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GameMode [0.30] Challenge Tower - Trial 2

What do you want next?

  • Kanto!

    Votes: 11 55.0%
  • Moar Music!!

    Votes: 1 5.0%
  • Different ways to get Pokemon!

    Votes: 3 15.0%
  • New Challenges!!

    Votes: 5 25.0%

  • Total voters
    20
Status
Not open for further replies.

Prince Vade

Champion
Trusted Support
Retired Mod
Wow fastest reply ever, I guess the alert thing works pretty well o.o, and ok ill download it when its back up
Lol I get emails to my phone. And since i already had chrome open, i just replied real quick.
You'll find that you dont wait long for me. Mostly cause i hate waiting for others to reply.
Its fixed btw.
 

exLightning

Dragon Tamer
Yeah I downloaded it thanks for fixing that :) and I hate slow replies too, Anyway Im gonna add you on skype because I feel like it
 

Prince Vade

Champion
Trusted Support
Retired Mod
Helllllllllllllllloooooooooooooooo everybodaaa
I have returned from my not-so-fun vacation.
Because of certain.... obstacles...I could not bring my laptop to the mountains with me...(mom)
So, i got no work done.
HOWEVER. I did just finish the Sinnoh rental room. So, that is all done up and looking pretty.
Before I release the update in a few days I have a couple other things to do.
Like the Battle field simulator.
The trainers for Sinnoh.
Put in an elevator, because Challenge Tower at the moment is actually Challenge Hallway...
And a couple other cool tweaks with the tower and money.
If you have not noticed yet, there is a new poll up and running. Less choices this time, so I would appreciate more votes before making a decision.
Thanks for your cooperation, thanks for reading, thanks for being patient!
 

exLightning

Dragon Tamer
Credit to me for pointing out it wasn't a tower and for the Elevator idea : D
no matter what he says
Vade was trying to hide it :p

EDIT: Different ways to get pokemon seems to be first :p
I vote a Random pokemon selector!!

Idea #1: Fully random any pokemon
Idea #2 Random of a certain type
Idea#3 Random from a certain Generation

Also maybe not random for the whole team , Like have it so you can chose some then pick to get a random one or You can just get all random. :p
 

Prince Vade

Champion
Trusted Support
Retired Mod
EDIT: Different ways to get pokemon seems to be first :p
I vote a Random pokemon selector!!

Idea #1: Fully random any pokemon
Idea #2 Random of a certain type
Idea#3 Random from a certain Generation

Also maybe not random for the whole team , Like have it so you can chose some then pick to get a random one or You can just get all random. :p
Like a room of complex slot machines.
I told you I was working on it :mad:
Anyway, I think a categorized Slot system would fit into my many plans.
But, Random is just a tad bit trickier than you would think.
I will work on this Random idea, and put some other ways until it is ready
 

Lucifer XIII

Fisherman
I cant play past falkner. If i talk to the woman to the left of falkner the game crashes. If i talk to falker (after battle) it crashes. if i beat falkner and go to the next room. Nothing happens. I end up in a blank room with nothing but the skydome. Has bugsy been implemented yet?
 

Prince Vade

Champion
Trusted Support
Retired Mod
I cant play past falkner. If i talk to the woman to the left of falkner the game crashes. If i talk to falker (after battle) it crashes. if i beat falkner and go to the next room. Nothing happens. I end up in a blank room with nothing but the skydome. Has bugsy been implemented yet?
Something definitely went EXTREMELY wrong with your files.
Could you upload and label the crash reports.
Btw, all of Johto and All of Hoenn are implemented......so ya, Bugsy is :p
 

Lucifer XIII

Fisherman
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.29
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: .
---------------------------

Here is further information:
Message: The rectangle is too large or too small for this resource.
Parameter name: rect
InnerException: NOTHING
BaseException: The rectangle is too large or too small for this resource.
Parameter name: rect
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetAndValidateRect [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.Texture
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663826
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.Texture
]

StackTrace: at Microsoft.Xna.Framework.Graphics.Texture.GetAndValidateRect(_D3DSURFACE_DESC* __unnamed000, UInt32* pdwLockWidth, UInt32* pdwLockHeight, Nullable`1 rect)
at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
at _2._5DHero_OwnPlayer.ChangeTexture()
at _2._5DHero_OwnPlayer.UpdateEntity()
at _2._5DHero.Level.UpdateEntitiesSort()
at _2._5DHero.Level.UpdateEntities()
at _2._5DHero.Level.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/issues/" to report this crash there.

Thats one of them.
 

Lucifer XIII

Fisherman
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.29
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: .
---------------------------
Here is further information:
Message: The rectangle is too large or too small for this resource.
Parameter name: rect
InnerException: NOTHING
BaseException: The rectangle is too large or too small for this resource.
Parameter name: rect
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetAndValidateRect [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.Texture
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663826
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.Texture
]
StackTrace: at Microsoft.Xna.Framework.Graphics.Texture.GetAndValidateRect(_D3DSURFACE_DESC* __unnamed000, UInt32* pdwLockWidth, UInt32* pdwLockHeight, Nullable`1 rect)
at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
at _2._5DHero_OwnPlayer.ChangeTexture()
at _2._5DHero_OwnPlayer.UpdateEntity()
at _2._5DHero.Level.UpdateEntitiesSort()
at _2._5DHero.Level.UpdateEntities()
at _2._5DHero.Level.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/issues/" to report this crash there.
 

Prince Vade

Champion
Trusted Support
Retired Mod
Seems quite odd that those are texture errors.
Well, for several annoying reasons, this is out of my bounds to fix at the moment.
But, at the moment I am testing the new version, so when I get done with that, you can download it.
 

Prince Vade

Champion
Trusted Support
Retired Mod
Hello Everyone!
I've updated Challenge Tower from being "Challenge Hallway"
AN ELEVATOR IS NOW IN!!
Right now, the elevator is the only way to travel around the tower :p
I also added the Sinnoh rental room! YAAAAY!!!!
So, I'm leaving this short because I have something to do!
But, I am now requesting beta testers.
I have no idea how many I want, but all you have to do is message me in the conversation with a reason why you wanna be a tester.
I would prefer you to have skype, that makes things easier.
Anyway, Please enjoy the mod, and Thanks for reading!
 
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