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Hoenn

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Darkfire

Administrator
Administrator
P3D Developer
ah good then ^ ^ with every Pokemon's Evolutions fixed?
No.....I have not gone through all the files(or even 10% of them :/)
I will be looking at them more as I edit the dex for my mod but it is not my biggest priority right now
however any mistakes found would be nice to hear about
 

Darkfire

Administrator
Administrator
P3D Developer
Prince Vade are you going to redo the texture sheet?
cause it doesn't seem to work
biggest issue is its on a 13x13 grid instead of the usual 16x16
 

Prince Vade

Champion
Trusted Support
Retired Mod
Prince Vade are you going to redo the texture sheet?
cause it doesn't seem to work
biggest issue is its on a 13x13 grid instead of the usual 16x16
Worked perfectly fine for me.
Because of the "new" texture style they used it seems like a 13x13.
Actully, and by checking this out you can see, that initial 16x16 box at 0,0 is 16x16, We are just gonna have to play around with the textures.
A few other things.
The palette I uploaded is only for littleroot. It contains several files for things outside of littleroot but is missing big stuff, I'll upload the ones for each individual route soon.
Lastly, I am gonna start making littleroot, we need to get the scale down....Right now the standard way we would make it is 8=1....
 

Darkfire

Administrator
Administrator
P3D Developer
Prince Vade are you going to redo the texture sheet?
cause it doesn't seem to work
biggest issue is its on a 13x13 grid instead of the usual 16x16
Worked perfectly fine for me.
Because of the "new" texture style they used it seems like a 13x13.
Actully, and by checking this out you can see, that initial 16x16 box at 0,0 is 16x16, We are just gonna have to play around with the textures.
A few other things.
The palette I uploaded is only for littleroot. It contains several files for things outside of littleroot but is missing big stuff, I'll upload the ones for each individual route soon.
Lastly, I am gonna start making littleroot, we need to get the scale down....Right now the standard way we would make it is 8=1....
The textures need a complete remake thats for sure :/
8=1?????
 

Prince Vade

Champion
Trusted Support
Retired Mod
The textures need a complete remake thats for sure :/
8=1?????
Yeah! I know! The trees are take up a lot of space. I am working on it now. But all the textures work fine, I just didn't want to move them around. I'm just whipping my calculator out and counting blocks in the .png and multiplying by 16.
 

Prince Vade

Champion
Trusted Support
Retired Mod
The textures need a complete remake thats for sure :/
8=1?????
Yeah! I know! The trees are take up a lot of space. I am working on it now. But all the textures work fine, I just didn't want to move them around. I'm just whipping my calculator out and counting blocks in the .png and multiplying by 16.
what does 8=1 mean?
The scale. Like Pokemon3d has a 2=1 comparison to the actual game. Have you never looked? I think i can manage
4=1 btw. Working on figuring it out.
 

Darkfire

Administrator
Administrator
P3D Developer
This contains the sprites
to use them put them in Pokemon/content/textures/NPC/
then go to Pokemon/save/<save name>/player.dat
edit the line
Skin|
and put in either Brendan or May to have them show up as your sprite
 

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