gamingwolf13
Trainer
Sorry if this is another duplicate. I did a search for Pokedex and found no results.
Describe the bug you experienced here.
What I expected to happen:
Nothing or being kicked back to the normal list.
What actually happened:
Crash
Steps to reproduce:
1. Go to Johto Pokedex
2. Filter something to come up empty (I've done Type 1 Dark and Type 1 Dragon as tests)
3. Once you get empty results, hit the space bar (May work with other Enter keys too)
(Add a crash log here if available and enclose it in the code tag with this button:
)
Describe the bug you experienced here.
What I expected to happen:
Nothing or being kicked back to the normal list.
What actually happened:
Crash
Steps to reproduce:
1. Go to Johto Pokedex
2. Filter something to come up empty (I've done Type 1 Dark and Type 1 Dragon as tests)
3. Once you get empty results, hit the space bar (May work with other Enter keys too)
(Add a crash log here if available and enclose it in the code tag with this button:
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// RTFM
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.53.2 (88)
Content Packs: {Redesign64}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (37724)
Playing on Servers: FALSE
Game Environment: PokedexScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (PokedexScreen)
Screen state not implemented for screen class: PokedexScreen
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 11/6/2015 1:34:25 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.94 Gigabyte
Available logical processors: 4
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51650
Full 4.5.51650
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "AMD Radeon R7 200 Series"]
[CardRAM(s) : "2147483648"]
---------------------------------------------------------------------------------
Error information:
Message: The given key was not present in the dictionary.
InnerException: NOTHING
BaseException: The given key was not present in the dictionary.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at net.Pokemon3D.Game.PokedexScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at net.Pokemon3D.Game.Program.Main(String[] args)
---------------------------------------------------------------------------------
Enviornment dump:
Private texture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Public ReverseOrder As Boolean = False
Public Order As OrderType = Numeric
Public Filters As List<Filter>[] = {net.Pokemon3D.Game.PokedexScreen+Filter}
Public Profile As PokedexProfile = net.Pokemon3D.Game.PokedexSelectScreen+PokedexProfile
Public CHabitat As Habitat = Nothing
Private Scroll As Int32 = 0
Private Cursor As Vector2 = {X:0 Y:0}
Private PokemonList As List<Pokemon>[] = {}
Private menu As SelectMenu = net.Pokemon3D.Game.PokedexScreen+SelectMenu
Public Shared TileOffset As Int32 = 56
Private Shared TempPokemonStorage As Dictionary`2 = System.Collections.Generic.Dictionary`2[System.Int32,net.Pokemon3D.Game.Pokemon]
Private Shared TempPokemonDexType As Dictionary`2 = System.Collections.Generic.Dictionary`2[System.Int32,System.Int32]
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.