shiny_mew
Trainer
i'm gonna give it a try right now, let's see what i can do. but i need a tip -_- what sintax can i use for the random fuction?Well, you pitch quite the valid argument, and I understand the altering value thing.i understand. but i don't know if that would work since in the poke.dat files there are only values(pokedex index|blah|blah|catch rate|whatev) but if i remember something from my programming lessons ages ago i think you could do something like random(1,251)|blah|blah|100% then the on the other values you just have to define the level range. and about catching more pokemon, snce this would be using the nuzlocke mode rules then the player would only be able to catch a pokemon per area, whatevr that pokemon might be. of course people might skip some areas to catch the pokemon they want but, only 1 in 251 chances of gettnig your dream lv 7 tyranitar. but this would make the game harder since evolved pokes level up slower and learn moves slower to compensate for their higher stats. do you think that is possible, or that i can do it myself?
I totally forgot about that nuzlocke rule btw. Thank you for reminding me.
This would be very possible, especially having pokemon with the same encounter rates, levels, weather conditions, etc.
I think you could do it, it is merely copy and paste.
If you'd like, you can copy and paste a line from one of the .poke files and I can literally make it easy as copy and pasting for you.
And replacing numbers. If I tried to do it, i would have it done probably a week from now. I am really backed up on school work.
PS: school sucks(a great amount of time).
because i see no way of having to write an individual line for each pokemon since it's gonna be randomized. now that i lok at it it makes no sense what i was saying, maybe there is another way :/ damn i suck at this