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DanielRTRD

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Elite Four
Jun 9, 2014 at 9:14 AM - jianmingyong: It does turn after that
Jun 9, 2014 at 9:14 AM - Darkfire: does it move the player?
Jun 9, 2014 at 9:14 AM - jianmingyong: yap, it move player back
Jun 9, 2014 at 9:14 AM - Darkfire: can you put the script somewhere so I can see it?
Jun 9, 2014 at 9:16 AM - jianmingyong: http://pastebin.com/AsvhAiHF
Jun 9, 2014 at 9:16 AM - jianmingyong: :p
Jun 9, 2014 at 9:17 AM - Darkfire: the fuck are these other scripts?
Jun 9, 2014 at 9:17 AM - Darkfire: oh wait
Jun 9, 2014 at 9:18 AM - Darkfire: you are doing all of that complicated BS
Jun 9, 2014 at 9:18 AM - jianmingyong: haha I made it just incase of typo error at the back
Jun 9, 2014 at 9:18 AM - Darkfire: hrm
Jun 9, 2014 at 9:18 AM - Darkfire: it is the playing of the sound
Jun 9, 2014 at 9:18 AM - Darkfire: I think that allows you to move
Jun 9, 2014 at 9:19 AM - jianmingyong: maybe?
Jun 9, 2014 at 9:21 AM - jianmingyong: I shall remove the sound and test it :)
Jun 9, 2014 at 9:22 AM - Darkfire: when are you able to move?
Jun 9, 2014 at 9:22 AM - Darkfire: also it might just be that your registers are too fucking complex and the time needed to process them allows movement :p
Jun 9, 2014 at 9:25 AM - jianmingyong: all the background registers must be stop before you can even move
Jun 9, 2014 at 9:25 AM - Darkfire: I was kidding :p
Jun 9, 2014 at 9:25 AM - jianmingyong: ;)
Jun 9, 2014 at 9:26 AM - jianmingyong: my script must be the most complex ever :) hahahaha
Jun 9, 2014 at 9:28 AM - Darkfire: you havent looked at the hidden grottos have you :p
Jun 9, 2014 at 9:29 AM - Darkfire: if you used descriptive register names everything would make sense but......
Jun 9, 2014 at 9:33 AM - jianmingyong: :p I made most of the register name as their coordinates of the object
Jun 9, 2014 at 9:35 AM - Darkfire: horrible......
Jun 9, 2014 at 9:37 AM - jianmingyong: At least no one can mess them up since they do not know what it does :)
Jun 9, 2014 at 9:44 AM - jianmingyong: The complicated things all start from here https://github.com/jianmingyong/Pokemon-FireRed-Universal-3D/tree/master/GameModes/Pokémon FireRed Universal 3D/Scripts
Jun 9, 2014 at 10:05 AM - fantasticx.1991: 6 invisible people! :eek:
Jun 9, 2014 at 10:05 AM - Darkfire: hrm?
Jun 9, 2014 at 10:07 AM - fantasticx.1991: 4 online, 10 members online
Jun 9, 2014 at 10:07 AM - jianmingyong: lol
Jun 9, 2014 at 10:07 AM - fantasticx.1991: 6 invisible
Jun 9, 2014 at 10:08 AM - Darkfire: mine says 36 guests
Jun 9, 2014 at 10:08 AM - Darkfire: and 19 robots
Jun 9, 2014 at 10:09 AM - fantasticx.1991: Yea...now just 2 invisible ppl remaining :p
 

DanielRTRD

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Jun 9, 2014 at 10:09 AM - fantasticx.1991: :brb:
Jun 9, 2014 at 10:13 AM - jianmingyong:
maybe this describe the bug I am facing....
Jun 9, 2014 at 10:14 AM - jianmingyong: holding "up" skip the script on the floor while not holding it wont.
Jun 9, 2014 at 10:16 AM - jianmingyong: I think oxt didn't know this bug while testing it out.....
Jun 9, 2014 at 10:21 AM - jianmingyong: I can also bug the script in official game as welll........ The elm lab script trigger will haywire once I hold other button
Jun 9, 2014 at 10:23 AM - Darkfire: then maybe report it as a main bug using the elm one as an example
Jun 9, 2014 at 10:23 AM - Darkfire: so nilllzz can see it
Jun 9, 2014 at 10:28 AM - fantasticx.1991: I was playing the game The way it should be played, that's why I didn't encounter it :p
Jun 9, 2014 at 10:29 AM - jianmingyong: :p But lucky I remove the truck so still you can't see it even if you manage to bug it out.
Jun 9, 2014 at 10:30 AM - jianmingyong: Now... should I make the lab or the route first.... hmmm?
Jun 9, 2014 at 10:30 AM - fantasticx.1991: Well....You need to go to the route first, right?
Jun 9, 2014 at 10:31 AM - fantasticx.1991: Do the "choose your pokemon" event then go back to the lab, right?
Jun 9, 2014 at 10:32 AM - jianmingyong: yap :p
Jun 9, 2014 at 10:33 AM - fantasticx.1991: I just want to see that event in 3D :D
Jun 9, 2014 at 10:41 AM - jianmingyong: Then I have to make the route 101 first and grab the poochana sprite out
Jun 9, 2014 at 11:25 AM - jianmingyong: oxt are you here?
Jun 9, 2014 at 11:26 AM - jianmingyong: If you are, test this sound out. https://mega.co.nz/#!zZ5G3AYA!XCaD-beUGRKVSAQ49CERFfVdx3tS452slykBXCQV5xg I hope it wont be as bad as the previous select sound.
Jun 9, 2014 at 11:26 AM - Darkfire: you know how to use the pokemon OW sprites without moving them right?
Jun 9, 2014 at 11:29 AM - jianmingyong: I am not sure how...
Jun 9, 2014 at 11:29 AM - Phasor: hey guys
Jun 9, 2014 at 11:29 AM - Darkfire: [POKEMON|N]##
Jun 9, 2014 at 11:30 AM - Darkfire: it doesnt work for the intro screen for trainers atm though
Jun 9, 2014 at 11:30 AM - Darkfire: hi
Jun 9, 2014 at 11:31 AM - Phasor: hey darkfire its been a while since i been on here put i used to do all sorts like sprites and stuff
Jun 9, 2014 at 11:32 AM - Phasor: was wondering if you guys get many questions about using your map editor for other games?
Jun 9, 2014 at 11:32 AM - Darkfire: yeah
Jun 9, 2014 at 11:32 AM - Darkfire: I slightly remember you
Jun 9, 2014 at 11:33 AM - Darkfire: Well the map editor wont really work for other games
Jun 9, 2014 at 11:34 AM - Darkfire: since the format only works for the Pkmn 3D Exe
Jun 9, 2014 at 11:34 AM - Phasor: hmm cause i had a concept, i wanted to see if were possible
Jun 9, 2014 at 11:35 AM - jianmingyong:
hmm. ok I never knew this work :p
Jun 9, 2014 at 11:36 AM - Phasor: would there be any way of creating random generated maps? or creating large pieces of maps that randomly put itself together in game
Jun 9, 2014 at 11:36 AM - fantasticx.1991: Jian, Upload the old one pls.
Jun 9, 2014 at 11:37 AM - fantasticx.1991: What would you achieve with that, phasor?
Jun 9, 2014 at 11:37 AM - Phasor: was thinking along the lines of pokemon survival island X pokemon 3d
 

DanielRTRD

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Jun 9, 2014 at 11:37 AM - jianmingyong: https://mega.co.nz/#!TBoXXahD!_PlhRaFdYiIsTBCmnLRizDtShQjTyaaczObv9ZYky9Q
Jun 9, 2014 at 11:37 AM - Darkfire: You could probably have a semi random map generator
Jun 9, 2014 at 11:37 AM - Phasor: but wanted to use my own original monsters
Jun 9, 2014 at 11:37 AM - Darkfire: you would need to use a MASSIVE script for it
Jun 9, 2014 at 11:38 AM - Darkfire: but shouldnt be impossible
Jun 9, 2014 at 11:38 AM - Phasor: well thats a good start =P
Jun 9, 2014 at 11:38 AM - fantasticx.1991: Jian...It's way way way better now !!!
Jun 9, 2014 at 11:39 AM - jianmingyong: :p I will replace the new one into it then :)
Jun 9, 2014 at 11:39 AM - fantasticx.1991: :)
Jun 9, 2014 at 11:40 AM - Phasor: and do you happen to know nilllzz stance on using these tools to create a new game, so it can profit unlike pokemon 3d?
Jun 9, 2014 at 11:40 AM - Phasor: not saying i wana do it for myself
Jun 9, 2014 at 11:41 AM - Trakey: Darkfire i PMed hippo
Jun 9, 2014 at 11:42 AM - Phasor: you guys deserve all the credit of course, just wana find a way for you guys to use what you've made to seriously get ahead
Jun 9, 2014 at 11:43 AM - Darkfire: no profiting.....
Jun 9, 2014 at 11:43 AM - Darkfire: directly in out ToS
Jun 9, 2014 at 11:44 AM - Phasor: cause pokemon could always use some compition from a pc IP doing things they dont, hence the random generating map idea, along with multiplayer
Jun 9, 2014 at 11:47 AM - Phasor: for example i start a game and explore a bit, you do the same then join my game in which you find new monsters and a completely different environment in which you feel kinda lost
Jun 9, 2014 at 11:48 AM - Phasor: each persons game would be different, kinda like the friend safari but for a whole region
Jun 9, 2014 at 11:50 AM - fantasticx.1991: So....It would be a game but without a story material?
Jun 9, 2014 at 11:50 AM - Phasor: yea more survival based
Jun 9, 2014 at 11:51 AM - Phasor: remembering its not pokemon, using new monsters called something else like 'geneto pets' or somethin
Jun 9, 2014 at 11:52 AM - Phasor: but using pokemon 3d's tools (map editor, scripts)
Jun 9, 2014 at 11:54 AM - fantasticx.1991: Aha..
Jun 9, 2014 at 11:56 AM - Phasor: yea just an idea to make these guys some money for all their hard work, not to mention the potential of a new IP that could gain serious momentum on pc
Jun 9, 2014 at 11:57 AM - Phasor: plus I've noticed a lot of other good fakemon designers that could easily contribute to create a much larger number of monsters
Jun 9, 2014 at 11:58 AM - Phasor: and the popularity of fakemon designing
Jun 9, 2014 at 11:58 AM - fantasticx.1991: Yea.
Jun 9, 2014 at 11:59 AM - fantasticx.1991: since none of the devs are in the chat, you might want to make a thread about it?
Jun 9, 2014 at 12:01 PM - Phasor: i wanted to hear darkfires opinion and see if he could run it past nilllzz, if they're interested then it could become something great then if i were to try alone, im only an artist =/
Jun 9, 2014 at 12:01 PM - Phasor: no to flash with coding
Jun 9, 2014 at 12:02 PM - Phasor: plus since it would be for profit......
Jun 9, 2014 at 12:03 PM - fantasticx.1991: well....dark left 20 mins ago :p
Jun 9, 2014 at 12:05 PM - Phasor: yea i know, that ditcher =[ man i totally regret not keeping up the work like darkfire, prince vade and shou liengod if i had i might be in a similar position as em
Jun 9, 2014 at 12:07 PM - Phasor: i used to contribute when i wasn't working, like helping Eevion's design and npc's an such, totally keen to do it again but in a new direction, thats why i thought of this
Jun 9, 2014 at 12:09 PM - fantasticx.1991: shou liengod is only doing his game mode atm
 

DanielRTRD

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Jun 9, 2014 at 12:09 PM - fantasticx.1991: and prince vade is nowhere to be found :p
Jun 9, 2014 at 12:10 PM - Phasor: ??? random, did prince vade just leave or still doing things behind the scenes? and what shou's new project? or is it still the eevee game?
Jun 9, 2014 at 12:11 PM - fantasticx.1991: shou's resturned about a week ago
Jun 9, 2014 at 12:11 PM - fantasticx.1991: returned
Jun 9, 2014 at 12:11 PM - fantasticx.1991: to finish his 1YL project
Jun 9, 2014 at 12:12 PM - fantasticx.1991: As for prince, I'm not 100% sure, but he rarely come here, and dark is doing all the mapping and scripting
Jun 9, 2014 at 12:13 PM - Phasor: oh right i remember that lol he started so long ago, wow cant believe they gave in, and i noticed your quite new?
Jun 9, 2014 at 12:14 PM - fantasticx.1991: yea...I joined about few months back
Jun 9, 2014 at 12:14 PM - Phasor: glad this place isn't dead cause it used to be pretty quite round here, only a few regulars, probably why darkfire remembered me
Jun 9, 2014 at 12:15 PM - fantasticx.1991: Well....It's still dead to be honest :p
Jun 9, 2014 at 12:16 PM - Phasor: yea id say most people just download the game of indieDB or gamejolt and never check out this site. there used to be some cool modders here but now its a ghost town
Jun 9, 2014 at 12:17 PM - Enethil: When Kanto is finished, there should be a boost of players though
Jun 9, 2014 at 12:18 PM - fantasticx.1991: That's when the game would be officially released, right?
Jun 9, 2014 at 12:18 PM - Phasor: yea but sadly the creators wont get much out of it other then satisfaction and a massive pat on the back
Jun 9, 2014 at 12:18 PM - Enethil: Yes, and a certain youtuber have said that he will play the game when Kanto is finished
Jun 9, 2014 at 12:18 PM - fantasticx.1991: I heard about him
Jun 9, 2014 at 12:18 PM - fantasticx.1991: Slyfox or something?
Jun 9, 2014 at 12:18 PM - Enethil: Indeed
Jun 9, 2014 at 12:19 PM - Phasor: ah that will gain traffic
Jun 9, 2014 at 12:19 PM - Enethil: But don't expect it to not get any more updates after Kanto story is finished
Jun 9, 2014 at 12:20 PM - Phasor: yea they plan on more but i honestly dont see the point, i hope nintendo recognises there efforts in a good way
Jun 9, 2014 at 12:21 PM - Phasor: always thought a retro 3d pokemon like this would be cool on 3ds
Jun 9, 2014 at 12:21 PM - Phasor: on eshop or something, even wii U would be cool
Jun 9, 2014 at 12:22 PM - Enethil: Well, if they thought P3D was any threat to them, they would've shut it down by now
Jun 9, 2014 at 12:22 PM - Enethil: And aslong as there is no money involved, I don't think they will do anything about it
Jun 9, 2014 at 12:23 PM - jianmingyong:
hmm... Route 101 is on the way
Jun 9, 2014 at 12:24 PM - fantasticx.1991: Cool :)
Jun 9, 2014 at 12:24 PM - Phasor: pokemon company never really cared bout mods and fan made games cause in a way its free publicity, and thats why i reckon they should get somethin out of it
Jun 9, 2014 at 12:25 PM - Enethil: Well, in a way, they might get more people to buy the official games, afterall, people who play this is people that want to try out pokemon, or people that gets back into pokemon
Jun 9, 2014 at 12:25 PM - Darkfire: oh they have shut down F2P fanmade projects before
Jun 9, 2014 at 12:26 PM - Phasor: is that what happened to pokemon generations?
Jun 9, 2014 at 12:26 PM - Enethil: Nah, that guy just didin't care for it :p
Jun 9, 2014 at 12:26 PM - Enethil: They shut down pokemon mmo because they sold stuff I believe
Jun 9, 2014 at 12:27 PM - Phasor: id say he saw it as a waste of effort since he wouldn't get anything for it
Jun 9, 2014 at 12:27 PM - Phasor: i was thinking of all those gbarom hacks and now ds rom hacks
 

DanielRTRD

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Jun 9, 2014 at 12:28 PM - Phasor: hey darkfire did you see my explanation for the random map idea?
Jun 9, 2014 at 12:30 PM - jianmingyong: I wanted random map too :p It can in handy but seem like it need tons of script to handle that for now
Jun 9, 2014 at 12:32 PM - Phasor: yea but with my idea it could be sold so it would be worth the effort in the end
Jun 9, 2014 at 12:33 PM - Darkfire: I saw it
Jun 9, 2014 at 12:33 PM - Phasor: thoughts?
Jun 9, 2014 at 12:33 PM - Darkfire: idk......
Jun 9, 2014 at 12:34 PM - Phasor: questions?
Jun 9, 2014 at 12:34 PM - jianmingyong: I think the selling part will be rejected badly anyway
Jun 9, 2014 at 12:35 PM - Darkfire: I am trying to think of how to word my responce and it is completely lost on me
Jun 9, 2014 at 12:35 PM - Darkfire: though my first reaction is no
Jun 9, 2014 at 12:35 PM - fantasticx.1991: Also...It's an idea for a new game, which means dropping the development of P3D
Jun 9, 2014 at 12:35 PM - Darkfire: :p
Jun 9, 2014 at 12:35 PM - Darkfire: yeah
Jun 9, 2014 at 12:35 PM - pokemonia: wow
Jun 9, 2014 at 12:35 PM - Phasor: yea i get that not saying drop it
Jun 9, 2014 at 12:36 PM - Phasor: saying once its finshed use what ya got
Jun 9, 2014 at 12:37 PM - Phasor: jianmingyong, why you say that? its not just me doing it for myself
Jun 9, 2014 at 12:38 PM - Darkfire: I mean if we wanted to convert the engine to a more generic RPG of some kind it wouldnt exactly be hard
Jun 9, 2014 at 12:39 PM - SViper: Hi everyone
Jun 9, 2014 at 12:40 PM - pokemonia: hi
Jun 9, 2014 at 12:40 PM - Phasor: hey
Jun 9, 2014 at 12:42 PM - Phasor: yea thats why i thought you may support the idea, hoping you and the team would consider it since like i said, it would be original, pokemonish, easyish to do, and able to be sold
Jun 9, 2014 at 12:43 PM - jianmingyong: Placing trees... Route 101 might be done today.
Jun 9, 2014 at 12:46 PM - Darkfire: We just kinda like doing what we are doing
Jun 9, 2014 at 12:46 PM - Darkfire: and if we decide to do something for profit we will later
Jun 9, 2014 at 12:48 PM - fantasticx.1991: This is kinda unrelated, but..are we supposed to be able to nickname eggs in the game?
Jun 9, 2014 at 12:49 PM - Darkfire: erm
Jun 9, 2014 at 12:49 PM - Darkfire: no
Jun 9, 2014 at 12:49 PM - fantasticx.1991: Cause you can actually do that in this game :p
Jun 9, 2014 at 12:50 PM - fantasticx.1991: Just waiting for the egg to hatch, to see if it really has a nickname
Jun 9, 2014 at 12:53 PM - Phasor: fare enough darkfire, um do you mean after Kanto or whole project with Sevii an all
Jun 9, 2014 at 12:53 PM - pokemonia: where can i get dusk stone
Jun 9, 2014 at 12:53 PM - pokemonia: does anyone know
Jun 9, 2014 at 12:53 PM - fantasticx.1991: Sevii islands are already in the game ( 2 islands so far tho)
Jun 9, 2014 at 12:54 PM - Darkfire: well Kanto wont end til after all of the Seviis are in
 

DanielRTRD

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Jun 9, 2014 at 12:54 PM - pokemonia: ok no one answer my question then
Jun 9, 2014 at 12:54 PM - Darkfire: 1-3 island will go in after fuschia
Jun 9, 2014 at 12:55 PM - fantasticx.1991: Dark? is celadon coming in the next update too?
Jun 9, 2014 at 12:55 PM - Darkfire: it is looking that way
Jun 9, 2014 at 12:55 PM - Phasor: ok are you guys still doin hoenn or nay
Jun 9, 2014 at 12:55 PM - Darkfire: I had free time and made it in a weekend
Jun 9, 2014 at 12:55 PM - fantasticx.1991: Cool :)
Jun 9, 2014 at 12:56 PM - Darkfire: and we are planning to do hoenn
Jun 9, 2014 at 12:57 PM - Phasor: =/ who originally started it last year?
Jun 9, 2014 at 12:58 PM - Enethil: It should involve time travel of some sort due to rse happening at the same time as rby
Jun 9, 2014 at 12:59 PM - Phasor: idk maybe omega ruby and alpha sapphire may shed new light on the region
Jun 9, 2014 at 12:59 PM - pokemonia: does anyone have dusk stone
Jun 9, 2014 at 12:59 PM - Phasor: no sorry
Jun 9, 2014 at 1:00 PM - Phasor: darkfire, was it prince vade or shou?
Jun 9, 2014 at 1:01 PM - Phasor: enethil you made it so hard to choose by only letting me do one
Jun 9, 2014 at 1:02 PM - Enethil: A part of the contest is to choose what you want to do :p
Jun 9, 2014 at 1:02 PM - Phasor: to many characters >.<
Jun 9, 2014 at 1:04 PM - Phasor: hey darkfire what are the final battle sprites going to be? full 3d polygon, flat regular sprites or overworlds?
Jun 9, 2014 at 1:12 PM - Darkfire: started what?
Jun 9, 2014 at 1:12 PM - Darkfire: and the sprites are likely to stay as they are
Jun 9, 2014 at 1:12 PM - Darkfire: but we left in the option to make models
Jun 9, 2014 at 1:14 PM - Phasor: started hoenn maps?
Jun 9, 2014 at 1:15 PM - Darkfire: oh
Jun 9, 2014 at 1:15 PM - Darkfire: Me Vade and Shou were working on that together along time ago
Jun 9, 2014 at 1:15 PM - Darkfire: but me and Vade dropped it for our own projects
Jun 9, 2014 at 1:15 PM - Darkfire: which we then dropped for the main game
Jun 9, 2014 at 1:16 PM - Phasor: oh all 3 of you haha what a cycle wish i stuck round since then
Jun 9, 2014 at 1:16 PM - Darkfire: we had less done than Jian does now :p
Jun 9, 2014 at 1:16 PM - Darkfire: also Vade is stuck in RL and thus not contributing any more
Jun 9, 2014 at 1:17 PM - Phasor: RL?
Jun 9, 2014 at 1:17 PM - Darkfire: Real Life
Jun 9, 2014 at 1:17 PM - Phasor: ah right
Jun 9, 2014 at 1:17 PM - Darkfire: I think he just graduated or something
Jun 9, 2014 at 1:17 PM - fantasticx.1991: You really had less than what jian has done so far??
Jun 9, 2014 at 1:17 PM - Darkfire: we made like three maps
 

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Jun 9, 2014 at 1:17 PM - Darkfire: and no scripts
Jun 9, 2014 at 1:18 PM - fantasticx.1991: but that was over the pace of months o.o
Jun 9, 2014 at 1:18 PM - Darkfire: oh wait
Jun 9, 2014 at 1:18 PM - Darkfire: we have more
Jun 9, 2014 at 1:18 PM - Darkfire: I still have the oldale and petleberg maps Vade made
Jun 9, 2014 at 1:18 PM - Phasor: i thought you did up to the cycle road
Jun 9, 2014 at 1:18 PM - Darkfire: oh no where near that :p
Jun 9, 2014 at 1:18 PM - Darkfire: we have a few towns with no interiors
Jun 9, 2014 at 1:19 PM - Darkfire: and three routes
Jun 9, 2014 at 1:19 PM - Phasor: oh yea are they still lyin round?
Jun 9, 2014 at 1:20 PM - Darkfire: yep
Jun 9, 2014 at 1:20 PM - Darkfire: if jian wants them I can give them to him
Jun 9, 2014 at 1:20 PM - fantasticx.1991: could jian use them in his game mode?
Jun 9, 2014 at 1:20 PM - Darkfire: but I spect that would actually slow him down
Jun 9, 2014 at 1:20 PM - Phasor: oh yea i can help with tm spreadsheet if you still needed a hand
Jun 9, 2014 at 1:20 PM - fantasticx.1991: Your maps had different textures, right?
Jun 9, 2014 at 1:21 PM - Darkfire: yeah
Jun 9, 2014 at 1:21 PM - Darkfire: brb
Jun 9, 2014 at 1:22 PM - Phasor: hey fantasticx what are you capable of when it comes to modding p3d?
Jun 9, 2014 at 1:23 PM - fantasticx.1991: Absolutely nothing :p
Jun 9, 2014 at 1:23 PM - Phasor: haha ohhh have you tried out the map editor?
Jun 9, 2014 at 1:24 PM - jianmingyong:
something cool happening soon. The missing floor is the one that I haven't sprite it yet :p
Jun 9, 2014 at 1:24 PM - fantasticx.1991: Nope, I was told that It no longer works with the current version of the game...or something like that..
Jun 9, 2014 at 1:25 PM - fantasticx.1991: Jian? did you see what darkfire said?
Jun 9, 2014 at 1:25 PM - jianmingyong: I saw it
Jun 9, 2014 at 1:25 PM - AgentPaperCraft: Test
Jun 9, 2014 at 1:26 PM - Phasor: oh really =/ i havn't tried it in a while, always wanted it to be kinda minecraftish so it was simple as
Jun 9, 2014 at 1:26 PM - SViper: So Darky from what I heard jian's Hoenn will be almost 100% useful to implant Hoenn after Kanto will be made?
Jun 9, 2014 at 1:27 PM - fantasticx.1991: Sviper...The word is "implement" not "implant", you pain me everytime you say it :D
Jun 9, 2014 at 1:27 PM - AgentPaperCraft: I wish I wasn't so bad at texturing models, I still can't figure out how to properly map the headlights on this dam thing.
Jun 9, 2014 at 1:27 PM - AgentPaperCraft:

Jun 9, 2014 at 1:28 PM - jianmingyong: AgentPaperCraft, that is quite cool
Jun 9, 2014 at 1:28 PM - SViper: Sorry I still forgeting some words for short time to learn new ones:D
Jun 9, 2014 at 1:29 PM - SViper: jian, your mode will be R, S or E?
Jun 9, 2014 at 1:29 PM - jianmingyong: Now it is based on Emerald.
 

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Jun 9, 2014 at 1:30 PM - AgentPaperCraft: Hey Dark what else do you guys need?
Jun 9, 2014 at 1:30 PM - SViper: That's is perfect, but I suggest bring back Surskit in R102 pond, because that is only thing I missed there
Jun 9, 2014 at 1:31 PM - Phasor: it should get implemented id say they'll just check it all, i mean thats how he got on
Jun 9, 2014 at 1:33 PM - jianmingyong: "bring back Surskit in R102 pond" hmmm.... It dosn't seem to be in that map originally. Maybe I will add in once I start doing that map
Jun 9, 2014 at 1:33 PM - jianmingyong: *doesn't
Jun 9, 2014 at 1:34 PM - Phasor: agentpapercraft thats looking good, you cant just use a circle? or were you wanting light?
Jun 9, 2014 at 1:34 PM - SViper: It was in R/S, but they removed in E and I don't liked that they removed it in E
Jun 9, 2014 at 1:34 PM - Darkfire: back
Jun 9, 2014 at 1:34 PM - fantasticx.1991: wb
Jun 9, 2014 at 1:36 PM - AgentPaperCraft: I could but I want it to look nice, and this is the first thing I've made in years.
Jun 9, 2014 at 1:36 PM - Phasor: hey darkfire has pokeditor had any updates or is it still the same?
Jun 9, 2014 at 1:36 PM - Darkfire: we are no longer supporting Pokeditor
Jun 9, 2014 at 1:36 PM - AgentPaperCraft: It not supported anymore./
Jun 9, 2014 at 1:37 PM - jianmingyong: oh... I see the Surskit is at the grass and pond as well.
Jun 9, 2014 at 1:37 PM - Phasor: so whats used now for maps?
Jun 9, 2014 at 1:37 PM - Darkfire: using the in-game functions with notepad is easier
Jun 9, 2014 at 1:37 PM - Darkfire: all map and script files are just text files
Jun 9, 2014 at 1:37 PM - AgentPaperCraft: Hey Dark what else are you guys needing by the way, I'm free all day to make stuff.
Jun 9, 2014 at 1:38 PM - Phasor: oh? k that would make it harder for me i think i suck at scripting
Jun 9, 2014 at 1:38 PM - Darkfire: well if you open a map file in notepadd you will see what I mean
Jun 9, 2014 at 1:39 PM - Darkfire: also I dont know of any other models we need
Jun 9, 2014 at 1:40 PM - AgentPaperCraft: :(
Jun 9, 2014 at 1:40 PM - Phasor: yeah thats beyond me
Jun 9, 2014 at 1:40 PM - jianmingyong: how about improving the sevii island ship model...?
Jun 9, 2014 at 1:40 PM - Phasor: um yea i can help with your tm hm spread sheet
Jun 9, 2014 at 1:41 PM - AgentPaperCraft: Nah I'd hate to bump someone elses work off.
Jun 9, 2014 at 1:41 PM - Darkfire: it needs improvement?
Jun 9, 2014 at 1:41 PM - AgentPaperCraft: Not how I roll.
Jun 9, 2014 at 1:42 PM - AgentPaperCraft: I don't think it does either.
Jun 9, 2014 at 1:42 PM - Darkfire: @Phasor: Sure... I will need your google email to give you edit auth
Jun 9, 2014 at 1:43 PM - Phasor: ah k ill make one, ill get back to ya on that then.
Jun 9, 2014 at 1:43 PM - AgentPaperCraft: Hey can I get your skype btw Dark?
Jun 9, 2014 at 1:45 PM - pokemonia: ok then no one has the stone
Jun 9, 2014 at 1:45 PM - SViper: jian, oh, now I remembered, it was in Grass, not pond
Jun 9, 2014 at 1:45 PM - SViper: What Stone?
 

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Jun 9, 2014 at 1:46 PM - jianmingyong: SViper, it is also at the pond
Jun 9, 2014 at 1:49 PM - jianmingyong:
Well it exist there... 1% though
Jun 9, 2014 at 1:50 PM - SViper: Yeah, but they remove in E from both and made him as Swarm there in E, so I never caught him:(
Jun 9, 2014 at 1:52 PM - SViper: And only in R we was able catch Zangoose and in S Lunatone too:(
Jun 9, 2014 at 1:52 PM - jianmingyong: Don't worry, I will implemented it somehow :p
Jun 9, 2014 at 1:52 PM - fantasticx.1991: I'm pretty sure he'll make all of them catchables ;)
Jun 9, 2014 at 1:52 PM - SViper: :p
Jun 9, 2014 at 1:53 PM - Phasor: hey darkfire going back to the concept i was talkin bout earlier, if i were to design all the monsters and do sprites would it futher your consideration of the project? i have around 30 so far
Jun 9, 2014 at 1:53 PM - Darkfire: well that is abit to directly connected to Pokemon
Jun 9, 2014 at 1:54 PM - Darkfire: we would need to turn it into a more action/adventure one
Jun 9, 2014 at 1:54 PM - Darkfire: copyright covers concepts not just designs
Jun 9, 2014 at 1:54 PM - SViper: So Darky from what I heard jian's Hoenn will be almost 100% useful to implant Hoenn after Kanto will be made?
Jun 9, 2014 at 1:55 PM - Phasor: i havn't released them to anyone but i would show you privatly, and i have different concept ideas so it will be different and original
Jun 9, 2014 at 1:55 PM - Darkfire: maybe not his scripts.....
Jun 9, 2014 at 1:55 PM - Darkfire: and i mean we would need to have a completely different battle system
Jun 9, 2014 at 1:56 PM - SViper: Why not scripts?
Jun 9, 2014 at 1:56 PM - Darkfire: since the battle mechanics are copy righted
Jun 9, 2014 at 1:56 PM - Darkfire: his scripts have alot of extra stuff in it
Jun 9, 2014 at 1:57 PM - SViper: By extra stuff what you mean?
Jun 9, 2014 at 1:57 PM - Phasor: yea i get that, types and system will be different just didn't want to tell all the ideas here, just in case
Jun 9, 2014 at 1:57 PM - Trakey: darkfire still no response from hippo
Jun 9, 2014 at 1:57 PM - Trakey: can u do the restoring stuff?
Jun 9, 2014 at 1:57 PM - SViper: Hi Himan
Jun 9, 2014 at 1:57 PM - Trakey: hey svipey
Jun 9, 2014 at 1:58 PM - Darkfire: do I have the auth: Yes....
Jun 9, 2014 at 1:58 PM - Darkfire: Do I have the availability atm: No
Jun 9, 2014 at 1:58 PM - Trakey: T.T
Jun 9, 2014 at 1:58 PM - Trakey: i got a streak to continure
Jun 9, 2014 at 1:58 PM - Trakey: continue*
Jun 9, 2014 at 1:58 PM - Darkfire: I am going to sleep in a few and I still have some stuff to finish
Jun 9, 2014 at 1:59 PM - Trakey: k thx anyway ;)
Jun 9, 2014 at 1:59 PM - Phasor: darkfire are you in aussie?
Jun 9, 2014 at 1:59 PM - Darkfire: nope
Jun 9, 2014 at 1:59 PM - Darkfire: Chicago
Jun 9, 2014 at 1:59 PM - Phasor: time?
 

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Jun 9, 2014 at 1:59 PM - Darkfire: I sleep during the day
Jun 9, 2014 at 1:59 PM - Darkfire: it is 7 AM here
Jun 9, 2014 at 2:00 PM - Phasor: oh explains cause its midnight here and i was like aye?
Jun 9, 2014 at 2:00 PM - SViper: King of the Night:D
Jun 9, 2014 at 2:00 PM - Darkfire: :p
Jun 9, 2014 at 2:01 PM - SViper: Darky, would it be faster to edit jian's script then create brand new script?
Jun 9, 2014 at 2:03 PM - Phasor: so Dark im gonna keep doing monster designs then and at some point ill get your skype an send you them so you can judge, also i explain concepts better when you have the time
Jun 9, 2014 at 2:23 PM - Phasor: haha just saw i made an amazing prediction with 6th gen =P
Jun 9, 2014 at 2:23 PM - Phasor: first water/fire type
Jun 9, 2014 at 2:27 PM - SViper: You talking about Volcanion?
Jun 9, 2014 at 2:34 PM - Phasor: yea, check oout the 8th comment http://pokemon3d.net/forum/threads/956/#post-7549
Jun 9, 2014 at 2:35 PM - Phasor: was just looking at my old stuff from when i started my account
Jun 9, 2014 at 2:38 PM - SViper: Volcanion is known since 2013, November 1st
Jun 9, 2014 at 2:39 PM - fantasticx.1991: The date of that comment is Jan 23, 2013
Jun 9, 2014 at 2:39 PM - fantasticx.1991: But either way....It was bound to happen :p
Jun 9, 2014 at 2:41 PM - Phasor: yea to bad i never finished that Octillitank haha
Jun 9, 2014 at 2:41 PM - Phasor: would have beatin them to it
Jun 9, 2014 at 2:42 PM - SViper: For Anime Cries users, Arnie_Jr now will not give more Anime Cries till he fix he's laptop properly and after he fixes it properly he will give big update with all left Hoenn/3rd Generation Cries
Jun 9, 2014 at 2:45 PM - Phasor: has anyone here heard of cubeworld? im waiting for someone to make a good pokemon mod on that
Jun 9, 2014 at 2:47 PM - SViper: Yeah, I heard and played long time ago
Jun 9, 2014 at 2:48 PM - MrHippocrit: cubeworld
Jun 9, 2014 at 2:48 PM - MrHippocrit: yeah
Jun 9, 2014 at 2:49 PM - MrHippocrit: too bad it's kinda being deserted by the devs
Jun 9, 2014 at 2:49 PM - MrHippocrit: no updates, nothing to keep it interesting
Jun 9, 2014 at 2:49 PM - fantasticx.1991: What is it exactly? mmorpg?
Jun 9, 2014 at 2:50 PM - fantasticx.1991: minecraft style?
Jun 9, 2014 at 2:50 PM - MrHippocrit: voxel-based role-playing game.
Jun 9, 2014 at 2:52 PM - fantasticx.1991: nvm
Jun 9, 2014 at 2:54 PM - MrHippocrit: that was a really odd question
Jun 9, 2014 at 2:55 PM - Phasor: so yea i think the dev just made such a crazy amount of cash off it he stopped for a while cause i havn't heard of any progress, plus the site crashed on day 1 from too much traffik on the site trying to buy the game, so i have no idea how much he made but it would have been a lot
Jun 9, 2014 at 2:56 PM - Phasor: pet evolution was planned plus heaps more that never saw the light of day and its been over a year now
Jun 9, 2014 at 2:56 PM - Phasor: such great potential in that game
Jun 9, 2014 at 3:02 PM - SViper: Website is working
Jun 9, 2014 at 3:04 PM - Phasor: yea they spent a week making sure everyone that payed had the game then got it back up an running after that, i was lucky to get it at the start and not wait like many did
Jun 9, 2014 at 3:08 PM - dylanwicorek: Hey
 

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Jun 9, 2014 at 3:08 PM - SViper: Hi dylan
Jun 9, 2014 at 3:12 PM - Phasor: heya
Jun 9, 2014 at 3:13 PM - dylanwicorek: Sup?
Jun 9, 2014 at 3:15 PM - Phasor: um its late and raining and no one else is really talkin
Jun 9, 2014 at 3:17 PM - dylanwicorek: I just found out that school is cancelled for me, so I woke up early for no reason :/
Jun 9, 2014 at 3:18 PM - Phasor: oh mean well its 1.15 in the morning here so yea....
Jun 9, 2014 at 3:18 PM - SViper: Nothing specific
Jun 9, 2014 at 3:19 PM - SViper: U dylan?
Jun 9, 2014 at 3:19 PM - dylanwicorek: I just said above
Jun 9, 2014 at 3:19 PM - SViper: Oh:p
Jun 9, 2014 at 3:27 PM - Phasor: does anyone request sprites these days or have people figured it out with the easier interface?
Jun 9, 2014 at 3:28 PM - fantasticx.1991: wut interface?
Jun 9, 2014 at 3:29 PM - Phasor: well we used to have to convert xnb files but now png's work which simplified it, plus most people now how to use paint
Jun 9, 2014 at 3:30 PM - Phasor: *know
Jun 9, 2014 at 3:35 PM - Phasor: alright im off for some shut eye laterz all
Jun 9, 2014 at 3:36 PM - fantasticx.1991: cya later
Jun 9, 2014 at 3:37 PM - dylanwicorek: Hey ox, I'll be getting a shiny (near perfect) feebas later today in x/y
Jun 9, 2014 at 3:40 PM - jianmingyong: I am back
Jun 9, 2014 at 3:43 PM - dylanwicorek: Just in TIME!? XD
Jun 9, 2014 at 3:44 PM - jianmingyong: Well, to help darkfire answer abt my script, my scripts are way too complex than official game.
Jun 9, 2014 at 3:56 PM - jianmingyong: To make things fun and easy, I am implementing skip in game-intro, auto save, Mix encounter poke and many more :p
Jun 9, 2014 at 4:13 PM - fantasticx.1991: That's great :D
Jun 9, 2014 at 4:13 PM - fantasticx.1991: What's mix encounter poke tho?
Jun 9, 2014 at 4:14 PM - jianmingyong: I might mix R,S,E enounter together :p
Jun 9, 2014 at 4:14 PM - fantasticx.1991: Ah cool.
Jun 9, 2014 at 4:15 PM - jianmingyong: Though the encounter rate will descrease for some
Jun 9, 2014 at 4:15 PM - jianmingyong: *decrease
Jun 9, 2014 at 4:15 PM - jianmingyong: A small draw back ^^
Jun 9, 2014 at 4:16 PM - SViper: I think they implant that mix encounters from R/S/E
Jun 9, 2014 at 4:16 PM - jianmingyong: *implement :p
Jun 9, 2014 at 4:16 PM - SViper: Damn, again:/
Jun 9, 2014 at 4:16 PM - jianmingyong: ;)
Jun 9, 2014 at 4:17 PM - fantasticx.1991: Yea...keep correcting that word till he "Implant" it in his head
Jun 9, 2014 at 4:17 PM - SViper: Maybe I do this mistake, because I love plants
Jun 9, 2014 at 4:17 PM - jianmingyong: o.o
 

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Jun 9, 2014 at 4:17 PM - fantasticx.1991: Thats "planting"
Jun 9, 2014 at 4:17 PM - fantasticx.1991: Implanting is a different thing
Jun 9, 2014 at 4:18 PM - jianmingyong: wow, we have a great english lesson online
Jun 9, 2014 at 4:19 PM - SViper: :D
Jun 9, 2014 at 4:19 PM - SViper: Which maps have mixed encounters?
Jun 9, 2014 at 4:20 PM - fantasticx.1991: Implant : "insert or fix (tissue or an artificial object) in a person's body, especially by surgery."
Jun 9, 2014 at 4:20 PM - jianmingyong: Depend on each version. I will compare all of them and mix them up
Jun 9, 2014 at 4:21 PM - jianmingyong: So almost all map is mixed unless otherwise stated that I don't want it somehow
Jun 9, 2014 at 4:21 PM - fantasticx.1991: Implant is a medical term and has nothing to do with agriculture
Jun 9, 2014 at 4:22 PM - SViper: Most needed is Surskit at R102, Seviper and Zangoose at R114, Solrock and Lunatone at Meteor Falls
Jun 9, 2014 at 4:22 PM - fantasticx.1991: Btw...Doesn't emerald already have all pokemons catchable?
Jun 9, 2014 at 4:22 PM - fantasticx.1991: Just the location is changed?
Jun 9, 2014 at 4:22 PM - jianmingyong: Some are removed :) like surkit at R102
Jun 9, 2014 at 4:22 PM - jianmingyong: maybe location change?
Jun 9, 2014 at 4:23 PM - SViper: And Zangoose and Lunatone are not catchable in E
Jun 9, 2014 at 4:25 PM - fantasticx.1991: Yea...removed, but still in the game
Jun 9, 2014 at 4:25 PM - fantasticx.1991: in other routes
Jun 9, 2014 at 4:25 PM - jianmingyong: oh... I think they remove because of this feature http://bulbapedia.bulbagarden.net/wiki/Pokémon_outbreak
Jun 9, 2014 at 4:26 PM - SViper: jian, what about moves sets?
Jun 9, 2014 at 4:27 PM - fantasticx.1991: moves sets will follow P3D
Jun 9, 2014 at 4:27 PM - jianmingyong: yap as what oxt says
Jun 9, 2014 at 4:27 PM - fantasticx.1991: Also, btw..
Jun 9, 2014 at 4:27 PM - SViper: :)
Jun 9, 2014 at 4:27 PM - fantasticx.1991: Lunatone is not in the game
Jun 9, 2014 at 4:27 PM - fantasticx.1991: nor is Surskit
Jun 9, 2014 at 4:28 PM - fantasticx.1991: So, you wont get that in Jian's game mode
Jun 9, 2014 at 4:28 PM - jianmingyong: Those that are not in game, I will make them unless darky going to add in anyway.
Jun 9, 2014 at 4:29 PM - jianmingyong: even lengendary :(
Jun 9, 2014 at 4:29 PM - fantasticx.1991: The legendaries are in the game...
Jun 9, 2014 at 4:29 PM - fantasticx.1991: well....the main legendaries
Jun 9, 2014 at 4:30 PM - jianmingyong: Not all...
Jun 9, 2014 at 4:30 PM - fantasticx.1991: Kyogre/Groudon and rayquaza
Jun 9, 2014 at 4:30 PM - fantasticx.1991: The main story legendaries
Jun 9, 2014 at 4:31 PM - jianmingyong: I might need Latios, Latias
Jun 9, 2014 at 4:31 PM - jianmingyong: All three regi
 

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Jun 9, 2014 at 4:31 PM - fantasticx.1991: lol man...
Jun 9, 2014 at 4:31 PM - fantasticx.1991: You don't need them for the main story
Jun 9, 2014 at 4:32 PM - fantasticx.1991: And you can always add them to your game mode
Jun 9, 2014 at 4:32 PM - fantasticx.1991: I think..
Jun 9, 2014 at 4:32 PM - jianmingyong: yap
Jun 9, 2014 at 4:32 PM - jianmingyong: I can add in anytime
Jun 9, 2014 at 4:32 PM - jianmingyong: oh, I need to change the lua files because it is outdated...
Jun 9, 2014 at 4:33 PM - jianmingyong: Else it will show the implemented moves as not implemented :p
Jun 9, 2014 at 4:33 PM - fantasticx.1991: Jian, It's a long way till you need the maps for the legendaries
Jun 9, 2014 at 4:33 PM - fantasticx.1991: You are still doing the first route :p
Jun 9, 2014 at 4:34 PM - jianmingyong: :p The only thing I need to change for now is the lua files that contain the info of the move
Jun 9, 2014 at 4:36 PM - jianmingyong: and the best thing is that the derp move (ID 999) is useable in my gamemode
Jun 9, 2014 at 4:36 PM - fantasticx.1991: lol
Jun 9, 2014 at 4:37 PM - jianmingyong: I will use that when testing :p
Jun 9, 2014 at 4:38 PM - SViper: jian, could make those file for Surskit, Masquirine and Lunatone in 6th Gen standarts
Jun 9, 2014 at 4:39 PM - fantasticx.1991: Sviper, when they are added to P3D, they will already be in gen6 standards
Jun 9, 2014 at 4:43 PM - SViper: Oh, I have suggestion for your gamemode
Jun 9, 2014 at 4:45 PM - jianmingyong: hmm?
Jun 9, 2014 at 4:49 PM - SViper: Make Brawly Makuhita be Haryama. Watson to have: Magnemite, Voltorb, Magneton, Manetric. That flying gym leader to have 6th Pokemon Shiny Swellow
Jun 9, 2014 at 4:51 PM - fantasticx.1991: well.....
Jun 9, 2014 at 4:52 PM - fantasticx.1991: That wont be pokemon emerald remake anymore
Jun 9, 2014 at 4:52 PM - fantasticx.1991: :p
Jun 9, 2014 at 4:53 PM - SViper: That will be Pokemon Emerald Extra Edition:p
Jun 9, 2014 at 4:53 PM - jianmingyong: OMG... I didn't notice darky did add the RegisterAttack(999,"TheDerpMove","The Pokémon derps HARD!","Attacks\\TheDerpMove") in official gamemode
Jun 9, 2014 at 4:53 PM - SViper: or P3D Edition:D
Jun 9, 2014 at 4:54 PM - jianmingyong: My Attacks.lua file is updated to the current version so the not implemented tag will appear when the move is not implemented yet
Jun 9, 2014 at 5:03 PM - jianmingyong: I have done the skip in-game intro feature....
Jun 9, 2014 at 5:03 PM - SViper: Did Darky choose people for DATA files renewing/creating for Pokemon already?
Jun 9, 2014 at 5:03 PM - fantasticx.1991: :bag:
Jun 9, 2014 at 5:06 PM - jianmingyong: Yappy it work!
Jun 9, 2014 at 5:07 PM - Smasher: once again
Jun 9, 2014 at 5:07 PM - Smasher: I'm stuck at school
Jun 9, 2014 at 5:07 PM - fantasticx.1991: Nice!!
Jun 9, 2014 at 5:07 PM - fantasticx.1991: :p
Jun 9, 2014 at 5:08 PM - Smasher: not much going on here?
 

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Jun 9, 2014 at 5:08 PM - fantasticx.1991: Nope, we need someone to jump start it
Jun 9, 2014 at 5:08 PM - Smasher: maybe I'll sprite something
Jun 9, 2014 at 5:09 PM - jianmingyong: you will see 3 options in game now :p Auto Save, Game ID, Skip Intro. They are coming handy
Jun 9, 2014 at 5:09 PM - fantasticx.1991: Sprite me a fanta can :p
Jun 9, 2014 at 5:09 PM - fantasticx.1991: jk
Jun 9, 2014 at 5:09 PM - Smasher: nice idea, but that would look terrible
Jun 9, 2014 at 5:10 PM - fantasticx.1991: I have faith in you :angelic:
Jun 9, 2014 at 5:10 PM - SViper: Try sprite ORAS Brendon and May:)
Jun 9, 2014 at 5:10 PM - Smasher: would be good, but I would take some time
Jun 9, 2014 at 5:10 PM - Smasher: more than I have to use here
Jun 9, 2014 at 5:11 PM - Smasher: whatever
Jun 9, 2014 at 5:11 PM - Smasher: have a BW brendan sheet?
Jun 9, 2014 at 5:11 PM - fantasticx.1991: uhh.....yea......
Jun 9, 2014 at 5:12 PM - fantasticx.1991: no
Jun 9, 2014 at 5:12 PM - jianmingyong: lol
Jun 9, 2014 at 5:12 PM - Smasher: this mouse is terrible, nvm
Jun 9, 2014 at 5:13 PM - SViper: I trying to find now
Jun 9, 2014 at 5:13 PM - jianmingyong: I want emerald npc sprites :p Gen 6 standard might be cool
Jun 9, 2014 at 5:15 PM - SViper:

Jun 9, 2014 at 5:15 PM - SViper: I will try finding better ones
Jun 9, 2014 at 5:19 PM - fantasticx.1991:

Jun 9, 2014 at 5:20 PM - SViper:

Jun 9, 2014 at 5:22 PM - SViper:

Jun 9, 2014 at 5:23 PM - jianmingyong: I have done adding grass :p
Jun 9, 2014 at 5:24 PM - fantasticx.1991: This one is good!

Jun 9, 2014 at 5:26 PM - SViper:

Jun 9, 2014 at 5:26 PM - SViper:

Jun 9, 2014 at 5:29 PM - SViper: Smasher so you be able in unknown time to made Brendon and May ORAS style?
Jun 9, 2014 at 5:31 PM - fantasticx.1991: Smasher left 20 mins ago
Jun 9, 2014 at 5:33 PM - SViper: Yeah, but he will find these in chat later
Jun 9, 2014 at 5:34 PM - SViper: jian, what gen protaganist sprites you use in FR/LG gamemode?
Jun 9, 2014 at 5:35 PM - jianmingyong: Originally it is gen3, but if there is a better and nicer ones, I would take that and replace it
Jun 9, 2014 at 5:36 PM - SViper: http://anvil555.deviantart.com/gallery/47334241/Trainer-Pixel-Art Anvil555 made B2W2 version of them
Jun 9, 2014 at 5:39 PM - NiamMon: I have one skin of cilan
Jun 9, 2014 at 5:43 PM - SViper:
 

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Jun 9, 2014 at 5:48 PM - jianmingyong: I have to break a little rule again to get to know how the encounter files works... how bad they are not in the wiki
Jun 9, 2014 at 5:52 PM - SViper: jian, I be waiting for Emerald gamemode will be download able
Jun 9, 2014 at 5:53 PM - fantasticx.1991: It's easy jian
Jun 9, 2014 at 5:53 PM - fantasticx.1991: I'll tell you how.....
Jun 9, 2014 at 5:53 PM - jianmingyong: They have added new line called Type
Jun 9, 2014 at 5:53 PM - fantasticx.1991: ehh....when?
Jun 9, 2014 at 5:54 PM - jianmingyong: New pokedex is out
Jun 9, 2014 at 5:54 PM - fantasticx.1991: type as in, grass/headbutt/surf...etc?
Jun 9, 2014 at 5:54 PM - jianmingyong: nope
Jun 9, 2014 at 5:54 PM - fantasticx.1991: Da heck are you talkin about?
Jun 9, 2014 at 5:55 PM - jianmingyong: They are Grassland, Forest, WatersEdge, Sea, Cave, Mountain, RoughTerrain, City
Jun 9, 2014 at 5:55 PM - jianmingyong: This line is for the pokedex but they are not documented yet
Jun 9, 2014 at 5:55 PM - jianmingyong: so wiki too outdated
Jun 9, 2014 at 5:56 PM - fantasticx.1991: Ahh...
Jun 9, 2014 at 5:56 PM - jianmingyong: It used to only have "name=Pallet Town" "{2|72|100|-1|5,40}" and thats all
Jun 9, 2014 at 5:57 PM - fantasticx.1991: It's easy tho
Jun 9, 2014 at 5:57 PM - GaininKnowlej: anyone's games crashing when thief is used?
Jun 9, 2014 at 5:57 PM - fantasticx.1991: Yes, Fixed in next version
Jun 9, 2014 at 5:58 PM - GaininKnowlej: thanks for info
Jun 9, 2014 at 5:58 PM - jianmingyong: It sounds easy but I have to grab it in game itself to know all this :p else I would have no idea what it does
Jun 9, 2014 at 5:58 PM - fantasticx.1991: Just check NewBarktown
Jun 9, 2014 at 5:58 PM - fantasticx.1991: and use the data there :p
Jun 9, 2014 at 5:59 PM - fantasticx.1991: Type=City
Jun 9, 2014 at 5:59 PM - GaininKnowlej: will thief be updated where it will steal item even if opponent pokemon is defeated?
Jun 9, 2014 at 6:00 PM - fantasticx.1991: Nope
Jun 9, 2014 at 6:00 PM - fantasticx.1991: Only on wild pokemon
Jun 9, 2014 at 6:00 PM - jianmingyong: Route 101 is grassland :p
Jun 9, 2014 at 6:00 PM - GaininKnowlej: that
Jun 9, 2014 at 6:00 PM - fantasticx.1991: See? easy ;)
Jun 9, 2014 at 6:00 PM - fantasticx.1991: It does not work on wild pokemon?
Jun 9, 2014 at 6:00 PM - GaininKnowlej: that's what i mean, on wild pokemon
Jun 9, 2014 at 6:01 PM - GaininKnowlej: it does if pokemon is not ko'ed
Jun 9, 2014 at 6:01 PM - fantasticx.1991: The game crashes when you use it, so......how can you tell that it's not working as it should be?
Jun 9, 2014 at 6:02 PM - GaininKnowlej: in .47 thief wasn't crashing game
Jun 9, 2014 at 6:02 PM - GaininKnowlej: right before .48
 
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