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Silver's Soul

GameMode Silver's Soul 0.70

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Darkfire

Administrator
Administrator
P3D Developer
I have to ask...
Why are we forced to have a Beldum as a starter?
A little odd, considering that its a pain to get to level 20 (when it has something other than Take Down...)
For the difficulty
I also wanted something that was more neutral to sneasel
and this was the best option
Ralts would have been good except that it doesn't learn a non psychic damaging move til level 21
and psychic does nothing to dark types
else I would have chosen Ralts
since there are TONS of other pokemon available from early on you can easily switch it out if you don't want it.....
 

Rambomon

Pokémon Ranger
That's what I did :D But I did so cuz it got too easy as I lvled up and at one point I was killing every pokemon I wanted to catch :D So I switched to starly and geodude until I got half of my end game team and geodude realy is great when it comes to catching low level pokemon
 

gman06

Starting Trainer
so i was playing the gamemode super fun its new and exciting to me but then i reached level 20 and when i went into battle i noticed something. my metangs xp was at -300 or something like that % and i was just wondering if that is suppoused to happen
 

Darkfire

Administrator
Administrator
P3D Developer
so i was playing the gamemode super fun its new and exciting to me but then i reached level 20 and when i went into battle i noticed something. my metangs xp was at -300 or something like that % and i was just wondering if that is suppoused to happen
No its not.....
I lowered the EXP curve for Beldum but forgot to do it for Metang and Metagross
fixed in the next version
 

Gunivar

Bug Catcher
When I set one of the core game starts to Ralts (Using the number from the Gen 1-5 pack, my game crashes after I finish giving the nickname.
 

Gunivar

Bug Catcher
Sorry for not making it clear.
I was referring to using normal game mode, and changing the starter to one from the Gen 1-5 pack linked to in your sig.
(Didn't think there was an actual thread for it, so I asked here)
 

Darkfire

Administrator
Administrator
P3D Developer
Sorry for not making it clear.
I was referring to using normal game mode, and changing the starter to one from the Gen 1-5 pack linked to in your sig.
(Didn't think there was an actual thread for it, so I asked here)
OOHHH
hrm
I see no issue from those files
can you send me the modified script
either paste the contents here or put it in a zip
 

Gunivar

Bug Catcher
:if:not register(pokemongot)
:then
@ViewPokemonImage:280,0,1
@Text:ELM: Do you want~Ralts, the Psychic~POKEMON?
options:Yes,No
:when:Yes
@NPC:remove(3)
@NPC:register(elmlab.dat|3|remove|1)
@Register:pokemongot
@Register:confused:tarter3
@Text:ELM: I think that's a~great POKEMON too!
@Action:GetPokemon(280,5,As a gift from Prof. Elm,5,at New Bark Town)
@Achievement:{2}|pokemon
@Text:<playername> received~Ralts!
@Action:RenamePokemon(0)
@Turn:player,1
@Move:player,2
@Turn:player,3
@Move:player,1
@Turn:0,2
@Text:MR.POKEMON lives near~CHERRYGROVE, the next~city.*It's almost a direct~route to there.
@Turn:0,1
@Text:You can heal your~POKEMON with this~machine.
@Turn:0,2
@Unregister:elm1
@Register:elm2
:when:No
@Text:ELM: Think it over~carefully.*Your partner is~important.
:endwhen
:else
@Text:It contains a~POKEMON caught by~PROF.ELM.
:endif
:end
 

Darkfire

Administrator
Administrator
P3D Developer
try inserting @Text:1
everyother line(change the number each time)
which ever appears before the crash will let you know where it goes
 

Darkfire

Administrator
Administrator
P3D Developer
put it before every line
so it will then be on everyother line(you can remove it around textboxes and such
 
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