• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

GameMode Dratini's Soul

What size should the texture pack be?

  • 8x8

    Votes: 0 0.0%
  • 16x16(normal size)

    Votes: 8 21.6%
  • 32x32

    Votes: 14 37.8%
  • 64x64

    Votes: 15 40.5%

  • Total voters
    37
Status
Not open for further replies.

Lilligant

Retired Moderator
Trusted Support
Retired Mod
And I need help editing the second half of the intro script and removing Oak's sprite.
 

Darkfire

Administrator
Administrator
P3D Developer
to remove oaks sprite open up pokemon/content/gui/intro/intro.xnb and remove his image
for the script its all in that one line
all three sections are sperated off by the pipe characters: '|'
 

Morty

Dragon Tamer
Is the egg you get a Dratini?
Or is it the Togepi?
I just wanna know before I box it when I get it back.
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
It is a Togepi, I may change it to a different Pokemon in a later update.
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
I would recommend starting a new save everytime a new update comes out, to allow for changes. Which (I hope) will be every major update to P3D, so like 0.32 will be my next update.
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
Because I have been working hard on this mod, and because I am so bloody awesome. I will try to release the next update tomorrow. If not, the next day. C:
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
Darkfire
Daaaaaaaaaaaaaaaaaark, I need your help again.
Code:
Pokémon 3D has crashed!
---------------------------
 
System specifications: 
Pokémon 3D version: 0.31.1
Operating system: Microsoft Windows 7 Enterprise  [6.1.7601.65536]
Decimal seperator: .
---------------------------
 
Here is further information:
Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: .ctor [
   Attributes: PrivateScope, Assembly, HideBySig, SpecialName, RTSpecialName
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: False
   DeclaringType: Microsoft.Xna.Framework.Graphics.Texture2D
   IsAbstract: False
   IsAssembly: True
   IsConstructor: True
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: True
   IsSecurityTransparent: False
   IsSpecialName: True
   IsStatic: False
   IsVirtual: False
   MemberType: Constructor
   MetadataToken: 100663846
   MethodHandle: System.RuntimeMethodHandle
   Module: Microsoft.Xna.Framework.Graphics.dll
   ReflectedType: Microsoft.Xna.Framework.Graphics.Texture2D
   ]
 
StackTrace:    at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
   at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream)
   at _2._5DHero.Textures.GetTexture(String Name)
   at _2._5DHero.NewGameScreen..ctor()
   at _2._5DHero.MainMenuScreen.AcceptGameMode()
   at _2._5DHero.MainMenuScreen.UpdateNewGameMenu()
   at _2._5DHero.MainMenuScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)
 

Darkfire

Administrator
Administrator
P3D Developer
When did it happen
Did you link a map to a texture that does not exist?

You are so lucky i havent gone to sleep yet............
 
Status
Not open for further replies.
Top