you could do those little poles under the awning as scaled wall blocks or something (no collision though or it'll mess up)I think that house need these three things and will look awesome
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you could do those little poles under the awning as scaled wall blocks or something (no collision though or it'll mess up)I think that house need these three things and will look awesome
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strange, i'll try that today. anything else that doesnt let you set position, folks?no but if i click the grass it automaticly goes there too :/
friggin annoyingand also the trees stack up in that 1 corner just like the watter all of it goes to 0,0,0
off to sleep btw g'night!
post the map file on pastebin and link it here pleaseFinished my layout but this black shadow shows up when I'm on it in game that doesn't come up in my editor.
View attachment 209
http://pastebin.com/fY4pXAfHpost the map file on pastebin and link it here pleaseFinished my layout but this black shadow shows up when I'm on it in game that doesn't come up in my editor.
View attachment 209
http://pastebin.com/
should be able to set entity type to water, it uses floor model, give it a texture that looks like water, i havent used water myself but the game SHOULD make it wavy ingameIlex Forest is nearly done ... I have no idea how water works (animation) and all the scripts are missing (I have added 3 NPCs but they only say stuff and the sign is working). The warp blocks aren't working for me ... I have no idea what is wrong with them. Shall I clean up the code like Nilllzz does it with the game code ?
sorry for the late reply, but i opened your map and in one of the corners theres 2 fields with incomplete textureindexes, just add ome 0s and it should not be black. no idea why it was where it was in your screenshot. splint found another bug in the last build with floors positions not working, i'll have to fix thatFinished my layout but this black shadow shows up when I'm on it in game that doesn't come up in my editor.
View attachment 209
Position|34,0.1,6
MapFile|Ilex.dat
I've tried doing this and ended up frustrated.I have no idea how water works (animation)
{"Textures"{recArr[[0,16,16,16][144,16,16,16]]}}