• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Game Where is Version 0.27?

Status
Not open for further replies.

Dupletor

Trainer
Does he feel better already? (not putting the fact of him updating the game before him getting better, of course.)
If not so, please don't feel forced about updating the game. It's scientifically proved that such kind of "mental business" would make you tend on feeling worse.

By the way, please don't even waste your time reading this, if you are still sick. Focus on getting better.
 

DracoHouston

Kolben Developer
Contributor
Yeah, I saw that the changelog for version 0.27 had been updated, but I don't quite get it. All attacks are to be available, yet they won't work? Are you talking about special effects of the attacks won't work or exactly what is it that will not work?
ok so i made a program a while ago that generated pokemon species using a database of pokemon info, i used that to auto-generate every move. the name, description, type, accuracy, power, attack and contest category, max pp etc will be set correctly, but a lot of moves don't just do damage. those effects can't be auto generated i'm afraid

so what you're getting with regards to attacks in 0.27:
-every attack exists now
-attacks aren't hard coded anymore, they are done with LUA scripts
-i have reimplemented all the moves we had in this system, as well as curse, and the ones i said i did in this thread. so while we have every move i can only say about 180 of them work as they are meant to
-the LUA scripts can be changed by mods to make their own move pool
-the attacks that aren't fully scripted up can be scripted up by anyone that knows how to do it, you can also script up animations. but this is mostly for modders. fan patches to moves are now possible though! it used to just be maps and npc scripts you could fix. again, i know the average player won't care about this so much but i'm sure a lot of bored modders will have fun with it lol
OMG i wish we had an answer

im hopping for better co-op
no ETA on the patch (i honestly don't know) but don't hold your breath for more coop this patch, sorry
 

TheChurroGuy

Trainer
the timer has 3 days on it now guess the update got postponed till tuesday? oh well, nilllzz take all the time you need to get better. :)
 

Feldethain

Bug Catcher
Could you implement Sacred Fire? It's quite an interesting Fire-move, but could the "thawing" mechanic be worked into it?
 

Mattyjames22

Dragon Tamer
If I might ask what generation are the moves and abilities from so as i know what dex to look at on serrbi.net so i can check that they have the rights moves and abilities for their current levels.
 

Prince Vade

Champion
Trusted Support
Retired Mod
If I might ask what generation are the moves and abilities from so as i know what dex to look at on serrbi.net so i can check that they have the rights moves and abilities for their current levels.
It goes through all of them. All the way to gen 5
 

Darkfire

Administrator
Administrator
P3D Developer
If I might ask what generation are the moves and abilities from so as i know what dex to look at on serrbi.net so i can check that they have the rights moves and abilities for their current levels.
It follows B2/W2 movesets
 
Status
Not open for further replies.
Top