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HM-slaves, they are called like that for a reason.I honestly think it needs better accuracy, because although it's not meant to be strong, it's taking up a move for one of my Pokemon so it should at least be useful in battle.
Turned my feraligatr into an HM slave. Learns waterfall, whirlpool, strength, and ride.HM-slaves, they are called like that for a reason.I honestly think it needs better accuracy, because although it's not meant to be strong, it's taking up a move for one of my Pokemon so it should at least be useful in battle.![]()
I don't like carrying around a Pokemon that would be useless for battle. If the chance arises for my Pokemon that would be in that space to fight I don't want to lose that exp. The only moves I don't teach my Pokemon that are HMs are Rock Smash, Whirlpool, and Cut. Ride has potential, even 95 accuracy would be fine.HM-slaves, they are called like that for a reason.I honestly think it needs better accuracy, because although it's not meant to be strong, it's taking up a move for one of my Pokemon so it should at least be useful in battle.![]()
I usually have an HM slave with me unless I am going to have some really harsh battles and 90% that is not the case. My other 4 or 5 Pokémon are usually enough to deal with whatever stands before me. Heck, right now only 1 Pokémon is enough to beat everything else.I don't like carrying around a Pokemon that would be useless for battle. If the chance arises for my Pokemon that would be in that space to fight I don't want to lose that exp. The only moves I don't teach my Pokemon that are HMs are Rock Smash, Whirlpool, and Cut. Ride has potential, even 95 accuracy would be fine.HM-slaves, they are called like that for a reason.![]()
I'm not saying it's difficult for me to make it through without all six slots, I can easily use one pokemon to make it through pretty much the entire game, I like to fight trainers with the pokemon that would have a type advantage for easy exp though since it's far easier than grinding on wild pokemon.I usually have an HM slave with me unless I am going to have some really harsh battles and 90% that is not the case. My other 4 or 5 Pokémon are usually enough to deal with whatever stands before me. Heck, right now only 1 Pokémon is enough to beat everything else.I don't like carrying around a Pokemon that would be useless for battle. If the chance arises for my Pokemon that would be in that space to fight I don't want to lose that exp. The only moves I don't teach my Pokemon that are HMs are Rock Smash, Whirlpool, and Cut. Ride has potential, even 95 accuracy would be fine.
Yes, but who would want to ride a pokemon that doesn't like? Who would want to teach a weak move to his/her favourite pokemon?HM-slaves, they are called like that for a reason.I honestly think it needs better accuracy, because although it's not meant to be strong, it's taking up a move for one of my Pokemon so it should at least be useful in battle.![]()
I don't use Arcanine, Arcanine looks great. Imma ride that beast.Yes, but who would want to ride a pokemon that doesn't like? Who would want to teach a weak move to his/her favourite pokemon?HM-slaves, they are called like that for a reason.![]()
That's like wasting a Space...I don't use Arcanine, Arcanine looks great. Imma ride that beast.Yes, but who would want to ride a pokemon that doesn't like? Who would want to teach a weak move to his/her favourite pokemon?
That's like wasting a Space...I don't use Arcanine, Arcanine looks great. Imma ride that beast.
I usually have an HM slave with me unless I am going to have some really harsh battles and 90% that is not the case. My other 4 or 5 Pokémon are usually enough to deal with whatever stands before me. Heck, right now only 1 Pokémon is enough to beat everything else.
That is so impractical. Ride is just an HM. HMs aren't meant to be easily accessible uber moves. It's already pretty powerful and if anything, Ride should just raise the speed of the user or something.Make it like:
120 power
100 accuracy
5 PP
Recoil/Lower's user Attack and Sp. Def.
I'm suggesting this because for me it looks like a powerful move with a drawback, we also need a really Strong fighting-type move because there's no move tutor for Superpower and Dynamicpunch has horrible accuracy and only Machamp would use it.
That's what i said, but noooo.That is so impractical. Ride is just an HM. HMs aren't meant to be easily accessible uber moves. It's already pretty powerful and if anything, Ride should just raise the speed of the user or something.Make it like:
120 power
100 accuracy
5 PP
Recoil/Lower's user Attack and Sp. Def.
I'm suggesting this because for me it looks like a powerful move with a drawback, we also need a really Strong fighting-type move because there's no move tutor for Superpower and Dynamicpunch has horrible accuracy and only Machamp would use it.

I've made a weaker version in another post...That is so impractical. Ride is just an HM. HMs aren't meant to be easily accessible uber moves. It's already pretty powerful and if anything, Ride should just raise the speed of the user or something.Make it like:
120 power
100 accuracy
5 PP
Recoil/Lower's user Attack and Sp. Def.
I'm suggesting this because for me it looks like a powerful move with a drawback, we also need a really Strong fighting-type move because there's no move tutor for Superpower and Dynamicpunch has horrible accuracy and only Machamp would use it.