 30. I'll swing by back there and get it once im done at voilet city.
i went to check maps on bulbapedia but they dont have the item placement, only npcs, trees, buildings etc :( This would be a good resource for recreating bell tower etc though
http://www.psypokes.com/hgss/gamemaps.php?map=belltower
Very nice. I'll have to record that place once i get done in route 30 and route 31. I still got a few npc's in both routes. I'm skiping the house befor you get to mr. pokemon house.
 

DracoHouston

Kolben Developer
Contributor

Saruish

Dragon Tamer
Saruish, use this.
http://www.terrariaonline.com/threads/xnb-exporter-extract-graphics-from-terraria.16058/
you put it in a folder where xnb's are, then just click go for it and it will go through every file and export the pngs. it's meant for terraria modding or something. havent tested them on music or anything else yet, but im looking at the tile sets now ;) i'm going to try and make a bellsprout tower tileset, and make the first floor
the ball tree is off. there suppost to be a fat guy on route 31 between it in the flowers... just going to stick him on the other side of it...
 

DracoHouston

Kolben Developer
Contributor
for people who are just reading the thread and not mapping, this is what a texture set for pokemon 3d looks like

as you can see it is at the original resolution of the gameboy game, new tilesets could be made out of screenshots and a bit of tweaking in an image editor, each 'texture' file contains many textures, which makes all that texture info in the map important, otherwise the game doesn't know what to draw at all!
 

DracoHouston

Kolben Developer
Contributor
characters















edit: here's something scarier than slenderman, that program only works for things compiled through the png pipeline so don't try and use it on sounds etc, there are other programs that do this stuff though.
 
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