✨ ARCHIVE MODE ✨
The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
We recommend you join our Discord server to get real-time response: Discord Invite Link
Can you try the same thing in 0.18_1?Hi,
Yesterday I played 0.17 with a friend in co-op. We noticed that when we're in a random battle, the other players sprite sometimes glitched in to the screen. Idk if this is fixed already in 0.18 but I didn't see it in the bug fix list.
Can you record this bug?Retried it in update, bug is still there. My friend and I found out when it exactly happens:
We both need to be in a random battle. When our pokemon attacks and the hit animation on the enemy pokemon is about to land, the sprite of the other player flashes through the screen.
Hope this helps!
Your first vid at 0:17, that's the bug I meant. Although, when I played it with my friend, the full sprite of the character flashed on the screen, not just the name.Battles occur on a fixed location on the map your on and because camera angles are handled in such a way that the entire player is teleported to the camera location u will see your friend sliding trough the place.
Uploaded 2 videos to show what i think is the bug he is explaining.
Also dont pay any attention to the hoot hoot was from a experiment with the animation files i had earlier.
same thing happened first time i tried coop in 0.15 or 0.16 or whatever, its been there a whileYour first vid at 0:17, that's the bug I meant. Although, when I played it with my friend, the full sprite of the character flashed on the screen, not just the name.
what'd be really sick is if you could get a spectator mode going for the battles so a player could talk to someone in coop who is battling and be asked if they want to watch, then if they do it takes them to the same battle but they can't input anything. just spitballing ideas here it'd probably not be a quick job, i havent seen your battle system thoughAhhhh
I know what causes this bug.
Also, I know how to fix that the player entity gets removed when entering a battle.
Let's see how I can fix it![]()