• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Fixed Co-op Bug

Status
Not open for further replies.

Auterra

Bug Catcher
Hi,

Yesterday I played 0.17 with a friend in co-op. We noticed that when we're in a random battle, the other players sprite sometimes glitched in to the screen. Idk if this is fixed already in 0.18 but I didn't see it in the bug fix list.
 

DanielRTRD

Webmaster
Administrator
P3D Developer
Contributor
Elite Four
Hi,

Yesterday I played 0.17 with a friend in co-op. We noticed that when we're in a random battle, the other players sprite sometimes glitched in to the screen. Idk if this is fixed already in 0.18 but I didn't see it in the bug fix list.
Can you try the same thing in 0.18_1?
 

Auterra

Bug Catcher
Retried it in update, bug is still there. My friend and I found out when it exactly happens:

We both need to be in a random battle. When our pokemon attacks and the hit animation on the enemy pokemon is about to land, the sprite of the other player flashes through the screen.

Hope this helps!
 

DanielRTRD

Webmaster
Administrator
P3D Developer
Contributor
Elite Four
Retried it in update, bug is still there. My friend and I found out when it exactly happens:

We both need to be in a random battle. When our pokemon attacks and the hit animation on the enemy pokemon is about to land, the sprite of the other player flashes through the screen.

Hope this helps!
Can you record this bug? :)
 

Splint

Champion
Battles occur on a fixed location on the map your on and because camera angles are handled in such a way that the entire player is teleported to the camera location u will see your friend sliding trough the place.

Uploaded 2 videos to show what i think is the bug he is explaining.

Also dont pay any attention to the hoot hoot was from a experiment with the animation files i had earlier.

 

Auterra

Bug Catcher
Idd
Battles occur on a fixed location on the map your on and because camera angles are handled in such a way that the entire player is teleported to the camera location u will see your friend sliding trough the place.

Uploaded 2 videos to show what i think is the bug he is explaining.

Also dont pay any attention to the hoot hoot was from a experiment with the animation files i had earlier.

Your first vid at 0:17, that's the bug I meant. Although, when I played it with my friend, the full sprite of the character flashed on the screen, not just the name.
 

DracoHouston

Kolben Developer
Contributor
Your first vid at 0:17, that's the bug I meant. Although, when I played it with my friend, the full sprite of the character flashed on the screen, not just the name.
same thing happened first time i tried coop in 0.15 or 0.16 or whatever, its been there a while
 

DracoHouston

Kolben Developer
Contributor
people have to be like right on top or near where your character was. its a strange bug because battles actually take place on a different map
 

nilllzz

Original Developer
Administrator
P3D Developer
Ahhhh
I know what causes this bug.
Also, I know how to fix that the player entity gets removed when entering a battle.
Let's see how I can fix it :D
 

DracoHouston

Kolben Developer
Contributor
Ahhhh
I know what causes this bug.
Also, I know how to fix that the player entity gets removed when entering a battle.
Let's see how I can fix it :D
what'd be really sick is if you could get a spectator mode going for the battles so a player could talk to someone in coop who is battling and be asked if they want to watch, then if they do it takes them to the same battle but they can't input anything. just spitballing ideas here it'd probably not be a quick job, i havent seen your battle system though
 

Splint

Champion
The map itself that is used for battles is the same for both players and both players will get teleported to that same map on the exact same spot when they enter a battle.

Think Nilllzz has to just code in a check to turn off the other player sprite when they are in a battle and re-enable them when the battle ends.
 
Status
Not open for further replies.
Top