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Not a bug 0.34 Crash during paused battle

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Ernstein0

Trainer
Code:
Pokémon 3D has crashed!
---------------------------
 
System specifications:
Pokémon 3D version: 0.34
Operating system: Microsoft Windows 7 Ultimate  [6.1.7600.0]
Decimal seperator: .
---------------------------
 
Here is further information:
Message: A previous Draw call threw an unhandled exception. See InnerException for details.
InnerException: Begin cannot be called again until End has been successfully called.
BaseException: Begin cannot be called again until End has been successfully called.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Game
TargetSite: Name: RunOneFrame [
  Attributes: PrivateScope, Assembly, Virtual, HideBySig, CheckAccessOnOverride
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: Microsoft.Xna.Framework.WindowsGameHost
  IsAbstract: False
  IsAssembly: True
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: False
  IsVirtual: True
  MemberType: Method
  MetadataToken: 100663706
  MethodHandle: System.RuntimeMethodHandle
  Module: Microsoft.Xna.Framework.Game.dll
  ReflectedType: Microsoft.Xna.Framework.WindowsGameHost
  ]
 
StackTrace:    en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  en System.Windows.Forms.Application.Run(Form mainForm)
  en Microsoft.Xna.Framework.WindowsGameHost.Run()
  en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  en Microsoft.Xna.Framework.Game.Run()
  en _2._5DHero.Program.Main(String[] args)
Ok so, i was playing a fight against the second trainer in violet city's gym, a bird guy,
i sent my pokemon and the paused to browse some messages i got, i left the game paused and minimized for almost 5 or 6 minutes and then i heard a notification, the game had crashed, so i came to report it

it's my first time reporting an error so sorry for any inconvinence and bad english
 

Attachments

nilllzz

Original Developer
Administrator
P3D Developer
Problem with the XNA framework and your graphics card. Nothing related to the software written by us.
 
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