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Fixed List of wrong moves [0.27.1] Post the move bugs here!

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DracoHouston

Kolben Developer
Contributor
  • Focus Energy (effect?)
Tested Focus Energy + Rage combo (Criticals on stage 3=25% chance) on my Beedrill and here is the results: 5/30 attacks critically hit = 16,7% chance to crit. 8/50 attacks critically hit = 16% chance to crit. I would say that it is working since the base chance on stage 1 should be 6,25%. The results suggests that our Focus energy adds only +1 to crit stage (gen II and III version. Later on crit stage +2) since 16-17% is closer to stage 2 (12,5%) than stage 3 (25%). I would prefer boosting it up to +2. Base information was collected from bulbapedia.

Need more results?
what matters is if the battle says a message or not. if the message isn't there the script didnt trigger
 

DracoHouston

Kolben Developer
Contributor
like i really appreciate that you all are testing stuff so thoroughly but you don't need to! check out the LUA file for the attack and see if anything is really obviously wrong with it. try playing wtih SetAttackAttackCategory, if it isn't doing what you can see in the script it isnt working. if you make it work post your changes here. you dont have to go to that much trouble though, just let me know if the 170 attacks we had are behaving as they are described on the wiki, and most importantly, how it looks from the lua script
 

snoe

Active Member
in respect to moves we as players have the easy part,

with a little knowledge of programming code, all we have to look at are values that usually are between 0 and 1

all the methods and classes and hard work have already been done by the dev

pretty amazing stuff
 

K0rkki

Trainer
@Draco
Oh, should have sayed so >_> There really dosn't seem to be any message telling me that my critical hit ratio increased or "Beedrill is geting pumped". I wonder why I got those results if the move doesn't work. ~3/50 should have been the average number of crits with just stage 1 crit. 8/50, hmmm, I don't know.
 

snoe

Active Member
what i'm trying to say is that the effects of moves are the output of codes and really dont make a difference in respect to whether a specific code will work or not. so using focus energy as a way to supplement rage to magically work is almost impossible code-wise. it's two different "finished products" that act independently of another
 

Darkfire

Administrator
Administrator
P3D Developer
to make it more useful battle wise
make you hate having to have someone know it less
 

snoe

Active Member
Back with a few (now version checked) moves:
  1. Leech Life doesn't heal.
  2. Growth raises Defense instead of Sp. Attack.
  3. Thunder Wave does damage AND causes paralysis. (The post says "no effect")
  4. Hypnosis is similar to Sing, in that it tries to hit even if the opponent is asleep.
no it doesn't. please try and be accurate.

function ATTACKS_NORMAL_GROWTH_SPECIAL()
Attacks_AddBattleStep("ChangeStat", Attacks_GetTargetStringByAttackTarget("user") .. "|SpAttack|1|1")
end
i can confirm that it does indeed raise defense, or at least it outputs the String for raising defense, also the animation in the background is blue squares which i believe is for defense
 
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