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Fixed [0.36] Problem with the Music Packs enabling in the Menu

Daziman

Champion
Trusted Support
Retired Mod
When one disable/enable a Music Pack and then go back to the menu, the music will not play, but if you press M, and then M again, it will play the music, BUT, not the one that you select, if you disable a music pack, it will play it, if you enable it, it will play the classic song.
The problem finish when you start the game.
 

Daziman

Champion
Trusted Support
Retired Mod
UPDATE: Yes, the Music Pack with the new "intro" system crash the game... My music pack was ready for today but it must wait for the fix
 

Enethil

Community Support & Suggestions/Feedback Moderator
Donator
Trusted Support
Retired Mod
UPDATE: Yes, the Music Pack with the new "intro" system crash the game... My music pack was ready for today but it must wait for the fix
Yes, I noticed that too, so I removed the intro musics in my music pack for now.
 

nilllzz

Original Developer
Administrator
P3D Developer
Could someone post an actual crashlog so I can fix this?
 

Enethil

Community Support & Suggestions/Feedback Moderator
Donator
Trusted Support
Retired Mod
Could someone post an actual crashlog so I can fix this?
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.36
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 2013-09-05 06:21:32
Decimal seperator: ,
Content Packs: {Final Fantasy Pokemon 3D}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: MainMenuScreen
---------------------------

Here is further information:
Message: Value does not fall within the expected range.
InnerException: NOTHING
BaseException: Value does not fall within the expected range.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework
TargetSite: Name: .ctor [
Attributes: PrivateScope, Assembly, HideBySig, SpecialName, RTSpecialName
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Media.Song
IsAbstract: False
IsAssembly: True
IsConstructor: True
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: True
IsStatic: False
IsVirtual: False
MemberType: Constructor
MetadataToken: 100664702
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.dll
ReflectedType: Microsoft.Xna.Framework.Media.Song
]

StackTrace: at Microsoft.Xna.Framework.Media.Song..ctor(String name, String filename, Int32 duration)
at Microsoft.Xna.Framework.Content.SongReader.Read(ContentReader input, Song existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at _2._5DHero.MusicManager.AddSong(String Name)
at _2._5DHero.MusicManager.LoadMusic()
at _2._5DHero.MusicManager.ReloadMusic()
at _2._5DHero.ContentPackManager.Clear()
at _2._5DHero.MainMenuScreen.ButtonApplyPacks()
at _2._5DHero.MainMenuScreen.UpdatePacksMenu()
at _2._5DHero.MainMenuScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to repor
 

nilllzz

Original Developer
Administrator
P3D Developer
OK that one is weird...
Because its crashing when the Content manager loads the music files. That's nothing I programmed, it's made by Microsoft.
So I have to try it again for myself, but I am sure it worked for me with intro and normal song as ContentPack and even GameMode.
 

Daziman

Champion
Trusted Support
Retired Mod
OK that one is weird...
Because its crashing when the Content manager loads the music files. That's nothing I programmed, it's made by Microsoft.
So I have to try it again for myself, but I am sure it worked for me with intro and normal song as ContentPack and even GameMode.
When I downloaded the game, the Intro and the music from the game worked perfect. Then I updated my music pack, I started the game and It crashed in the Kolben Logo, without a crash report.

And remember to solve the thing in the first post too Nils :p
 

Daziman

Champion
Trusted Support
Retired Mod
Double important post:
I erased everything and I downloaded the entire game again. It solves my crash problem. And the Intro songs works fine, it skip like the first second of every song but it works without crashing.
 

Darkfire

Administrator
Administrator
P3D Developer
My pack works fine
could daziman try testing with it or something to see if that is the issue?
 

Daziman

Champion
Trusted Support
Retired Mod
Double important post:
I erased everything and I downloaded the entire game again. It solves my crash problem. And the Intro songs works fine, it skip like the first second of every song but it works without crashing.
The only problem now is on the ContentPack options and in the title screen
 

SACooper95

Pokémon Ranger
Contributor
Double important post:
I erased everything and I downloaded the entire game again. It solves my crash problem. And the Intro songs works fine, it skip like the first second of every song but it works without crashing.
Mine works fine now, also... The intros' Xnb files before the update were different from the intros after the update.

Like Daziman said, the intro songs are still a bit glitchy. But with any major update of every game ever made, bugs need to be worked out.
 
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