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Implemented HD texture packs suggestion.

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Banned

Gym Leader
Banned
Well when working with texture packs I was always annoyed at the fact that you have to write exceptions for EVERY texture. It should detect automaticly what size the textures are by looking at the sprite sheet size.(For a normally 256x256 texture sheet, if it's 512x512 the textures should be 32x32 instead of 16x16)
Because of this, it's stopping me from working on the Photo Realism pack, because it's just so much work having to write every texture down. So if someone could please do something about that, that would be awesome! Thank you. :)
 

Splint

Champion
Doesn't work like that map textures are not all just 16x16 the user can define that a texture can be 10x5 or 1x1 if it needs be so if it were to automatically adjust things u end up with poorly aligned textures.
 

DracoHouston

Kolben Developer
Contributor
Doesn't work like that map textures are not all just 16x16 the user can define that a texture can be 10x5 or 1x1 if it needs be so if it were to automatically adjust things u end up with poorly aligned textures.
exactly, this game isn't specifically locked to 16x16 textures

would you prefer to have to edit the texture of every single entity on every single map?
 

Splint

Champion
Here is a example for the side of the roof i used a 16x8 sized texture so it scales perfectly with the other textures next to it
scaled.png
 

Banned

Gym Leader
Banned
I see... Well then I have another suggestion. Let the exceptions.dat change the whole sheet(Usually I can only edit one texture at a time, even when I set the rectangle to the whole page). BTW, the normal content packs always overrule the exceptions.dat so if I'm trying to use both, the exceptions wont work.
 

Banned

Gym Leader
Banned
Wait a minute, the textures can still be any size, they'd just be duplicated if the size of the texture sheet is duplicated. So your 16x8 texture would just be 32x16 after re-sizing the sheet to 512 from 256.
 

DracoHouston

Kolben Developer
Contributor
I see... Well then I have another suggestion. Let the exceptions.dat change the whole sheet(Usually I can only edit one texture at a time, even when I set the rectangle to the whole page). BTW, the normal content packs always overrule the exceptions.dat so if I'm trying to use both, the exceptions wont work.
load your pack last, load order matters.

if you want to replace a sheet you replace the texture file, that means you can't change resolution then though.
Wait a minute, the textures can still be any size, they'd just be duplicated if the size of the texture sheet is duplicated. So your 16x8 texture would just be 32x16 after re-sizing the sheet to 512 from 256.
thats so much work for little gain :|
 

Banned

Gym Leader
Banned
I see... Well then I have another suggestion. Let the exceptions.dat change the whole sheet(Usually I can only edit one texture at a time, even when I set the rectangle to the whole page). BTW, the normal content packs always overrule the exceptions.dat so if I'm trying to use both, the exceptions wont work.
load your pack last, load order matters.

if you want to replace a sheet you replace the texture file, that means you can't change resolution then though.
Well that's what I'm trying to do, change the resolution. And I've been replacing the texture file, but now that I'm using different resolutions, I can't do that. And It's the same pack. I just mean If I have a texture pack folder, and then an exceptions.dat the textures in the texture folder will load after the exceptions.dat making it useless.
 

DracoHouston

Kolben Developer
Contributor
load your pack last, load order matters.

if you want to replace a sheet you replace the texture file, that means you can't change resolution then though.
Well that's what I'm trying to do, change the resolution. And I've been replacing the texture file, but now that I'm using different resolutions, I can't do that. And It's the same pack. I just mean If I have a texture pack folder, and then an exceptions.dat the textures in the texture folder will load after the exceptions.dat making it useless.
are you making 2 packs or something? they're meant to resolve conflicts by using the last pack, or it might be the first pack, nils changed, like, everything :|
 

Banned

Gym Leader
Banned
Well that's what I'm trying to do, change the resolution. And I've been replacing the texture file, but now that I'm using different resolutions, I can't do that. And It's the same pack. I just mean If I have a texture pack folder, and then an exceptions.dat the textures in the texture folder will load after the exceptions.dat making it useless.
are you making 2 packs or something? they're meant to resolve conflicts by using the last pack, or it might be the first pack, nils changed, like, everything :|
It's the same pack. One pack. It just has a texture folder with textures inside(The normal way of making content packs), AND an exceptions.dat that I want to change just a few textures with. So it'll still use all the textures from the textures\routes.xnb but have the exceptions change some of them afterwords.
 

Banned

Gym Leader
Banned
NVM, it was just a REALLY stupid mistake on my end. The exceptions already does overrule like I need it to.
 

Banned

Gym Leader
Banned
Doesn't work like that map textures are not all just 16x16 the user can define that a texture can be 10x5 or 1x1 if it needs be so if it were to automatically adjust things u end up with poorly aligned textures.
exactly, this game isn't specifically locked to 16x16 textures

would you prefer to have to edit the texture of every single entity on every single map?
Oh look! It's already been implemented in a different way! What your saying is and was completely irrelevant.
And it could of been done automaticly! Check the original texture sheet size. Example: 256x256.
OK, what is the sheet size of the new one? 512x512. OK lets use common sense to understand that 512 / 256 is 2.
So scale the textures by 2. Duh! I don't know why you don't get it! Seriously. I used to look up to you! Most of the reason of OriQual was to impress you! But seriously, I know you dislike me, and you have no reason to. It's your own stubbornness! Yeah, I understand, not every texture is 16x16. I made an almost universal texture pack. I've seen almost every texture in the game! I'm not retarded. I know you might think I am, but I'm not!
You don't have to explain it, like I'm retarded. I never said, if the size was 2X bigger, make the textures 32x32.
"(For a normally 256x256 texture sheet, if it's 512x512 the textures should be 32x32 instead of 16x16)"
Yes, it was poorly written, but I meant if they were 16x16 they should be 32x32, and it was an example.
"thats so much work for little gain :|"
Really? Then why is it in the game? As a programmer, making it automatic would be REALLY easy.
I'd take like 2 minutes. I've been programming in VB for years.
I had to get off my sleeves, it's been bugging me forever but I've got more to say:
Honestly I thought you were the coolest person on the forum, coolest programmer I knew, infact I talked about how awesome you were to other people(Seriously, this is true!), but I regret it. It took me weeks, but I've got over it. I don't look up to you anymore. You know the PKMN green texture pack? That whole thing, was because you said it'd be kind of cool to have one. But whatever.. I don't care anymore...
 

DracoHouston

Kolben Developer
Contributor
exactly, this game isn't specifically locked to 16x16 textures

would you prefer to have to edit the texture of every single entity on every single map?
Oh look! It's already been implemented in a different way! What your saying is and was completely irrelevant.
And it could of been done automaticly! Check the original texture sheet size. Example: 256x256.
OK, what is the sheet size of the new one? 512x512. OK lets use common sense to understand that 512 / 256 is 2.
So scale the textures by 2. Duh! I don't know why you don't get it! Seriously. I used to look up to you! Most of the reason of OriQual was to impress you! But seriously, I know you dislike me, and you have no reason to. It's your own stubbornness! Yeah, I understand, not every texture is 16x16. I made an almost universal texture pack. I've seen almost every texture in the game! I'm not retarded. I know you might think I am, but I'm not!
You don't have to explain it, like I'm retarded. I never said, if the size was 2X bigger, make the textures 32x32.
"(For a normally 256x256 texture sheet, if it's 512x512 the textures should be 32x32 instead of 16x16)"
Yes, it was poorly written, but I meant if they were 16x16 they should be 32x32, and it was an example.
"thats so much work for little gain :|"
Really? Then why is it in the game? As a programmer, making it automatic would be REALLY easy.
I'd take like 2 minutes. I've been programming in VB for years.
I had to get off my sleeves, it's been bugging me forever but I've got more to say:
Honestly I thought you were the coolest person on the forum, coolest programmer I knew, infact I talked about how awesome you were to other people(Seriously, this is true!), but I regret it. It took me weeks, but I've got over it. I don't look up to you anymore. You know the PKMN green texture pack? That whole thing, was because you said it'd be kind of cool to have one. But whatever.. I don't care anymore...
lol
 
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