yeah that would be goodOk, and you want the area beneath the railway shaded?hm i might have....but they will come back some how :/
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yeah that would be goodOk, and you want the area beneath the railway shaded?hm i might have....but they will come back some how :/
Alright, I just checked all my maps. It is happening with every one. So, I would say we need to page the headmaster. He is a wizard of all kinds.yeah that would be goodOk, and you want the area beneath the railway shaded?hm i might have....but they will come back some how :/
shaders are loaded by the editor but dont display and i think they might actually be a little broken atmAlright, I just checked all my maps. It is happening with every one. So, I would say we need to page the headmaster. He is a wizard of all kinds.yeah that would be goodOk, and you want the area beneath the railway shaded?
Oohhhhhh DracoHouston
So the editor doesnt load them but the actual game does?shaders are loaded by the editor but dont display and i think they might actually be a little broken atm
add them by hand, check any official map for the shader tags, copy one of them and play with the values. test them ingame. im sorry the tool doesnt help with this yet
like, you can do most of the map in pokeditor, then just fix a few things and add your shaders by hand. it stinks but at least you don't have to make the entire map by hand
the editor loads them but i know next to nothing about them, except they seem to tint things in a certain area. i never really implemented them beyond what came with the code i got. you cant select them and you cant edit them. i'm unaware if they save correctly or load correctly anymore under the level loader i wrote. i've never ever used one in a map so it just never occured to me that i gotta have them supported. like, i knew i had to do something with them eventually but i was really focused on getting the blocks and floors selectable, editable and movable with move toolSo the editor doesnt load them but the actual game does?shaders are loaded by the editor but dont display and i think they might actually be a little broken atm
add them by hand, check any official map for the shader tags, copy one of them and play with the values. test them ingame. im sorry the tool doesnt help with this yet
like, you can do most of the map in pokeditor, then just fix a few things and add your shaders by hand. it stinks but at least you don't have to make the entire map by hand
Alright, thanks for the help. Nothing we can do about it then.
Well, it is good you're gonna clean up the saving process. I use "control F" a lot.i need more suggestions
can you be more specific on the bug? also i can only let you do what the engine will load. unless nilllzz lets me change the game level loader to load things like rotations stored as sngarrs and stuff you can't have slanting stuff. we can add a pseudo-cylinder model (like, it'll be a octagon or decagon not a real cylinder) but again that must be added t the game tooWell, it is good you're gonna clean up the saving process. I use "control F" a lot.i need more suggestions
Do you know about the bug when sometimes you add an entity, you can't move, save, add or edit anything else?
How bout adding a cylindrical model and maybe some more options for the slant degree? Like for steps and roofs.
Lol I get what you mean.
strangeLol I get what you mean.
Well, for example, when i was making littleroot town. I made everything without a problem, and then i needed signs. So i changed the model to signblock and added the entity at the proper coordinates.
When I exit out of the add entity thing to look, the sign was there, but i could not move at all.
The mouse was functional but nothing in pokeditor worked.
The same thing has happened to me with trees and floors.
Quite. It has thwarted my plans at making maps many times. I've also had to restart a bunch. But with the new version you gave me, it helps a lot. Earlier I had to insert everything by coordinate.strange
i should have a new version out tomorrow or the next day. probably next day because i've suddenly got a bunch of features i wantQuite. It has thwarted my plans at making maps many times. I've also had to restart a bunch. But with the new version you gave me, it helps a lot. Earlier I had to insert everything by coordinate.strange