Oh look! It's already been implemented in a different way! What your saying is and was completely irrelevant.
And it could of been done automaticly! Check the original texture sheet size. Example: 256x256.
OK, what is the sheet size of the new one? 512x512. OK lets use common sense to understand that 512 / 256 is 2.
So scale the textures by 2. Duh! I don't know why you don't get it! Seriously. I used to look up to you! Most of the reason of OriQual was to impress you! But seriously, I know you dislike me, and you have no reason to. It's your own stubbornness! Yeah, I understand, not every texture is 16x16. I made an almost universal texture pack. I've seen almost every texture in the game! I'm not retarded. I know you might think I am, but I'm not!
You don't have to explain it, like I'm retarded. I never said, if the size was 2X bigger, make the textures 32x32.
"(For a normally 256x256 texture sheet, if it's 512x512 the textures should be 32x32 instead of 16x16)"
Yes, it was poorly written, but I meant if they were 16x16 they should be 32x32, and it was an example.
"thats so much work for little gain :|"
Really? Then why is it in the game? As a programmer, making it automatic would be REALLY easy.
I'd take like 2 minutes. I've been programming in VB for years.
I had to get off my sleeves, it's been bugging me forever but I've got more to say:
Honestly I thought you were the coolest person on the forum, coolest programmer I knew, infact I talked about how awesome you were to other people(Seriously, this is true!), but I regret it. It took me weeks, but I've got over it. I don't look up to you anymore. You know the PKMN green texture pack? That whole thing, was because you said it'd be kind of cool to have one. But whatever.. I don't care anymore...