✨ ARCHIVE MODE ✨
The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
We recommend you join our Discord server to get real-time response: Discord Invite Link
IVs are all but uncontrollable....So then everyone will have perfect IV's, then what is the point of IV's. Don't get me wrong I never bother with that stuff because I find it boring, but if someone works at getting perfect IVs then he deserves to have an edge
EVs could maybe be a free feature to reset specific stats or a service that tells what your EVs/IVs are ATMThat's the point I was trying to make for single player/story mode. You don't really need to cheat at it. It's easy enough to get through once you know what to expect.
As for cheating in Pokemon to battle, I agree with what you said, but sometimes you want to change a few points and don't want to start all over with a new egg to do it or you don't have the time to make a full team this way.
@ Darkfire (Don't mean to ping you, just talking about your ingame service idea)
Can it be adjust your IVs (and maybe EVs for a higher price or charge per point) instead of always perfect? Some moves (at least newer gen moves) might depend on less speed for more power and I know Hidden Power's type is based on the IVs. Perfect IVs wil make it Dark type always. Ingame it says normal, but in reality it is any type but normal based on IV values.
that would be an unfair advantageI think a paid (ingame) service that will perfect your IVs would be a good idea....It(EV,IV training) being a hassle is kind of the point, If you want stronger pokemon then someone else, work at it, if you cheat in the perfect pokemon, then why even battle someone else. On the other hand, you really don't need EV or IV training in single player.
I'd be happy with just an EV stat telling NPC. Changing IVs should be a pricey end game thing if implemented. That way you still need to work hard to get the money and it'll be at the end of the game where it's only helpful for battling PvP and making more money.EVs could maybe be a free feature to reset specific stats or a service that tells what your EVs/IVs are ATM
but you should have to do the work for EVs...IVs could be a payed service b/c you can't change it normally...
if they are based on luck then keep them that way.I am talking only about lowering EVs(which can be lowered so is only a slight thing and not really a major part of my suggestion), Seeing your EVs/IVs, and 'paying' an NPC to either raise or lower your IVs which other wise are almost entirely based on luck(Breeding just makes the luck a bit more focased)
I am 100% AGAINST luck based stats....if they are based on luck then keep them that way.I am talking only about lowering EVs(which can be lowered so is only a slight thing and not really a major part of my suggestion), Seeing your EVs/IVs, and 'paying' an NPC to either raise or lower your IVs which other wise are almost entirely based on luck(Breeding just makes the luck a bit more focased)
IF and i mean IFFFF we were to allow IV modifying should be limited to the ones A POKEMON ALREADY HAS that means that you can't add IV's but you can move around the ones that are already there
are you yourself not born out of a lucky potpourri of genes?I am 100% AGAINST luck based stats....if they are based on luck then keep them that way.
IF and i mean IFFFF we were to allow IV modifying should be limited to the ones A POKEMON ALREADY HAS that means that you can't add IV's but you can move around the ones that are already there
completely pointless....
the whole idea about RPGs is to train your character to have the stats you want...and if one of the MAJOR components is entirely luck based then that s no fun and should be removed
I am not against having luck based damage(like multi-hit moves or hidden power's connection to IVs) In fact having more things like hidden power would be cool....but IVs are to crucial to the stats of your pokemon to be as luck based as they are... some sort of way to modify them ingame, whether by beating pokemon(like for EVs) or by paying an ingame fee.
IVs have the biggest influence on the stats in the game and I prefer to have all of my pokemon have the exact same potential than the variety....If atleast you could reliably ensure that a pokemon with perfect IVs transfered those to their kid that would be great(like if it holds an everstone while mating the child will get its ability, nature, and IVs) or maybe a mix of both parents instead of three from the mom and the other 3 random like it is now(which is stupid) for being the biggest influence on stats it is the least controlable......and that is bad...are you yourself not born out of a lucky potpourri of genes?I am 100% AGAINST luck based stats....
completely pointless....
the whole idea about RPGs is to train your character to have the stats you want...and if one of the MAJOR components is entirely luck based then that s no fun and should be removed
I am not against having luck based damage(like multi-hit moves or hidden power's connection to IVs) In fact having more things like hidden power would be cool....but IVs are to crucial to the stats of your pokemon to be as luck based as they are... some sort of way to modify them ingame, whether by beating pokemon(like for EVs) or by paying an ingame fee.
the concept of IV's was to provide something relatable to stats gained from genes
also since IV's are initial stats they really make the biggest appearence when the pokemon is starting out. after 20 or so levels the differences become more and more balanced to others
for anyone that doesn't know, gender is based on attack IV's and females get the butt end of that.IVs have the biggest influence on the stats in the game and I prefer to have all of my pokemon have the exact same potential than the variety....If atleast you could reliably ensure that a pokemon with perfect IVs transfered those to their kid that would be great(like if it holds an everstone while mating the child will get its ability, nature, and IVs) or maybe a mix of both parents instead of three from the mom and the other 3 random like it is now(which is stupid) for being the biggest influence on stats it is the least controlable......and that is bad...are you yourself not born out of a lucky potpourri of genes?
the concept of IV's was to provide something relatable to stats gained from genes
also since IV's are initial stats they really make the biggest appearence when the pokemon is starting out. after 20 or so levels the differences become more and more balanced to others