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Pokeditor - The P3D map editor | testing build available

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DracoHouston

Kolben Developer
Contributor
no but if i click the grass it automaticly goes there too :/
friggin annoying o_O and also the trees stack up in that 1 corner just like the watter all of it goes to 0,0,0

off to sleep btw g'night!
strange, i'll try that today. anything else that doesnt let you set position, folks?
 

red dogg

Pokémon Ranger
Finished my layout but this black shadow shows up when I'm on it in game that doesn't come up in my editor.
2013-01-05_19.39.59.png
 

JojoP

Pokémon Ranger
Ilex Forest is nearly done ... I have no idea how water works (animation) and all the scripts are missing (I have added 3 NPCs but they only say stuff and the sign is working). The warp blocks aren't working for me ... I have no idea what is wrong with them. Shall I clean up the code like Nilllzz does it with the game code ?
 

DracoHouston

Kolben Developer
Contributor
Ilex Forest is nearly done ... I have no idea how water works (animation) and all the scripts are missing (I have added 3 NPCs but they only say stuff and the sign is working). The warp blocks aren't working for me ... I have no idea what is wrong with them. Shall I clean up the code like Nilllzz does it with the game code ?
should be able to set entity type to water, it uses floor model, give it a texture that looks like water, i havent used water myself but the game SHOULD make it wavy ingame
 

DracoHouston

Kolben Developer
Contributor
Finished my layout but this black shadow shows up when I'm on it in game that doesn't come up in my editor.
View attachment 209
sorry for the late reply, but i opened your map and in one of the corners theres 2 fields with incomplete textureindexes, just add ome 0s and it should not be black. no idea why it was where it was in your screenshot. splint found another bug in the last build with floors positions not working, i'll have to fix that
 

JojoP

Pokémon Ranger
Ilex forest is mostly done now ... Just the corner textures for water are missing (they are not included in the real game so I have to make them somehow :/ )
Here are the files for now, NPCs don't do anything and there's no teleport back to azalea:
Code:
Position|34,0.1,6
MapFile|Ilex.dat
The map and texture files
 

BakaOnibi

Trainer
Donator
I have no idea how water works (animation)
I've tried doing this and ended up frustrated.
Code:
{"Textures"{recArr[[0,16,16,16][144,16,16,16]]}}
You would assume the first [...] is the water texture, but it seems to have no affect on the entity. Any Water entity (as long as the model ID is correct) seems to use the same textures for the animation, no matter what you put for this texture.
The second [...] is for the edge, this you can change.

I suppose you could use a shader to change the water's colour, but I haven't tried doing this on water so don't know how it will look. For shaders I can only get them to whole blocks (can't do something like size[0.5, 0.5,0.5], the game just resizes it.), so if you wanted to change the colour of the water but not the edge then that would be another problem.
 

JojoP

Pokémon Ranger
You could position the shader one layer above the water ...
Normally Water is in this position (for me) the water works if the edges are on Y=-0.25 (as it is in original maps) and the water blocks are on -1.25, but I am not sure whever I use the right technique or not.
The Shader would go on Y=-0.24 in this case.
 

BakaOnibi

Trainer
Donator
It was a good idea but doesn't work. It still covers the edge.
I tested with different values for Y:
At -0.5 it covers the entire entity.
At -0.51 it covers nothing.

I also want to point out that a shader will cover anything below it. I placed a shader at Y=10 over a patch of water in bark town, the water was shaded.
 
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