Champion
Bug Catcher
I am having a crash each time i try to open my pc although my shiny jiraichi and volcanion turned to normal last time i opened my pc i don't know why but it happened
Help me please
Here's the crash log for crash
<code>
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// I find your lack of [ERROR] disturbing.
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (453127)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: computer_choose; Line: 5
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=kolben\center.dat
UsedStrength=False
EntityCount=548
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 Enterprise [6.2.9200.0]
Core architecture: 64 Bit
System time: 09-Mar-15 7:11:07 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 4 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v4
Client 4.5.51641
Full 4.5.51641
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "NVIDIA GeForce GT 610 "]
[CardRAM(s) : "2147483648"]
---------------------------------------------------------------------------------
Error information:
Message: Conversion from string "0|0|77180|0|{"Pokemon"[132]}{"Ex" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at net.Pokemon3D.Game.HallOfFameScreen.GetHallOfFameCount()
at net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.DoPokemon(String subClass)
at net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.GetConstructReturnValue(String mainClass, String subClass)
at net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.EvaluateConstruct(Object construct)
at net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.EvaluateScriptComparison(String inputString, Boolean caseSensitive)
at net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.EvaluateScriptComparison(String inputString)
at net.Pokemon3D.Game.ScriptV2.CheckCondition()
at net.Pokemon3D.Game.ScriptV2.DoIf()
at net.Pokemon3D.Game.ScriptV2.Update()
at net.Pokemon3D.Game.Script.Update()
at net.Pokemon3D.Game.ActionScript.ChooseIf(Boolean T)
at net.Pokemon3D.Game.ScriptV2.Update()
at net.Pokemon3D.Game.Script.Update()
at net.Pokemon3D.Game.ActionScript.Update()
at net.Pokemon3D.Game.OverworldScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
---------------------------------------------------------------------------------
Enviornment dump:
Private _actionScript As ActionScript = net.Pokemon3D.Game.ActionScript
Private _particlesTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private _trainerEncountered As Boolean = False
Private _titles As List<Title>[] = {}
Private ShowControlsDelay As Single = 8
Private Shared _fadeValue As Int32 = 0
Private Shared _drawRodID As Int32 = -1
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.</code>
Help me please
Here's the crash log for crash
<code>
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// I find your lack of [ERROR] disturbing.
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (453127)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: computer_choose; Line: 5
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=kolben\center.dat
UsedStrength=False
EntityCount=548
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 Enterprise [6.2.9200.0]
Core architecture: 64 Bit
System time: 09-Mar-15 7:11:07 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 4 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v4
Client 4.5.51641
Full 4.5.51641
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "NVIDIA GeForce GT 610 "]
[CardRAM(s) : "2147483648"]
---------------------------------------------------------------------------------
Error information:
Message: Conversion from string "0|0|77180|0|{"Pokemon"[132]}{"Ex" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at net.Pokemon3D.Game.HallOfFameScreen.GetHallOfFameCount()
at net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.DoPokemon(String subClass)
at net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.GetConstructReturnValue(String mainClass, String subClass)
at net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.EvaluateConstruct(Object construct)
at net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.EvaluateScriptComparison(String inputString, Boolean caseSensitive)
at net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.EvaluateScriptComparison(String inputString)
at net.Pokemon3D.Game.ScriptV2.CheckCondition()
at net.Pokemon3D.Game.ScriptV2.DoIf()
at net.Pokemon3D.Game.ScriptV2.Update()
at net.Pokemon3D.Game.Script.Update()
at net.Pokemon3D.Game.ActionScript.ChooseIf(Boolean T)
at net.Pokemon3D.Game.ScriptV2.Update()
at net.Pokemon3D.Game.Script.Update()
at net.Pokemon3D.Game.ActionScript.Update()
at net.Pokemon3D.Game.OverworldScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
---------------------------------------------------------------------------------
Enviornment dump:
Private _actionScript As ActionScript = net.Pokemon3D.Game.ActionScript
Private _particlesTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private _trainerEncountered As Boolean = False
Private _titles As List<Title>[] = {}
Private ShowControlsDelay As Single = 8
Private Shared _fadeValue As Int32 = 0
Private Shared _drawRodID As Int32 = -1
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.</code>
