W
Whitney
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Rawr!
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She's got the right idea!Rawr!
Just train to lvl 50 before facing her. Easy!This thread has lost its original purpose for Nuzlocke and is now Whitney thread.
jk i'm pretty sure people will still be interested in Nuzlocke.
actually whitney's miltank might be the bane of most Nuzlocke cus its so OP
The Elite 4 are easy though and Whitneys Miltank isntYou realize that the elite four threshold is 50 right? if we need to be 50 for a gym leader,
there is no hope
also pokemon that dish out 50 or less exp per battle? by the time you reach 5o with one pokemon the game will be out of alpha mode xD
This would not take much effort actually.i don't know where to post this so i'll just drop it right here: has anyone thought of doing a randomizer nuzlocke mode? like the same rules as nuzlocke, just random pokemon appearing(probably just between #001 and #251)? i think it would be great and i would do it myself i knew how to do it or if i wasn't lazy enough to investigate how to do it![]()
would it be possible to make just a random function that generates a number between 1 and 251, just set the encounter rate to 100%? that way you just have one line that can generate any pokemon at random every time you enter in battle :/This would not take much effort actually.i don't know where to post this so i'll just drop it right here: has anyone thought of doing a randomizer nuzlocke mode? like the same rules as nuzlocke, just random pokemon appearing(probably just between #001 and #251)? i think it would be great and i would do it myself i knew how to do it or if i wasn't lazy enough to investigate how to do it![]()
Only editing .poke files and a little bit of time.
Also, someone would have to come up with encounter rates.
Maybe. However I don't think so.would it be possible to make just a random function that generates a number between 1 and 251, just set the encounter rate to 100%? that way you just have one line that can generate any pokemon at random every time you enter in battle :/This would not take much effort actually.
Only editing .poke files and a little bit of time.
Also, someone would have to come up with encounter rates.
i looked once trying to make a pokemon catchable. they do look very simple. i assume something could be done but i wouldn't know how. if i knew a little bit more about how this works maybe i could try.Maybe. However I don't think so.would it be possible to make just a random function that generates a number between 1 and 251, just set the encounter rate to 100%? that way you just have one line that can generate any pokemon at random every time you enter in battle :/
Considering how the .poke files look, i don't think that is the case.
Of course, most of the pokemon have varying encounter rates, so it could very well function this way.
Have you ever looked at the .poke files?
Well, it would not be too difficult if the encounter rates and everything was the same.i looked once trying to make a pokemon catchable. they do look very simple. i assume something could be done but i wouldn't know how. if i knew a little bit more about how this works maybe i could try.
i understand. but i don't know if that would work since in the poke.dat files there are only values(pokedex index|blah|blah|catch rate|whatev) but if i remember something from my programming lessons ages ago i think you could do something like random(1,251)|blah|blah|100% then the on the other values you just have to define the level range. and about catching more pokemon, snce this would be using the nuzlocke mode rules then the player would only be able to catch a pokemon per area, whatevr that pokemon might be. of course people might skip some areas to catch the pokemon they want but, only 1 in 251 chances of gettnig your dream lv 7 tyranitar. but this would make the game harder since evolved pokes level up slower and learn moves slower to compensate for their higher stats. do you think that is possible, or that i can do it myself?Well, it would not be too difficult if the encounter rates and everything was the same.i looked once trying to make a pokemon catchable. they do look very simple. i assume something could be done but i wouldn't know how. if i knew a little bit more about how this works maybe i could try.
But the very first value is national dex number. In order to put in all 251 pokemon with one line of code the number would have to be:
1-251|blah|blah|blah
(I'm not on my Pokemon3d laptop atm, so i dont have access to the proper code)
But, also, this would lead to infinite farming of legendary pokemon.
All the levels would be the same as well, and type advantage would not matter simply because you could catch a electabuzz and go fight falkner. Or a typhlosion and go fight bugsy.
It would be awfully simple. Especially with some patience.
Well, you pitch quite the valid argument, and I understand the altering value thing.i understand. but i don't know if that would work since in the poke.dat files there are only values(pokedex index|blah|blah|catch rate|whatev) but if i remember something from my programming lessons ages ago i think you could do something like random(1,251)|blah|blah|100% then the on the other values you just have to define the level range. and about catching more pokemon, snce this would be using the nuzlocke mode rules then the player would only be able to catch a pokemon per area, whatevr that pokemon might be. of course people might skip some areas to catch the pokemon they want but, only 1 in 251 chances of gettnig your dream lv 7 tyranitar. but this would make the game harder since evolved pokes level up slower and learn moves slower to compensate for their higher stats. do you think that is possible, or that i can do it myself?