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Was thinking earlier today how neat it would be to have a pokémon companion with u.
Made a little script and a threw together a custom pikachu npc skin to showcase what it could look like if implemented properly.
What it basically would be is a npc entity moving towards the player last...
I use a program called dropbox available from here https://www.dropbox.com/ it is free and easy to setup.
All u need to do is install it and run it a new icon will appear in the lower right corner.
Just double click that and a window should pop up create a new folder inside and place the files...
If u are intending on uploading them u can remove the front / front_s / back / back_s folders and keep the 4 sheets with the pink background those are the only files needed to convert to xnb
However make sure u have tested atleast 1 pokemon before removing them else u might regret deleting them.
First time i tried converting it to xnb and putting it into the game it crashed on me so be sure to test 1 of them to make sure it works if it does great then the rest will most likely work...
Now that we have a place established for asking questions i can ask mine :p
Before i post my suggestion on the suggestions forum i wanted to see if it would work in-game.
Question:
I am trying to create a custom script that involves moving a NPC around but requires a method of saving the...
Hello everyone
Since i could not find a proper place to ask these sort of questions i thought i would start a general thread in the unofficial development forum.
So anyone who has questions about scripting / mapping / sprite editing / music editing etc can post here and hopefully someone who...
The map itself that is used for battles is the same for both players and both players will get teleported to that same map on the exact same spot when they enter a battle.
Think Nilllzz has to just code in a check to turn off the other player sprite when they are in a battle and re-enable them...
Actually came across it on twitch http://www.twitch.tv/murderouskirk last week while he was streaming he was playing it trough at first until he figured out how to mod the game and pretty much thought of the weirdest things.
A viewer made a pedobear trainer model for him and i whipped up a...
Not so much a bug as i think intended however as far as i can recall the original games had 3 nudges before a pokémon was caught vs the 4 nudges pokémon 3d has.
As well as the animation speed is rather slow maybe up the speed of the rocking sideways a bit.
Here is a comparison between black...
Step 1:
Trainer sprites sheets are 96 x 128 so 32 pixels big per sprite and will look like this
U can edit this one if u want and save it.
Step 2:
To convert the sprite to a usable format for the game u can use a program called XNA Formatter this will convert it to xnb
Available from...
Battles occur on a fixed location on the map your on and because camera angles are handled in such a way that the entire player is teleported to the camera location u will see your friend sliding trough the place.
Uploaded 2 videos to show what i think is the bug he is explaining.
Also dont...
Actually wondered where the moves were suppose to go after we extracted the move sets :).
Am asking because i don't see where we could input the moves in Nilllzz his creator so i figured those weren't implemented just yet and are manually coded in afterwards.
Edit: Also how did u figure out as...
Been working on a similar program in java myself just to experiment a bit with something new and wondered about the move sets since i dont see them in the old "PokemonCreator" Nilllzz put together do u have a newer version by any chance or am i missing something here?
Am using a html parser to...
Also for gen 2 - gen 5 those still have to be checked for the overlapping problem.
By that i mean this:
So if anyone has some spare time and wants to do it i put the sprite sheets of gen 2 - gen 5 on dropbox.
Generally the big pokémon that have big images tend to have this problem.
U can...
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