exactly, this game isn't specifically locked to 16x16 textures
would you prefer to have to edit the texture of every single entity on every single map?
Oh look! It's already been implemented in a different way! What your saying is and was completely irrelevant.
And it could of been done automaticly! Check the original texture sheet size. Example: 256x256.
OK, what is the sheet size of the new one? 512x512. OK lets use common sense to understand that 512 / 256 is 2.
So scale the textures by 2. Duh! I don't know why you don't get it! Seriously. I used to look up to you! Most of the reason of OriQual was to impress you! But seriously, I know you dislike me, and you have no reason to. It's your own stubbornness! Yeah, I understand, not every texture is 16x16. I made an almost universal texture pack. I've seen almost every texture in the game! I'm not retarded. I know you might think I am, but I'm not!
You don't have to explain it, like I'm retarded. I never said, if the size was 2X bigger, make the textures 32x32.
"(For a normally 256x256 texture sheet, if it's 512x512 the textures should be 32x32 instead of 16x16)"
Yes, it was poorly written, but I meant if they were 16x16 they should be 32x32, and it was an example.
"thats so much work for little gain :|"
Really? Then why is it in the game? As a programmer, making it automatic would be REALLY easy.
I'd take like 2 minutes. I've been programming in VB for years.
I had to get off my sleeves, it's been bugging me forever but I've got more to say:
Honestly I thought you were the coolest person on the forum, coolest programmer I knew, infact I talked about how awesome you were to other people(Seriously, this is true!), but I regret it. It took me weeks, but I've got over it. I don't look up to you anymore. You know the PKMN green texture pack? That whole thing, was because you said it'd be kind of cool to have one. But whatever.. I don't care anymore...