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Crash [0.45.1] Can't access PC

TobiasNyx

Starting Trainer
Right after evolving a Remoraid into an Octillery and a Sentret into Furret, I started to constantly crash while attempting to access my PC. I even sent the Furret and Octillery to my fiance to hold onto to see if it was either one of the pokemon interfering with me accessing the PC, but the crashes continued. I have been using the PC all day today without any problems what so ever until now.
Code:
System specifications:

Pokémon 3D version: 0.45.1

Operating system: Microsoft Windows 8 [6.2.9200.0]

System time: 3/2/2014 5:06:14 PM

System language: English (United States)(ENU) / Loaded game language: en

Decimal seperator: .

Content Packs: {}

Active GameMode: Pokemon 3D

GameJolt Account: TRUE (90299)

Playing on Servers: FALSE

Game environment: OverworldScreen

Actionscript: Type: Script; Input: computer; Line: 22

File Validation: True

---------------------------


Here is further information:

Message: Conversion from string "18rience"[11059]}{"Gender"[0]}{"" to type 'Integer' is not valid.

InnerException: Input string was not in a correct format.

BaseException: Input string was not in a correct format.

HelpLink: No helplink available.

Data: Items: 0

Source: Microsoft.VisualBasic

TargetSite: Name: ToInteger [

  Attributes: PrivateScope, Public, Static

  CallingConvention: Standard

  ContainsGenericParameters: False

  DeclaringType: Microsoft.VisualBasic.CompilerServices.Conversions

  IsAbstract: False

  IsAssembly: False

  IsConstructor: False

  IsFamily: False

  IsFamilyAndAssembly: False

  IsFamilyOrAssembly: False

  IsFinal: False

  IsGenericMethod: False

  IsGenericMethodDefinition: False

  IsHideBySig: False

  IsPrivate: False

  IsPublic: True

  IsSecurityCritical: False

  IsSecuritySafeCritical: False

  IsSecurityTransparent: True

  IsSpecialName: False

  IsStatic: True

  IsVirtual: False

  MemberType: Method

  MetadataToken: 100664087

  MethodHandle: System.RuntimeMethodHandle

  Module: Microsoft.VisualBasic.dll

  ReflectedType: Microsoft.VisualBasic.CompilerServices.Conversions

  ]


CallStack:  at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)

  at _2._5DHero.StorageSystemScreen.LoadBoxes()

  at _2._5DHero.StorageSystemScreen.LoadScreen()

  at _2._5DHero.StorageSystemScreen..ctor(Screen currentScreen)

  at _2._5DHero.ScriptCommander.DoScreen(String subClass)

  at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)

  at _2._5DHero.ScriptV2.DoCommand()

  at _2._5DHero.ScriptV2.Update()

  at _2._5DHero.Script.Update()

  at _2._5DHero.ActionScript.Update()

  at _2._5DHero.OverworldScreen.Update()

  at _2._5DHero.Basic.Update(GameTime gameTime)

  at _2._5DHero.DGame.Update(GameTime gameTime)

  at Microsoft.Xna.Framework.Game.Tick()

  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

  at Microsoft.Xna.Framework.GameHost.OnIdle()

  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

  at System.Windows.Forms.Application.Run(Form mainForm)

  at Microsoft.Xna.Framework.WindowsGameHost.Run()

  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

  at Microsoft.Xna.Framework.Game.Run()

  at _2._5DHero.Program.Main(String[] args)
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Right after evolving a Remoraid into an Octillery and a Sentret into Furret, I started to constantly crash while attempting to access my PC. I even sent the Furret and Octillery to my fiance to hold onto to see if it was either one of the pokemon interfering with me accessing the PC, but the crashes continued. I have been using the PC all day today without any problems what so ever until now.
Code:
System specifications:

Pokémon 3D version: 0.45.1

Operating system: Microsoft Windows 8 [6.2.9200.0]

System time: 3/2/2014 5:06:14 PM

System language: English (United States)(ENU) / Loaded game language: en

Decimal seperator: .

Content Packs: {}

Active GameMode: Pokemon 3D

GameJolt Account: TRUE (90299)

Playing on Servers: FALSE

Game environment: OverworldScreen

Actionscript: Type: Script; Input: computer; Line: 22

File Validation: True

---------------------------


Here is further information:

Message: Conversion from string "18rience"[11059]}{"Gender"[0]}{"" to type 'Integer' is not valid.

InnerException: Input string was not in a correct format.

BaseException: Input string was not in a correct format.

HelpLink: No helplink available.

Data: Items: 0

Source: Microsoft.VisualBasic

TargetSite: Name: ToInteger [

  Attributes: PrivateScope, Public, Static

  CallingConvention: Standard

  ContainsGenericParameters: False

  DeclaringType: Microsoft.VisualBasic.CompilerServices.Conversions

  IsAbstract: False

  IsAssembly: False

  IsConstructor: False

  IsFamily: False

  IsFamilyAndAssembly: False

  IsFamilyOrAssembly: False

  IsFinal: False

  IsGenericMethod: False

  IsGenericMethodDefinition: False

  IsHideBySig: False

  IsPrivate: False

  IsPublic: True

  IsSecurityCritical: False

  IsSecuritySafeCritical: False

  IsSecurityTransparent: True

  IsSpecialName: False

  IsStatic: True

  IsVirtual: False

  MemberType: Method

  MetadataToken: 100664087

  MethodHandle: System.RuntimeMethodHandle

  Module: Microsoft.VisualBasic.dll

  ReflectedType: Microsoft.VisualBasic.CompilerServices.Conversions

  ]


CallStack:  at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)

  at _2._5DHero.StorageSystemScreen.LoadBoxes()

  at _2._5DHero.StorageSystemScreen.LoadScreen()

  at _2._5DHero.StorageSystemScreen..ctor(Screen currentScreen)

  at _2._5DHero.ScriptCommander.DoScreen(String subClass)

  at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)

  at _2._5DHero.ScriptV2.DoCommand()

  at _2._5DHero.ScriptV2.Update()

  at _2._5DHero.Script.Update()

  at _2._5DHero.ActionScript.Update()

  at _2._5DHero.OverworldScreen.Update()

  at _2._5DHero.Basic.Update(GameTime gameTime)

  at _2._5DHero.DGame.Update(GameTime gameTime)

  at Microsoft.Xna.Framework.Game.Tick()

  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

  at Microsoft.Xna.Framework.GameHost.OnIdle()

  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

  at System.Windows.Forms.Application.Run(Form mainForm)

  at Microsoft.Xna.Framework.WindowsGameHost.Run()

  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

  at Microsoft.Xna.Framework.Game.Run()

  at _2._5DHero.Program.Main(String[] args)
Looks like one of the stats got corrupted or something. Hard to determine how that happened.
 
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