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Other Perspective Fix(Sprite Replacement)[0.23]

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Banned

Gym Leader
Banned
While playing Pokemon3D I've seen sprites that have the wrong perspective, such as the trees in the Pokemon Center. Well this mod replaces the sprites to fix the perspective
This mod will add more perspective fixes in the near future.
SCREENSHOTS NOT WORKING!
AND WE NEED YOUR HELP RESTORING THEM!
Thanks to AlessaGarnish for restoring the download link!
http://pokemon3d.net/threads/1272/
Screenshots:


OLD:




NEW:


Why aren't the links working, and how can I help?
http://pokemon3d.net/threads/1272/
Completed:
-Pokemon Center
-PokeMart(Does not need fixing)
-Shared Gyms sprites
-Violet Gym
-Sprout Tower

Updates:
-1/31/2013-----
-Fixed Pokemon Center
-Fixed Gym
-Fixed Sprout Tower(May need improvement)
-----------------



DOWNLOAD


BACKUP DOWNLOAD 1(Hosted by AlessaGarnish.)


Installation instructions:
Step 1: Extract contents into Pokemon3D folder.
Yeah it's that easy. xD
 

DracoHouston

Kolben Developer
Contributor
not bad, mate.

all our sprites are straight from rips so they aren't always well suited for the task :(if nilllzz likes these they could go in the game if you're willing.

You can do this as a 'content pack' btw and it won't have to rewrite any files, this is the best practice after 0.23 for content packs
http://dracohouston.net/pokemon/Content/ContentPacks/
here are 3 example ones, music, npc sprites, and ui textures being swapped
http://pokemon3d.net/threads/1193/
this is an example pack for texture packers if you ever want to try replacing the billwall textures with higher res ones

i don't really know if i like the wooden walls in the tower just being planks though, but my old version of that texture (it had ugly scaling so it got replaced) had much smaller top, because at that perspective you wouldn't be able to see the tops much if at all. the gaps at the bottom are kinda cool though, IMO
 

Banned

Gym Leader
Banned
not bad, mate.

all our sprites are straight from rips so they aren't always well suited for the task :(if nilllzz likes these they could go in the game if you're willing.
Thank you, and yes I'm willing. Also, my semi-HD pack I'm working on, fixes the perspective too, and I plan on using these fixed sprites or all of my texture packs.(The semi HD pack is posted in the WIP mods section.)
 

DracoHouston

Kolben Developer
Contributor
Thank you, and yes I'm willing. Also, my semi-HD pack I'm working on, fixes the perspective too, and I plan on using these fixed sprites or all of my texture packs.(The semi HD pack is posted in the WIP mods section.)
oh man i'm so hype to try out user texture packs, it's like the whole reason i got this system going in the first place :D
 

Banned

Gym Leader
Banned
Thank you, and yes I'm willing. Also, my semi-HD pack I'm working on, fixes the perspective too, and I plan on using these fixed sprites or all of my texture packs.(The semi HD pack is posted in the WIP mods section.)
oh man i'm so hype to try out user texture packs, it's like the whole reason i got this system going in the first place :D
Oh, that's funny. I'm working on about 3 texture packs right now. :D
 

Banned

Gym Leader
Banned
not bad, mate.
You can do this as a 'content pack' btw and it won't have to rewrite any files, this is the best practice after 0.23 for content packs
http://dracohouston.net/pokemon/Content/ContentPacks/
here are 3 example ones, music, npc sprites, and ui textures being swapped
http://pokemon3d.net/threads/1193/
this is an example pack for texture packers if you ever want to try replacing the billwall textures with higher res ones
The content pack doesn't seem to be working. Do you put ContentPack|SemiHD in save\options.dat or save\teamwork\options.dat(save\(save-name)\options.dat)? I copied the Textures, Songs, and Gui folders with the new xnb files, and places them in the SemiHD contentpacks folder. I don't see what I'm doing wrong.
 

DracoHouston

Kolben Developer
Contributor
not bad, mate.
You can do this as a 'content pack' btw and it won't have to rewrite any files, this is the best practice after 0.23 for content packs
http://dracohouston.net/pokemon/Content/ContentPacks/
here are 3 example ones, music, npc sprites, and ui textures being swapped
http://pokemon3d.net/threads/1193/
this is an example pack for texture packers if you ever want to try replacing the billwall textures with higher res ones
The content pack doesn't seem to be working. Do you put ContentPack|SemiHD in save\options.dat or save\teamwork\options.dat(save\(save-name)\options.dat)? I copied the Textures, Songs, and Gui folders with the new xnb files, and places them in the SemiHD contentpacks folder. I don't see what I'm doing wrong.
global options, so the one in /save/ not the one in /save/charactername/
you can load 1 pack at a time in the current version :( i got nils to put in multiple packs with load ordering like i had it before so it should work next patch
 

Banned

Gym Leader
Banned
The content pack doesn't seem to be working. Do you put ContentPack|SemiHD in save\options.dat or save\teamwork\options.dat(save\(save-name)\options.dat)? I copied the Textures, Songs, and Gui folders with the new xnb files, and places them in the SemiHD contentpacks folder. I don't see what I'm doing wrong.
global options, so the one in /save/ not the one in /save/charactername/
you can load 1 pack at a time in the current version :( i got nils to put in multiple packs with load ordering like i had it before so it should work next patch
Ok, nevermind it was working, I just found out that the Songs don't work properly.
 
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