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Yea it would be also nice for the pokecenter,gym and pokemark markers to light up.Or a flashlight. Would be nice in Ilex forest (if made a bit darker). ppl traumatized by slender would appreciate.
pretty much except When a npc or player enter the Light zone. It brightens them up as well as brightens up the surrounding area. But only goes to a certain amountcool
"lights" like in the caves?
No. it just a day and nite system. There isnt a personal light up area. with a radius support around it.I am pretty sure these are already put in...
I know, But i think those are in, lemme look for the script command....No. it just a day and nite system. There isnt a personal light up area. with a radius support around it.I am pretty sure these are already put in...
Ah. I found what i was looking for, but i was mistaken.I know, But i think those are in, lemme look for the script command....No. it just a day and nite system. There isnt a personal light up area. with a radius support around it.
hmmm I wonder if we could make some type of light texture that is see thre but can light up a area. I'll have to explore it. I don't think it possiable due to the fact that pixels are so big.Ah. I found what i was looking for, but i was mistaken.
Yes, this would be a cool idea.
Well, in theory, we could copy the texture and alter it to make it brighter, then just select a few of the textures around the light and change them to the altered one.hmmm I wonder if we could make some type of light texture that is see thre but can light up a area. I'll have to explore it. I don't think it possiable due to the fact that pixels are so big.Ah. I found what i was looking for, but i was mistaken.
Yes, this would be a cool idea.
I was actually thinking about using paint.net to make a transparent texture that is white,light blue or yellow) If it works then we might have something new to haveWell, in theory, we could copy the texture and alter it to make it brighter, then just select a few of the textures around the light and change them to the altered one.hmmm I wonder if we could make some type of light texture that is see thre but can light up a area. I'll have to explore it. I don't think it possiable due to the fact that pixels are so big.
But this would not work for, say a flashlight. Which would have to be hard coded.
A tinted texture might work as well. Could just be a wall block with collision off. It would become transparent while the player walked through it however. I assume these would go on the roof or away from where paths would be anyway.I was actually thinking about using paint.net to make a transparent texture that is white,light blue or yellow) If it works then we might have something new to haveWell, in theory, we could copy the texture and alter it to make it brighter, then just select a few of the textures around the light and change them to the altered one.
But this would not work for, say a flashlight. Which would have to be hard coded.
yes that what I was thinking. Tho I will have to work on it after toonami to test it out.A tinted texture might work as well. Could just be a wall block with collision off. It would become transparent while the player walked through it however. I assume these would go on the roof or away from where paths would be anyway.I was actually thinking about using paint.net to make a transparent texture that is white,light blue or yellow) If it works then we might have something new to have
If you'd like, throw some textures my way and I can test them out on whatever map. Dark cave would probably be best though.