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From the thread http://pokemon3d.net/forum/threads/29/page-3#post-5769Step 1:I'd love it if there was a coherent tutorial for putting custom Trainer sprites in the game, since I have the spriting knowledge to make them, buuut I lack the technical knowhow to do so. ^^;
Trainer sprites sheets are 96 x 128 so 32 pixels big per sprite and will look like this
View attachment 115
U can edit this one if u want and save it.
Step 2:
To convert the sprite to a usable format for the game u can use a program called XNA Formatter this will convert it to xnb
Available from here:
http://sourceforge.net/projects/xnbbuilder/
Step 3:
Name your file to something u like and place it in the following folder:
Pokemon3D\Pokemon\Content\Textures\NPC\
Step 4:
Go to your save folder located at Pokemon3D\Pokemon\Save\<Your Ingame Name>
open up the file named Player.dat in notepad or wordpad or any text editing program.
Inside it will look something like this
The part we are interested in is thisCode:Name|Test Position|2,0.1,2 MapFile|yourroom.dat Rotation|4.767895 RivalName|??? Money|3000 Badges|0 Gender|Male PlayTime|0,2,55 OT|18147 Points|0 hasPokedex|0 freeCamera|1 thirdPerson|0 skin|Red location|Your Room battleAnimations|1 BoxAmount|5 LastRestPlace|yourroom.dat LastRestPlacePosition|1,0.1,3 DiagonalMovement|0 RepelSteps|0 LastSavePlace|barktown0.dat LastSavePlacePosition|8,0.09602252,-1
All you need to do is replace "Red" with the name u have given to your xnb file.Code:skin|Red
Save it and you are done.
Note:
If u tend on using this on multiplayer the person whom you are playing co-op with needs to have this file as well before connecting to your session.