SonioExpert46
Pokémon Ranger
I went to the Safari Zone Gate today (A Friday) to purchase Vitamins for half-price from the lady who sold them on Fridays. When I was done buying the Vitamins I needed, I attempted to buy some Zinc for later use, but the game crashed on me. Buying the maximum amount crashes the game, but buying anything lower than what's in-stock has the game working just fine. Buying any other Vitamin for any amount works just fine as well.
What I expected to happen:
Purchase Zinc from the lady at the Safari Zone who changed inventory every day.
What actually happened:
My game crashed when I bought all the Zinc available in-stock
Steps to reproduce:
1. Go to the lady near the Pokemon Center inside the Safari Zone Gate on a Friday
2. Assuming she has Zinc in-stock, buy the maximum amount available.
3. The game crashes
What I expected to happen:
Purchase Zinc from the lady at the Safari Zone who changed inventory every day.
What actually happened:
My game crashed when I bought all the Zinc available in-stock
Steps to reproduce:
1. Go to the lady near the Pokemon Center inside the Safari Zone Gate on a Friday
2. Assuming she has Zinc in-stock, buy the maximum amount available.
3. The game crashes
Code:
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.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.7.02556
Full 4.7.02556
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 520"]
[CardRAM(s) : "1073741824"]
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Error information:
Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
InnerException: NOTHING
BaseException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at .()
at .()
at .()
at .(GameTime )
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.OpenTKGamePlatform.RunLoop()
at .(String[] )
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Enviornment dump:
--------------------------------------------------
Generated Fields:
--------------------------------------------------
Private As = BuyItems
Private As = Medicine
Private As Int32 = 0
Private As Int32 = 0
Private As Int32 = 5
Private As Int32 = 0
Private As Int32 = 0
Private As List(Of ) = {+, +, +, +, +}
Private As Boolean = True
Private As Boolean = True
Private As = Pokédollar
Private As Texture2D = {Name = "", Width = 128, Height = 128}
Private As Int32 = 15
Private As String = Buy Medicine
Private As List(Of String) = {Buy, Sell, Exit}
Private As List(Of ) = {Medicine}
Private As Single = 3.325029
Private As Single = 179.5
Private As Boolean = True
Private As List(Of ) = {+, +, +, +, +}
Private As Int32 = 3
Private As Boolean = False
Private As List(Of ) = {}
Private As List(Of ) = {}
Private As Int32 = 1
Private As Boolean = False
Private As Int32 = 0
Public As Boolean = False
Public As Boolean = False
--------------------------------------------------
Generated Property:
--------------------------------------------------
Property As Int32 = 0
Property As Int32 = 5
Property As =
Property As = MainMenuScreen
Property As Boolean = True
Property As Boolean = True
Property As Boolean = True
Property As Boolean = True
Property As Boolean = True
Property As Boolean = True
Property As Boolean = True
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