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Shader difficulties

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DracoHouston

Kolben Developer
Contributor
Ok, and you want the area beneath the railway shaded?
yeah that would be good
Alright, I just checked all my maps. It is happening with every one. So, I would say we need to page the headmaster. He is a wizard of all kinds.
Oohhhhhh DracoHouston
shaders are loaded by the editor but dont display and i think they might actually be a little broken atm

add them by hand, check any official map for the shader tags, copy one of them and play with the values. test them ingame. im sorry the tool doesnt help with this yet

like, you can do most of the map in pokeditor, then just fix a few things and add your shaders by hand. it stinks but at least you don't have to make the entire map by hand
 

Prince Vade

Champion
Trusted Support
Retired Mod
shaders are loaded by the editor but dont display and i think they might actually be a little broken atm

add them by hand, check any official map for the shader tags, copy one of them and play with the values. test them ingame. im sorry the tool doesnt help with this yet

like, you can do most of the map in pokeditor, then just fix a few things and add your shaders by hand. it stinks but at least you don't have to make the entire map by hand
So the editor doesnt load them but the actual game does?
 

DracoHouston

Kolben Developer
Contributor
shaders are loaded by the editor but dont display and i think they might actually be a little broken atm

add them by hand, check any official map for the shader tags, copy one of them and play with the values. test them ingame. im sorry the tool doesnt help with this yet

like, you can do most of the map in pokeditor, then just fix a few things and add your shaders by hand. it stinks but at least you don't have to make the entire map by hand
So the editor doesnt load them but the actual game does?
the editor loads them but i know next to nothing about them, except they seem to tint things in a certain area. i never really implemented them beyond what came with the code i got. you cant select them and you cant edit them. i'm unaware if they save correctly or load correctly anymore under the level loader i wrote. i've never ever used one in a map so it just never occured to me that i gotta have them supported. like, i knew i had to do something with them eventually but i was really focused on getting the blocks and floors selectable, editable and movable with move tool

i wanna go back to pokeditor once nils and i have actually put all the modding stuff i've developed into the game proper, fix up some stuff i've noticed sicne release, fully implement move mode, and put in some support for modding
 

DracoHouston

Kolben Developer
Contributor
these are hell of hard to click sometimes because you often have them udner stuff so im going to put in an entity list

features for the upcoming release
-move handles instead of the bullshit i put in as a stopgap (sorry)
-fix warp block saving
-maps look like crap when they save, like, when you open them in a text editor. harder to debug. will make things sort in some way probably. but what im deffo having is sorting the subtags so they print in a common order
-shaders editable and the ability to add them

i need more suggestions so far i have
-paint texture tool where you set a texture then click stuff to apply it (thanks nilllzz)
-the ability to see the textures, as a sheet and also what subrectangle you are getting

i really have to expand the wiki section for it too
 

Prince Vade

Champion
Trusted Support
Retired Mod
i need more suggestions
Well, it is good you're gonna clean up the saving process. I use "control F" a lot.
Do you know about the bug when sometimes you add an entity, you can't move, save, add or edit anything else?
How bout adding a cylindrical model and maybe some more options for the slant degree? Like for steps and roofs.
 

DracoHouston

Kolben Developer
Contributor
i need more suggestions
Well, it is good you're gonna clean up the saving process. I use "control F" a lot.
Do you know about the bug when sometimes you add an entity, you can't move, save, add or edit anything else?
How bout adding a cylindrical model and maybe some more options for the slant degree? Like for steps and roofs.
can you be more specific on the bug? also i can only let you do what the engine will load. unless nilllzz lets me change the game level loader to load things like rotations stored as sngarrs and stuff you can't have slanting stuff. we can add a pseudo-cylinder model (like, it'll be a octagon or decagon not a real cylinder) but again that must be added t the game too

dont worry i want that stuff too. gotta figure out how to make it all work with p3d without disrupting what we're doing too much. we love you mod dudes but not so much that we're willing to redo every map to support something you guys want. but i'm going to do my best to get us nice geometry in this engine
 

Prince Vade

Champion
Trusted Support
Retired Mod
Lol I get what you mean.
Well, for example, when i was making littleroot town. I made everything without a problem, and then i needed signs. So i changed the model to signblock and added the entity at the proper coordinates.
When I exit out of the add entity thing to look, the sign was there, but i could not move at all.
The mouse was functional but nothing in pokeditor worked.
The same thing has happened to me with trees and floors.
 

DracoHouston

Kolben Developer
Contributor
Lol I get what you mean.
Well, for example, when i was making littleroot town. I made everything without a problem, and then i needed signs. So i changed the model to signblock and added the entity at the proper coordinates.
When I exit out of the add entity thing to look, the sign was there, but i could not move at all.
The mouse was functional but nothing in pokeditor worked.
The same thing has happened to me with trees and floors.
strange
 
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