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Hoenn

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Prince Vade

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:sorry:
Sorry guys...this is the best I could get the TV to look. Maybe Shou can help later...
It is 3 screenshots that I crudely pasted next to each other. So don't be confused.
 

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Darkfire

Administrator
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P3D Developer
could you also update the littleroot texture?
that way i can start working on route 101
 

Prince Vade

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could you also update the littleroot texture?
that way i can start working on route 101
Bro, that's a whole different texture.
I'll put it in there though, along with a grid so you can count the blocks.
Add me on Skype so we can discuss easier. Same username.
 

Prince Vade

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Alright I put Route 101 in there as an xnb ill just upload the grid's png and the screenshot I took to maybe make it easier for you. Let me know if you need help, and dont forget to double the amount of trees in the z direction.
 

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Darkfire

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P3D Developer
I wanted to see the version you used to build the map since it contains everything for route101 as well
 

Prince Vade

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I wanted to see the version you used to build the map since it contains everything for route101 as well
Umm Version of what? And what do you mean it contains Route_101? I put it in the dropbox. Just move it, download the grid and start counting.
 

Prince Vade

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didn't you edit littleroot.xnb to make it work for the map?
No, it works fine that way. No way I'm editing all of that. Thats why I gave you the grid. For counting.
Simply count the blocks, multiply by 16 and try it out. Fairly easy actually.
 

Shou Liengod

Active Member
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you have to add two different columns of blocks. like how the plants and trees were done inPoke3D
tier not actually 1 Entity. thier 2. one that is the base of the tree and the top one is the tip.
 
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