shiny_mew
Trainer
did what you suggested, testing it right now and results seems promising. have to do everything manual for the 251 pokes(which contradicts what my teacher taught me about finding the shortest way around). if everything turns out right i'll finish it myself, or even if i didn't it would be bad to distract you from your projects. anyways i'm going to finish my randomizer nuzlock and then i'll have to learn how to make it into a game mode. just for now i changed this path PokeFilePath to a different location where i copied all poke files to start changing them.Lol yes, that is engine work that we cannot doi tried this {0|random(1,251)|100|-1|5,5} and obviously failed(worth it) and it obviously gave me this crash message Conversion from string "random(1,251)" to type 'Integer' is not valid. because the parameters are all intgers so my guess would be changing something here _2._5DHero.Level.PokemonEncounter(), which i cannot do.
I didn't think they did, but they could be, I haven't looked at them enough to know.i figured the rates were in base of percentage, since putting it to 100% made that pokemon to appear, and in the .poke files, those values seem to add up to 100%, combining it with different times of the day
(example: poke 1|appears morning|rate=50
poke 2|appears evening|rate=70
poke 3|appears morning|rate=50
poke 1|appears evening|rate=30)
then, all morning pokes split their appearance rates between 100% and so do evening pokes
I have never done the math, but i know when editing poke files I can make the encounter rate whatever i want and it can exceed 100 without problems.
So, do you plan to work on this "Ultimate Nuzlocke"?
It is highly possible once all the lines of code are written (once again)
Or, you could wait till after Wednesday of next week, and I could make it real fast![]()