sokita_sylllyan
Pokémon Ranger
Describe the bug you experienced here.
My last login was 25th December. The last server I joined before crash was official. And now, everytime I want to login, even in personal computer (not online server), it crashed (with Pokemon3D stopped working notice). Please help me, thank you.
(Add a crash log here if available and enclose it in the code tag with this button:
)
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My last login was 25th December. The last server I joined before crash was official. And now, everytime I want to login, even in personal computer (not online server), it crashed (with Pokemon3D stopped working notice). Please help me, thank you.
(Add a crash log here if available and enclose it in the code tag with this button:
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Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Missingno.
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Game information:
Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {Emerald Texture Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (407364)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=ilexforest.dat
UsedStrength=False
EntityCount=1620
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System specifications:
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Core architecture: 32 Bit
System time: 25/12/2014 17:33:14
System language: Indonesian (Indonesia)(IND) / Loaded game language: id
Decimal separator: ,
Available physical memory: 0,99 Gigabyte
Available logical processors: 2
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.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Mobile Intel(R) 945 Express Chipset Family; Mobile Intel(R) 945 Express Chipset Family"]
[CardRAM(s) : "268435456; "]
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Error information:
Message: Resource size must be greater than zero.
Parameter name: width
InnerException: NOTHING
BaseException: Resource size must be greater than zero.
Parameter name: width
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
at net.Pokemon3D.Game.NetworkPlayer.SpriteFontTextToTexture(SpriteFont font, String text)
at net.Pokemon3D.Game.NetworkPlayer.Update()
at net.Pokemon3D.Game.Level.UpdateEntities()
at net.Pokemon3D.Game.Level.Update()
at net.Pokemon3D.Game.OverworldScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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