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THE ULTIMATE CHALLENGE! (NUZLOCKE!)

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shiny_mew

Trainer
i tried this {0|random(1,251)|100|-1|5,5} and obviously failed(worth it) and it obviously gave me this crash message Conversion from string "random(1,251)" to type 'Integer' is not valid. because the parameters are all intgers so my guess would be changing something here _2._5DHero.Level.PokemonEncounter(), which i cannot do.
Lol yes, that is engine work that we cannot do ;)

i figured the rates were in base of percentage, since putting it to 100% made that pokemon to appear, and in the .poke files, those values seem to add up to 100%, combining it with different times of the day
(example: poke 1|appears morning|rate=50
poke 2|appears evening|rate=70
poke 3|appears morning|rate=50
poke 1|appears evening|rate=30)
then, all morning pokes split their appearance rates between 100% and so do evening pokes
I didn't think they did, but they could be, I haven't looked at them enough to know.
I have never done the math, but i know when editing poke files I can make the encounter rate whatever i want and it can exceed 100 without problems.
So, do you plan to work on this "Ultimate Nuzlocke"?
It is highly possible once all the lines of code are written (once again :p)
Or, you could wait till after Wednesday of next week, and I could make it real fast :p
did what you suggested, testing it right now and results seems promising. have to do everything manual for the 251 pokes(which contradicts what my teacher taught me about finding the shortest way around). if everything turns out right i'll finish it myself, or even if i didn't it would be bad to distract you from your projects. anyways i'm going to finish my randomizer nuzlock and then i'll have to learn how to make it into a game mode. just for now i changed this path PokeFilePath to a different location where i copied all poke files to start changing them.
 

Prince Vade

Champion
Trusted Support
Retired Mod
Lol yes, that is engine work that we cannot do ;)

I didn't think they did, but they could be, I haven't looked at them enough to know.
I have never done the math, but i know when editing poke files I can make the encounter rate whatever i want and it can exceed 100 without problems.
So, do you plan to work on this "Ultimate Nuzlocke"?
It is highly possible once all the lines of code are written (once again :p)
Or, you could wait till after Wednesday of next week, and I could make it real fast :p
did what you suggested, testing it right now and results seems promising. have to do everything manual for the 251 pokes(which contradicts what my teacher taught me about finding the shortest way around). if everything turns out right i'll finish it myself, or even if i didn't it would be bad to distract you from your projects. anyways i'm going to finish my randomizer nuzlock and then i'll have to learn how to make it into a game mode. just for now i changed this path PokeFilePath to a different location where i copied all poke files to start changing them.
Lol Gamemodes are pretty simple. Just copy the Nuzlocke game mode, you should only have to change one directory in the gamemode file, the author, and the gamemode name.
 

shiny_mew

Trainer
did what you suggested, testing it right now and results seems promising. have to do everything manual for the 251 pokes(which contradicts what my teacher taught me about finding the shortest way around). if everything turns out right i'll finish it myself, or even if i didn't it would be bad to distract you from your projects. anyways i'm going to finish my randomizer nuzlock and then i'll have to learn how to make it into a game mode. just for now i changed this path PokeFilePath to a different location where i copied all poke files to start changing them.
Lol Gamemodes are pretty simple. Just copy the Nuzlocke game mode, you should only have to change one directory in the gamemode file, the author, and the gamemode name.
that's what i'm doing, i just Ctrl+C & Ctrl+V the Nuzlocke game mode, changed the directory and Ctrl+C & Ctrl+V the poke folder and changed its name along with the path to make all the random appearances. now all i have to do is make the 251 lines and Ctrl+C & Ctrl+V them in all the routes. when i finish i'll share it so people who want to play it just do it.
 

snoe

Active Member
i heard mention of Game mode, is it possible that you guys are creating a custom Nuzlocke Gamemode????
If so that would be awesome!
I really think you should advertise it if you do create one, I'm pretty sure Dev team would be ecstatic about players using their new toy :p

(and if there's a finished product i would love to play RandomLocke(RandLocke for short?))*hint hint* *wink wink* *nudge nudge* *shove shove* *poke poke* *kick kick* *gurgle gurgle* *hyuk hyuk* *hue hue* *roflmao* *lol lol*
 

shiny_mew

Trainer
i heard mention of Game mode, is it possible that you guys are creating a custom Nuzlocke Gamemode????
If so that would be awesome!
I really think you should advertise it if you do create one, I'm pretty sure Dev team would be ecstatic about players using their new toy :p

(and if there's a finished product i would love to play RandomLocke(RandLocke for short?))*hint hint* *wink wink* *nudge nudge*
i think i'll name it randomlocke ^_^ and i'll try to finish it as soon as possible and i would want Prince Vade or other people to revise it. basically i'm not changing much, just the same nuzlocke rules but with random pokemon apearing, i have seen some randomized nuzlocked runs and wondered

so yeah, i'll do it.
 

Prince Vade

Champion
Trusted Support
Retired Mod
i heard mention of Game mode, is it possible that you guys are creating a custom Nuzlocke Gamemode????
If so that would be awesome!
I really think you should advertise it if you do create one, I'm pretty sure Dev team would be ecstatic about players using their new toy :p

(and if there's a finished product i would love to play RandomLocke(RandLocke for short?))*hint hint* *wink wink* *nudge nudge*
Yes, once I get back to work on my Challenge Tower, i will be releasing that as a gamemode as well. I have had it in gamemode format for a little while anyway.
Lol it isn't "you guys" this is all shiny mew.
that's what i'm doing, i just Ctrl+C & Ctrl+V the Nuzlocke game mode, changed the directory and Ctrl+C & Ctrl+V the poke folder and changed its name along with the path to make all the random appearances. now all i have to do is make the 251 lines and Ctrl+C & Ctrl+V them in all the routes. when i finish i'll share it so people who want to play it just do it.
Make sure that the directory looks something like this:
PokefilesPath|$Mode\maps\poke
Don't forget to post it in the released project forum.
Don't you dare give me credit for any of this btw :D
 

snoe

Active Member
shiny_mew

if you do post an official thread for your Nuzlocke Gamemode, I'll add the link to the front page of this Thread for anyone who views it :)
 

shiny_mew

Trainer
i heard mention of Game mode, is it possible that you guys are creating a custom Nuzlocke Gamemode????
If so that would be awesome!
I really think you should advertise it if you do create one, I'm pretty sure Dev team would be ecstatic about players using their new toy :p

(and if there's a finished product i would love to play RandomLocke(RandLocke for short?))*hint hint* *wink wink* *nudge nudge*
Yes, once I get back to work on my Challenge Tower, i will be releasing that as a gamemode as well. I have had it in gamemode format for a little while anyway.
Lol it isn't "you guys" this is all shiny mew.
that's what i'm doing, i just Ctrl+C & Ctrl+V the Nuzlocke game mode, changed the directory and Ctrl+C & Ctrl+V the poke folder and changed its name along with the path to make all the random appearances. now all i have to do is make the 251 lines and Ctrl+C & Ctrl+V them in all the routes. when i finish i'll share it so people who want to play it just do it.
Make sure that the directory looks something like this:
PokefilesPath|$Mode\maps\poke
Don't forget to post it in the released project forum.
Don't you dare give me credit for any of this btw :D
why the "|$Mode" part? i did this provisionally "PokeFilePath|\maps\pokerandom\" since the original was "PokeFilePath|\maps\poke\" but i copied the poke folder and renamed it pokerandom. anyways i don't know what i'm doing so i need your explanation again. and credits go to you, too since you basically allowed me to rob your time and guided me through everything, telling me what to do.
 

Darkfire

Administrator
Administrator
P3D Developer
I will put this togeather now if you want?
just tell me levels for each route and I should have it in an hour :)
 

Prince Vade

Champion
Trusted Support
Retired Mod
I will put this togeather now if you want?
just tell me levels for each route and I should have it in an hour :)
shiny_mew
Ignore him. Do your own thing :p
why the "|$Mode" part? i did this provisionally "PokeFilePath|\maps\pokerandom\" since the original was "PokeFilePath|\maps\poke\" but i copied the poke folder and renamed it pokerandom. anyways i don't know what i'm doing so i need your explanation again. and credits go to you, too since you basically allowed me to rob your time and guided me through everything, telling me what to do.
If the actual directory is:
Pokemon\gamemodes\randomlocke\maps\pokerandom
then in the gamemode.dat it should be:
PokeFilePath|$Mode\maps\pokerandom
the $mode tells the engine that you are accessing that specific gamemode.
That is the point of the folder for gamemodes.
Btw, the path I gave you, should be where the files are at.
And you dont have to name is pokerandom, it can stay poke
 

shiny_mew

Trainer
I will put this togeather now if you want?
just tell me levels for each route and I should have it in an hour :)
shiny_mew
Ignore him. Do your own thing :p
why the "|$Mode" part? i did this provisionally "PokeFilePath|\maps\pokerandom\" since the original was "PokeFilePath|\maps\poke\" but i copied the poke folder and renamed it pokerandom. anyways i don't know what i'm doing so i need your explanation again. and credits go to you, too since you basically allowed me to rob your time and guided me through everything, telling me what to do.
If the actual directory is:
Pokemon\gamemodes\randomlocke\maps\pokerandom
then in the gamemode.dat it should be:
PokeFilePath|$Mode\maps\pokerandom
the $mode tells the engine that you are accessing that specific gamemode.
That is the point of the folder for gamemodes.
Btw, the path I gave you, should be where the files are at.
And you dont have to name is pokerandom, it can stay poke
oh i understand, ok i'll do it.
 

shiny_mew

Trainer
I will put this togeather now if you want?
just tell me levels for each route and I should have it in an hour :)
thanks for the offer :D but i'm almost halfway there, and i would like to try it myself, too.
and for the routes i intend to keep the same levels as in the game, unless you guys think of something nice to add
 

snoe

Active Member
Darkfire out of nowhere for the assist! :eek:

Welcome viewers! I'm your host tonight at the POKE3D NUZLOCKE DEV CONFERENCE!

and things are getting a bit spicy tonight! We just saw Darkfire come out of nowhere!
Now we wait to see how mew responds! Exciting stuff!

This conference brought to you by LOLWHAT! brand Pokepotion and by SCIENCE! COMPUTER SCIENCE!
 
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