Jun 9, 2014 at 9:14 AM - jianmingyong: It does turn after that
Jun 9, 2014 at 9:14 AM - Darkfire: does it move the player?
Jun 9, 2014 at 9:14 AM - jianmingyong: yap, it move player back
Jun 9, 2014 at 9:14 AM - Darkfire: can you put the script somewhere so I can see it?
Jun 9, 2014 at 9:16 AM - jianmingyong: http://pastebin.com/AsvhAiHF
Jun 9, 2014 at 9:16 AM - jianmingyong:
Jun 9, 2014 at 9:17 AM - Darkfire: the fuck are these other scripts?
Jun 9, 2014 at 9:17 AM - Darkfire: oh wait
Jun 9, 2014 at 9:18 AM - Darkfire: you are doing all of that complicated BS
Jun 9, 2014 at 9:18 AM - jianmingyong: haha I made it just incase of typo error at the back
Jun 9, 2014 at 9:18 AM - Darkfire: hrm
Jun 9, 2014 at 9:18 AM - Darkfire: it is the playing of the sound
Jun 9, 2014 at 9:18 AM - Darkfire: I think that allows you to move
Jun 9, 2014 at 9:19 AM - jianmingyong: maybe?
Jun 9, 2014 at 9:21 AM - jianmingyong: I shall remove the sound and test it
Jun 9, 2014 at 9:22 AM - Darkfire: when are you able to move?
Jun 9, 2014 at 9:22 AM - Darkfire: also it might just be that your registers are too fucking complex and the time needed to process them allows movement
Jun 9, 2014 at 9:25 AM - jianmingyong: all the background registers must be stop before you can even move
Jun 9, 2014 at 9:25 AM - Darkfire: I was kidding
Jun 9, 2014 at 9:25 AM - jianmingyong:
Jun 9, 2014 at 9:26 AM - jianmingyong: my script must be the most complex ever
hahahaha
Jun 9, 2014 at 9:28 AM - Darkfire: you havent looked at the hidden grottos have you
Jun 9, 2014 at 9:29 AM - Darkfire: if you used descriptive register names everything would make sense but......
Jun 9, 2014 at 9:33 AM - jianmingyong:
I made most of the register name as their coordinates of the object
Jun 9, 2014 at 9:35 AM - Darkfire: horrible......
Jun 9, 2014 at 9:37 AM - jianmingyong: At least no one can mess them up since they do not know what it does
Jun 9, 2014 at 9:44 AM - jianmingyong: The complicated things all start from here https://github.com/jianmingyong/Pokemon-FireRed-Universal-3D/tree/master/GameModes/Pokémon FireRed Universal 3D/Scripts
Jun 9, 2014 at 10:05 AM - fantasticx.1991: 6 invisible people!
Jun 9, 2014 at 10:05 AM - Darkfire: hrm?
Jun 9, 2014 at 10:07 AM - fantasticx.1991: 4 online, 10 members online
Jun 9, 2014 at 10:07 AM - jianmingyong: lol
Jun 9, 2014 at 10:07 AM - fantasticx.1991: 6 invisible
Jun 9, 2014 at 10:08 AM - Darkfire: mine says 36 guests
Jun 9, 2014 at 10:08 AM - Darkfire: and 19 robots
Jun 9, 2014 at 10:09 AM - fantasticx.1991: Yea...now just 2 invisible ppl remaining
Jun 9, 2014 at 9:14 AM - Darkfire: does it move the player?
Jun 9, 2014 at 9:14 AM - jianmingyong: yap, it move player back
Jun 9, 2014 at 9:14 AM - Darkfire: can you put the script somewhere so I can see it?
Jun 9, 2014 at 9:16 AM - jianmingyong: http://pastebin.com/AsvhAiHF
Jun 9, 2014 at 9:16 AM - jianmingyong:
Jun 9, 2014 at 9:17 AM - Darkfire: the fuck are these other scripts?
Jun 9, 2014 at 9:17 AM - Darkfire: oh wait
Jun 9, 2014 at 9:18 AM - Darkfire: you are doing all of that complicated BS
Jun 9, 2014 at 9:18 AM - jianmingyong: haha I made it just incase of typo error at the back
Jun 9, 2014 at 9:18 AM - Darkfire: hrm
Jun 9, 2014 at 9:18 AM - Darkfire: it is the playing of the sound
Jun 9, 2014 at 9:18 AM - Darkfire: I think that allows you to move
Jun 9, 2014 at 9:19 AM - jianmingyong: maybe?
Jun 9, 2014 at 9:21 AM - jianmingyong: I shall remove the sound and test it
Jun 9, 2014 at 9:22 AM - Darkfire: when are you able to move?
Jun 9, 2014 at 9:22 AM - Darkfire: also it might just be that your registers are too fucking complex and the time needed to process them allows movement
Jun 9, 2014 at 9:25 AM - jianmingyong: all the background registers must be stop before you can even move
Jun 9, 2014 at 9:25 AM - Darkfire: I was kidding
Jun 9, 2014 at 9:25 AM - jianmingyong:
Jun 9, 2014 at 9:26 AM - jianmingyong: my script must be the most complex ever
Jun 9, 2014 at 9:28 AM - Darkfire: you havent looked at the hidden grottos have you
Jun 9, 2014 at 9:29 AM - Darkfire: if you used descriptive register names everything would make sense but......
Jun 9, 2014 at 9:33 AM - jianmingyong:
Jun 9, 2014 at 9:35 AM - Darkfire: horrible......
Jun 9, 2014 at 9:37 AM - jianmingyong: At least no one can mess them up since they do not know what it does
Jun 9, 2014 at 9:44 AM - jianmingyong: The complicated things all start from here https://github.com/jianmingyong/Pokemon-FireRed-Universal-3D/tree/master/GameModes/Pokémon FireRed Universal 3D/Scripts
Jun 9, 2014 at 10:05 AM - fantasticx.1991: 6 invisible people!
Jun 9, 2014 at 10:05 AM - Darkfire: hrm?
Jun 9, 2014 at 10:07 AM - fantasticx.1991: 4 online, 10 members online
Jun 9, 2014 at 10:07 AM - jianmingyong: lol
Jun 9, 2014 at 10:07 AM - fantasticx.1991: 6 invisible
Jun 9, 2014 at 10:08 AM - Darkfire: mine says 36 guests
Jun 9, 2014 at 10:08 AM - Darkfire: and 19 robots
Jun 9, 2014 at 10:09 AM - fantasticx.1991: Yea...now just 2 invisible ppl remaining


